How Would a U-Boat Captain Calculate the Angle to Fire a Torpedo at a Tanker?

In summary, the conversation discusses how a u-boat captain can calculate the angle to fire a torpedo at a moving tanker. The calculation involves setting up a coordinate system, using the Pythagorean theorem, and finding the tangent of the angle. The speed of the torpedo and the tanker are important factors in the calculation.
  • #1
george01
1
0
Say in World War II a u-boat captain is trying to sink a tanker. He knows the distance to the tanker, its speed and heading (which are assumed to be constant) and the speed of the u-boats torpedos. How would he calculate what angle to fire the torpedo to hit the tanker?? (Assuming the u-boat firing calculator thing was broken and everyone else on board was busy)
 
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  • #2
Sounds pretty straight forward to me. Let's assume you set up a coordinate system so that the u-boat is at (0,0) and, at t=0, the tanker is on the x-axis moving parallel to the positive y-axis. If its speed is v, and distance is d, then its position at time t is (d, vt). Since the torpedo's path will be a straight line passing through (0,0), it can be written y= mx where m is the slope (tangent of the angle). But we need that in terms of t: Okay, if x= at, then y= mat and the distance along the line from the u-boat (0,0) to the torpedo is (by Pythagorean theorem) [itex]\sqrt{a^2t^2+ m^2a^2t^2}= at\sqrt{1+ m^2}[/itex]. If the torpedo's speed is u, then we have [itex]ut= at\sqrt{1+ m^2}[/itex] so
[tex]a= \frac{u}{\sqrt{1+ m^2}}[/tex].

The torpedo will cover the horizontal (x-direction) distance d when
[tex]at= \frac{ut}{\sqrt{1+ m^2}}= d[/tex]
In otherwords, when
[tex]t= \frac{d\sqrt{1+ m^2}}{u}[/tex]
The y- component at that time, y= mx= md must be equal to the distance the tanker has traveled,
[tex]vt= \frac{vd\sqrt{1+ m^2}}{u}= md[/itex]
That gives
[tex]\sqrt{1+ m^2}= \frac{mu}{v}[/tex]
Squaring both sides,
[tex]1+ m^2= \frac{m^2u^2}{v^}[/tex]
so
[tex]1= \left(\frac{u^2}{v^2}-1\right)m^2[/tex]
[tex]= \frac{u^2- v^2}{v^2}m^2[/tex]
[tex]m^2= \frac{v^2}{u^2- v^2}[/tex]
[tex]m= \frac{v}{\sqrt{u^2- v^2}}[/tex]
so in terms of the angle:
[tex]\theta= arctan(\frac{v}{\sqrt{u^2- v^2}}[/tex]
You can see why the torpedo had better be faster than the tanker!
 
  • #3


In order to calculate the angle to fire the torpedo, the u-boat captain would need to use the principles of projectile motion. This involves considering the initial velocity of the torpedo, the angle at which it is fired, and the gravitational force acting on the torpedo. By using these factors, the captain can calculate the trajectory of the torpedo and determine the angle at which it needs to be fired in order to hit the tanker.

First, the captain would need to determine the initial velocity of the torpedo. This would involve considering the speed of the torpedo and the speed of the u-boat. The captain would also need to take into account any external factors that could affect the velocity, such as wind or ocean currents.

Next, the captain would need to determine the angle at which the torpedo should be fired. This would involve considering the distance to the tanker and the speed and heading of the tanker. By using the distance and speed, the captain can calculate the time it will take for the torpedo to reach the tanker. By considering the heading of the tanker, the captain can determine the direction in which the torpedo should be fired.

Finally, the captain would need to take into account the gravitational force acting on the torpedo. This would involve considering the angle at which the torpedo is being fired and the acceleration due to gravity. By taking these factors into account, the captain can determine the exact angle at which the torpedo should be fired in order to hit the tanker.

Overall, calculating trajectories involves a combination of mathematical calculations and understanding of physical principles. By carefully considering all of the factors involved, the u-boat captain can determine the correct angle to fire the torpedo and increase their chances of successfully sinking the tanker.
 

Related to How Would a U-Boat Captain Calculate the Angle to Fire a Torpedo at a Tanker?

1. How do you calculate the trajectory of an object?

To calculate the trajectory of an object, you will need to know its initial position, velocity, and acceleration. From there, you can use mathematical equations such as projectile motion formulas to determine the object's trajectory.

2. What factors affect the trajectory of an object?

The trajectory of an object can be affected by various factors such as air resistance, gravity, initial velocity, and angle of launch. Other factors like wind and surface friction can also play a role in altering the object's trajectory.

3. What is the difference between a ballistic trajectory and a non-ballistic trajectory?

A ballistic trajectory is a path that an object takes under the influence of gravity, while a non-ballistic trajectory is a path that an object takes when other forces, such as air resistance, are present. Ballistic trajectories are typically curved, while non-ballistic trajectories can be straight or curved.

4. Can you predict the trajectory of an object in real-time?

Yes, it is possible to predict the trajectory of an object in real-time by using mathematical models and advanced tracking systems. However, factors such as air resistance and wind can make it challenging to predict the exact trajectory, especially for long-range objects.

5. How is trajectory calculation used in real-life applications?

Trajectory calculation is used in various fields, including physics, engineering, and sports. It is used to predict the path of projectiles, spacecraft, and missiles. Trajectory calculations are also essential in sports like golf and baseball, where players need to accurately calculate the trajectory of their shots to achieve their desired outcome.

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