Doctor Who Sonic Screwdriver Question

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The discussion focuses on generating Sonic Screwdriver sounds through mathematical functions rather than using pre-recorded audio. The user is exploring sine and cosine functions to create dynamic frequencies but is struggling to achieve the desired sound quality. They provide several mathematical expressions but find the output unsatisfactory. Suggestions are sought specifically for mathematical approaches to sound generation, emphasizing the need for multiple frequencies and varying amplitudes. The goal is to replicate the unique sound characteristics of the Sonic Screwdriver effectively.
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Hello.

I'm building an application in which I'm dynamically generating the Sonic Screwdriver sounds, and not interested in using pre recorded sounds on a loop.

With this, I'm trying to figure out the mathematical function used to generate the frequencies. I'm no math pro, but I figure it's got something to do with a sine or cosine pairing over time (something like this:

Variables =
x= min(sin(t), cos(t))
y=max(300+200*cos(t), 300+200*sin(t))
z=max(300+200*cos(t*1.5), 300+200*sin(t*1.7))

Sound Shape
1=tan(t*2)*sin(x*y*600)*abs(sin(t/10))*abs(cos(t/5))
2=abs(sin(t*10))*sin(x*y)
3=sin(sin(z*t*0.1))

But this is generating a sound that's pretty far off the mark of what I'm trying to achieve.

Does anyone have any suggestions, I'm only looking for suggestions which use the math, not for pre recorded sounds.
 
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The sound is made up of many frequencies, with sharp, rapid beats, and a lazy varying amplitude. Ie., try a waveform like this: Sin[30*2 Pi*t]*(0.5 Sin[2*2*Pi*t] + 2)*Sin[4100*2*Pi*t + Sin[4070*2*Pi*t]] where t is measured in seconds.
 
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Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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