2D momentum ( in understanding, but have the answer)

In summary, my friend was able to solve the homework with just arccosine, while the teacher used the sin^2 theta + cos^2 theta = 1 identity. The geometry thing is that if you draw the vector triangle representing the momentums, you should notice that the energy equation immediately gives you one of the angles of the triangle.
  • #1
Elbobo
145
0

Homework Statement


Assume an elastic collision (ignoring friction
and rotational motion).
A queue ball initially moving at 3.6 m/s strikes a stationary eight ball of the same size
and mass. After the collision, the queue ball’s
final speed is 1.9 m/s .

Find the queue ball’s angle θ with respect
to its original line of motion. Answer in units
of ◦.


Homework Equations


p1x + p2x = p1x' + p2x'
p1y + p2y = p1y' + p2y'
p = mv

The Attempt at a Solution


OK I got the right answer (really I just copied my teacher's work which was too confusing for me to repeat, I only plugged in numbers to get the right answer), which was about 58.14 degrees. Really don't feel like typing out the whole process, but she (the teacher) used the sin^2 theta + cos^2 theta = 1 identity during the process.

THEN! My friend shows me how she did it, and all she did was arccosine (final speed of ball 1/initial speed of ball 1), which got the exact same answer.

I don't get the physics behind this. Why did my friend's solution work?
 
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  • #2
Elbobo said:
Assume an elastic collision (ignoring friction
and rotational motion).
A queue ball initially moving at 3.6 m/s strikes a stationary eight ball of the same size
and mass. After the collision, the queue ball’s
final speed is 1.9 m/s .

Find the queue ball’s angle θ with respect
to its original line of motion. Answer in units
of ◦.

THEN! My friend shows me how she did it, and all she did was arccosine (final speed of ball 1/initial speed of ball 1), which got the exact same answer.

I don't get the physics behind this. Why did my friend's solution work?

Hi Elbobo! :smile:

(btw, it's a cue ball, not a queue ball!)

I think her method only works for the special case of equal masses.

It's a geometry thing …

Hint: if you draw the vector triangle representing the momentums, you should notice that the energy equation immediately gives you one of the angles of the triangle. :wink:
 
  • #3
Ah I see! Didn't think of using the resulting momentums as the components of the initial momentum in constructing a vector diagram.

Why wouldn't this method work when the masses are different?
 
  • #4
Elbobo said:
Why wouldn't this method work when the masses are different?

As a momentum diagram, it will still work fine.

But if you've tried it, you should have found that the geometry won't work conveniently for the energies. :smile:
 
  • #5
Oh, right, because energy is a scalar quantity.

(BTW I didn't make up "queue"; I thought that was strange too)
 

FAQ: 2D momentum ( in understanding, but have the answer)

What is 2D momentum?

2D momentum is a measure of an object's motion in two dimensions, taking into account both its speed and direction.

How is 2D momentum calculated?

In order to calculate 2D momentum, you need to know the object's mass and velocity in both the x and y directions. The formula for 2D momentum is: p = m * v, where p is the momentum, m is the mass, and v is the velocity.

What are some real-world applications of 2D momentum?

2D momentum is used in various fields such as physics, engineering, and sports. It can be applied to analyze collisions, design vehicles and structures, and predict the trajectory of objects in motion.

How does 2D momentum differ from 1D momentum?

2D momentum takes into account both the horizontal and vertical components of an object's motion, while 1D momentum only considers the motion in one direction. This makes 2D momentum a more comprehensive measure of an object's motion.

Can 2D momentum be conserved?

Yes, 2D momentum can be conserved in isolated systems where there is no external force acting on the objects. This means that the total 2D momentum before a collision or interaction will be equal to the total 2D momentum after the collision or interaction.

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