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Not sure if this reference has been posted yet, but I just saw it come through and thought I'd share. This is the "Big Bell Test Collaboration" using measurement choices provided by persons (as opposed to computer generated "random" choices). (The authors are a virtual who's who in the world of entanglement.)
https://arxiv.org/abs/1805.04431
"A Bell test, which challenges the philosophical worldview of local realism against experimental observations, is a randomized trial requiring spatially-distributed entanglement, fast and high-efficiency detection, and unpredictable measurement settings. While technology can perfect the first two of these, and while technological randomness sources enable device-independent protocols based on Bell inequality violation, challenging local realism using physical randomizers inevitably makes assumptions about the same physics one aims to test. Bell himself noted this weakness of physical setting choices and argued that human free will could rigorously be used to assure unpredictability in Bell tests. Here we report a suite of local realism tests using human choices, avoiding assumptions about predictability in physics. We recruited ~100,000 human participants to play an online video game that incentivizes fast, sustained input of unpredictable bits while also illustrating Bell test methodology. The participants generated 97,347,490 binary choices, which were directed via a scalable web platform to twelve laboratories on five continents, in which 13 experiments tested local realism using photons, single atoms, atomic ensembles, and superconducting devices. Over a 12-hour period on the 30 Nov. 2016, participants worldwide provided a sustained flow of over 1000 bits/s to the experiments, which used different human-generated bits to choose each measurement setting. The observed correlations strongly contradict local realism and other realist positions in bi-partite and tri-partite scenarios. Project outcomes include closing of the freedom-of-choice loophole, gamification of statistical and quantum non-locality concepts, new methods for quantum-secured communications, a very large dataset of human-generated randomness, and networking techniques for global participation in experimental science."
https://arxiv.org/abs/1805.04431
"A Bell test, which challenges the philosophical worldview of local realism against experimental observations, is a randomized trial requiring spatially-distributed entanglement, fast and high-efficiency detection, and unpredictable measurement settings. While technology can perfect the first two of these, and while technological randomness sources enable device-independent protocols based on Bell inequality violation, challenging local realism using physical randomizers inevitably makes assumptions about the same physics one aims to test. Bell himself noted this weakness of physical setting choices and argued that human free will could rigorously be used to assure unpredictability in Bell tests. Here we report a suite of local realism tests using human choices, avoiding assumptions about predictability in physics. We recruited ~100,000 human participants to play an online video game that incentivizes fast, sustained input of unpredictable bits while also illustrating Bell test methodology. The participants generated 97,347,490 binary choices, which were directed via a scalable web platform to twelve laboratories on five continents, in which 13 experiments tested local realism using photons, single atoms, atomic ensembles, and superconducting devices. Over a 12-hour period on the 30 Nov. 2016, participants worldwide provided a sustained flow of over 1000 bits/s to the experiments, which used different human-generated bits to choose each measurement setting. The observed correlations strongly contradict local realism and other realist positions in bi-partite and tri-partite scenarios. Project outcomes include closing of the freedom-of-choice loophole, gamification of statistical and quantum non-locality concepts, new methods for quantum-secured communications, a very large dataset of human-generated randomness, and networking techniques for global participation in experimental science."