Physics w/ Calculus, Ch. 1 question: Vector Addition

In summary, the conversation discusses a problem involving finding Csin\phi geometrically using either the law of cosine and sin or the usual vector addition method. The conversation also includes confusion regarding the problem and different methods for finding the resultant vector, C. Ultimately, the conversation concludes that the two methods are equivalent and that the exercise is asking for the conversion between polar and cartesian coordinates.
  • #1
LearninDaMath
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This seems to be a very perplexing problem to which there is much difficulty of making sense of. So instead of trying to rewrite the problem in pieces, I've decided to provide the entire image leading up to the question so that you are seeing what I'm seeing. Hopefully, if I can describe where I'm having difficulty well enough, perhaps someone could provide some insight.


vectorhelp1.png


vectorhelp2.png


vectorgeometrya.png


vectorgeometryb.png



The problem, for the moment, is PART D.

The question: How do you get Csin[itex]\phi[/itex] geometrically? That is, how do you get that answer by, "I think," using either or both of the first two equations (law of cosine and sin) instead of using the usual vector addition method?
 
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  • #2
Looking at the bottom picture, if I'm given C and phi then you have your answer. Are you confused how to get both C and phi, but then a quick look at your work-set looks like you are shown how to get both C and phi?

I'm confused with your confusion, %^) others might be as well. Could you state your problem in another way?
 
  • #3
LearninDaMath said:
The problem, for the moment, is PART D.

The question: How do you get Csin[itex]\phi[/itex] geometrically? That is, how do you get that answer by, "I think," using either or both of the first two equations (law of cosine and sin) instead of using the usual vector addition method?
I'm not sure if I understand your question. The y-component of any vector is its magnitude, multiplied by the sine of the angle it makes with the +x axis. But surely you knew that already?
 
  • #4
yep - geometrically, the trig relation follows from the definition of the sine.

You can get it from the law of sines as follows:

look at the big right-angled triangle with hypotenuse [itex]C[/itex] and opposite side [itex]C_y[/itex] the known angles are [itex]\phi[/itex], 90-[itex]\phi[/itex] and 90 degrees.
By the sine-rule, therefore:

[tex]\frac{C_y}{\sin\phi} = \frac{C}{\sin(90)}[/tex]
 
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  • #5
I think I finally understand the question that's being asked. The screen shots in the opening post of this thread helped a great deal.

We have a vector equation:
[itex]\vec{A}+\vec{B}=\vec{C}\,,[/itex]​
where the known quantities are the magnitudes of the vectors [itex]\vec{A}[/itex] and [itex]\vec{B}[/itex] and the angle, θ, between their directions.

The exercise in the screen shots, presumably from "Mastering Physics" is taking you through steps which can show the equivalence of two methods for finding and describing the resultant vector, [itex]\displaystyle\vec{C}\,.[/itex]
One method -- the 'Geometry Method' -- mainly uses the Law of Cosines and the Law of Sines along with plane geometry to find the magnitude of [itex]\displaystyle\vec{C}[/itex] along with its direction relative to the direction of [itex]\displaystyle\vec{A}\,.[/itex]

The other method -- the Component Method -- uses elementary trigonometry to find the components of [itex]\displaystyle\vec{A}[/itex] and [itex]\displaystyle\vec{B}[/itex] then adding them to describe [itex]\displaystyle\vec{C}[/itex] via its components.​

That the two methods give the same magnitude for [itex]\displaystyle\vec{C}[/itex] is dealt with in Parts B & C.

We see in Part D that they begin with geometry giving the result [itex]\displaystyle C_y=\left|\vec{C}\right|\sin(\phi)\,.[/itex] Obviously the component method gives [itex]\displaystyle C_y=\left|\vec{B}\right|\sin(\theta) \,.[/itex] (See Item 4 on the first panel of the screen shots.) As I see it, the rest of the exercise is to show that these expressions for Cy are equivalent. This can be done using the Law of Sines for the triangle formed by the three vectors, [itex]\vec{A}\,,\ \vec{B}\,,\ \text{and }\vec{C}\,.[/itex]
 
  • #6
This is what I was thinking from this thread, and others - OP has misunderstood what the papers in the screenshots are telling him to do. That's why we've been floundering around.

Had OP started out with this thread (i.e. had he asked about the problem he actually had instead of trying to talk around it) it would have been apparent sooner.

You can also run the proofs through elementary trig, or by noticing that [itex]c=\pi - \theta[/itex] too.

What the exercise in the green box is effectively asking for is the conversion between polar and cartesian coordinates.
(That the polar and cartesian representations of C given are the same.)
 

FAQ: Physics w/ Calculus, Ch. 1 question: Vector Addition

What is a vector in physics?

A vector in physics is a quantity that has both magnitude (size or amount) and direction. It is represented by an arrow, with the length of the arrow indicating the magnitude and the direction of the arrow indicating the direction. Vectors are used to describe physical quantities such as displacement, velocity, and force.

How do you add vectors in physics?

In physics, vectors are added using the head-to-tail method. This involves placing the tail of one vector at the head of another vector, and drawing a new vector from the tail of the first vector to the head of the second vector. The resulting vector is the sum of the two original vectors, and its magnitude and direction can be determined using trigonometric functions.

What is the difference between scalar and vector quantities?

Scalar quantities in physics only have magnitude and no direction, while vector quantities have both magnitude and direction. Examples of scalar quantities include time, temperature, and mass, while examples of vector quantities include displacement, velocity, and force.

Can vectors be multiplied in physics?

No, vectors cannot be multiplied in the same way that numbers are multiplied. However, there are two types of vector multiplication in physics: dot product and cross product. Dot product results in a scalar quantity and is used to find the angle between two vectors, while cross product results in a vector quantity and is used to find the direction of a vector perpendicular to two other vectors.

How do you resolve a vector into its components?

To resolve a vector into its components, it is necessary to use trigonometric functions based on the angle between the vector and the x-axis. The x-component is found by multiplying the magnitude of the vector by the cosine of the angle, while the y-component is found by multiplying the magnitude of the vector by the sine of the angle. These components can then be used to add or subtract vectors in different directions.

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