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xantier
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I am trying to replicate worms armageddon's ninja rope physics, it's simply a pendulum. But it has many problems.. I actually know period of a pendulum, angular speed etc.. but I need instantaneous acceleration, speed and how many forces are applied.. It will not be a simply pendulum because there may be another forces affecting (like bouncing after colliding a wall) the character swinging on the pendulum. And i need to recalculate the speed, acceleration etc. again and again. I will simply write a "force-based" physics engine. My brain failed at this.. At least i need some recommendations, advices about the ways. Thanks
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