Acceleration calculation is mocking me

In summary, the author is trying to learn how to calculate ballpark travel times between planets for spacecraft using Newtonian physics, but is having difficulty with a concept they learned in physics class: velocity when acceleration is accelerating.
  • #1
Asok_Green
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0
I took a physics class in high school, and considering how little I’ve since exercised the skills I learned in the class, I must say I’m pretty proud of myself for having come this far. But now I’ve hit a wall.

I enjoy reading and writing science fiction, but to write good science fiction you need a base of science fact, so I’ve been trying to learn how to calculate ballpark travel times between planets for spacecraft using Newtonian physics. I’m having an issue, however, with a concept I either never learned, of have since forgotten completely: Calculating velocity when acceleration is accelerating. Changing velocity of a rock dropped off a roof? No problem. Should be roughly 9.81m/s^2. Changing velocity of a rock that falls from being motionless at a distance of +12,000,000 km? Big problem. That’s a long ways, and some lone firing synapse reminded me that the gravitational force is inversely proportional to the square of the distance.

So I know how to calculate the gravitational pull for given distance, but no idea how to find the acceleration of acceleration or use it to calculate the velocity of an object at a certain distance when it fell from a much greater distance. If anybody could explain how one goes about calculating things like these, it would be much appreciated.
 
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  • #2
You are indeed correct that the acceleration changes as the distance decreases. The formula for this relation is:

[tex] a(r) = \frac {GM}{r^2} [/tex]

The problem with this is that there is no explicit time dependence. This just gives the instantaneous acceleration at some point r.
 
  • #3
Asok_Green said:
I took a physics class in high school, and considering how little I’ve since exercised the skills I learned in the class, I must say I’m pretty proud of myself for having come this far. But now I’ve hit a wall.

I enjoy reading and writing science fiction, but to write good science fiction you need a base of science fact, so I’ve been trying to learn how to calculate ballpark travel times between planets for spacecraft using Newtonian physics. I’m having an issue, however, with a concept I either never learned, of have since forgotten completely: Calculating velocity when acceleration is accelerating. Changing velocity of a rock dropped off a roof? No problem. Should be roughly 9.81m/s^2.
I presume you mean that the acceleration is -9.81 m/s2. Then the velocity after t seconds is -9.81t m/s.

Changing velocity of a rock that falls from being motionless at a distance of +12,000,000 km? Big problem. That’s a long ways, and some lone firing synapse reminded me that the gravitational force is inversely proportional to the square of the distance.

So I know how to calculate the gravitational pull for given distance, but no idea how to find the acceleration of acceleration or use it to calculate the velocity of an object at a certain distance when it fell from a much greater distance. If anybody could explain how one goes about calculating things like these, it would be much appreciated.
Gravitational force between two objects of masses m and M, at distance r (between their centers) is [itex]-\frac{GmM}{r^2}[/itex] so, since F= ma, the acceleration on the object of mass m, due to the object of mass M, is given by [itex]F= ma= -\frac{GmM}{r^2}[/itex] so that
[tex]a= \frac{dv}{dt}= -\frac{GM}{r^2}[/tex]
Since t does not appear explicitely in that we can use the "chain rule" to swap variables:
[tex]\frac{dv}{dt}= \frac{dr}{dt}\frac{dv}{dr}= -\frac{GM}{r^2}[/tex]
But dr/dt is the velocity so
[tex]v\frac{dv}{dt}= -\frac{GM}{r^2}[/tex]
which we can write as
[tex]v dv= -\frac{GM}{r^2}[/tex]
and integrate:
[tex]\frac{1}{2}v^2= \frac{GM}{r}+ C[/tex]
If you look at that closely, you'll see that it is really "conservation of energy":
[tex]\frac{1}{2}v^2- \frac{GM}{r}= C[/tex]
The first term is the kinetic energy and the second is the gravitational potential energy at distance r (each missing a factor of m).

Of course, then,
[tex]v= \sqrt{\frac{2GM}{r}+ 2C}[/tex]
 
  • #4
Just a note on the constant that appears in the equations above. Be careful when determining the constant. For example Halls of Ivy stated the constant is given by:

[tex]\frac{1}{2}v^2- \frac{GM}{r}= C[/tex]

For your initial conditions (In the OP) the radius for this constant will be fixed at 12 million km and the velocity will be 0. Of course with this general equation you can have any initial conditions you fancy. Anyhoo just thought I'd point that out.
 

FAQ: Acceleration calculation is mocking me

How do you calculate acceleration?

Acceleration can be calculated by dividing the change in velocity (final velocity minus initial velocity) by the change in time. The formula for acceleration is: a = (vf - vi) / t, where a represents acceleration, vf represents final velocity, vi represents initial velocity, and t represents time.

What is acceleration mocking me?

Acceleration itself is not capable of mocking anyone. It is a scientific concept used to describe the rate at which an object's velocity changes. It is not capable of having emotions or intentions.

How is acceleration measured?

Acceleration is typically measured in meters per second squared (m/s^2) or feet per second squared (ft/s^2). This unit is used to represent the change in velocity per unit of time.

What factors affect acceleration?

Acceleration is affected by several factors, including the initial velocity, final velocity, and time. It is also affected by the mass of the object. The greater the mass, the more force is required to accelerate it at the same rate.

Why is acceleration important in science?

Acceleration is an important concept in science because it helps us understand how objects move and change their speed. It is also a key component in Newton's Second Law of Motion, which states that the force applied to an object is directly proportional to the acceleration produced. This law is essential in understanding the behavior of objects in motion.

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