Angular Vector Help: Solving Wheel & Turntable Problem

In summary, the conversation involves a student seeking help with understanding and solving a homework problem on angular velocity, acceleration, and vector concepts. The student is approaching a test and is struggling with grasping the material. They are seeking assistance and have received a helpful explanation on how to solve the problem. The student has worked on the problem for 36 hours and has finally understood it thanks to the explanation given. They have also successfully applied the concepts learned to solve the problem.
  • #1
WyldFyr
16
0
OK, I usually like to work this stuff out on my own, or limp along. So, if i didn't think i was a little over my head, i wouldn'y be starting this thread.

I am aproaching a test that will include all the stuff on angular: velocity, acceleration, momentum, torque, and moments of inertia, that we are supposed to know. I got the basics of all those, but I'm still having trouble with using (and understanding) the vector concepts.

The trouble started with this homework problem, and this is where I'm working from to prepare for this test ( 3 days away, I'm not waiting to "the" last moment).

Problem: The Axle of a wheel is mounted on supports that rest on a rotating turntable (the axle is horizontal to the turntable). The wheel has angular velocity of 50.0 radians/sec. about its axle, and the turntable has angular velocity of 35.0 radians/sec. about a verticle axis. Take the z axis vertically upward, and the direction of the axle at the moment shown to be the x-axis pointing to the right.(the diagram shows the turntable rotating counter clockwise, and the wheel rotating away from view at the top)
- What is the angular velocity of the wheel as seen by an outside observer, at the instant shown?
- What is the magnitude and direction of the angular acceleration of the wheel at the moment shown?

For the first part I added the vectors for the two velocities together and got 61 radians along 35 degress in the plane of -x,z ( (-50i + 35k) rad/s ), which is correct according to the book. But i am still trying to grasp how to get the acceleration, and I'm not getting much help from proff. or book.
All I'm asking for is help in getting unstuck, so i can roll along again.:wink:

(edit) B.T.W. The acceleration is -1750j rad/s^2. I'm working backwards now to try and understand this.
 
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  • #2
First find the angular velocity vector of the wheel in terms of the axle's displacement [tex]\theta[/tex] in the x-y plane (hint: trig). Then find it in terms of time [tex]t[/tex] (because you know the angular velocity of the turntable). Just be careful as to where you define [tex]\theta = 0[/tex] and [tex]t = 0[/tex]. Then do some differentiation ([tex]\alpha = d \omega / d t[/tex]) and you're good to go. (Plug in [tex]t=0[/tex]).
 
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  • #3
Rolling, Rolling, Rolling...
Thanks so much for your help. I've spent the last 36hours working, eating, sleeping, and trying to understand what you said. I think I have it now, and here it is for anyone else who reads this.


So, the axis of rotation(of the wheel) is also rotaing in the x-y plane. I can find the angle of the axis of rotation of the wheel with regards to the turntable by ω*t (ω is going to be the rotation of the turntable, because i still don't know how to do subscripts in this forum). Once I have this, i can create a function for the position of the wheel's rotational velocity vector; angle=ω*t, magnitude= -50 rad/s. In conponet form, this would look like: (-50 rad/s)*( Cos(ω*t)i + Sin(ω*t)j ) If i differentiate this (wrt t), i would get "change in velocity, with repect to time", aka acceleration!

The diiferentiated form looks like this:
(-50 rad/s) * ( -Sin(ω*t)*ωi + Cos(ω*t)*ωj) = α

Plugging in the values for ω= 35 rad/s and t=0, i get:
(-50 rad/s) * (-Sin(0)*(35 rad/s)i + Cos(0) *(35 rad/s)j)
which is (-50 rad/s)*(35 rad/s)j = (-1750 rad/s^2)j = α
... which is what the book says it should be! Woohoo!

Did I also get the concepts right?
 
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FAQ: Angular Vector Help: Solving Wheel & Turntable Problem

What is an angular vector?

An angular vector is a mathematical representation of the rotational motion of an object. It describes both the magnitude and direction of the rotation.

How is an angular vector different from a linear vector?

While linear vectors describe movement in a straight line, angular vectors describe rotational movement. This means that angular vectors have both a magnitude and direction, while linear vectors only have a magnitude.

How can I use angular vectors to solve a wheel and turntable problem?

Angular vectors can be used to calculate the linear and angular velocity of a wheel or turntable, as well as the distance traveled and angle of rotation. This information can then be used to solve problems involving the motion of these objects.

What are some common applications of angular vector calculations?

Angular vector calculations are commonly used in fields such as engineering, physics, and robotics to understand and predict the motion of rotating objects. They are also used in video game programming to create realistic animations of rotating objects.

What are some tips for solving wheel and turntable problems using angular vectors?

Some tips for solving these types of problems include accurately defining the origin and direction of the angular vector, using proper units of measurement, and understanding the relationship between linear and angular velocity. It can also be helpful to draw diagrams or use visual aids to better understand the problem.

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