Calculating Velocity and Using Vector Diagrams in Curved Motion

In summary, a car traveling at 19.0 m/s [W] enters a curved portion of the track and experiences an average acceleration of 0.270m/s^2 [N] for 62.0 seconds. Using the formula a= v2-(-v1)/ delta T, the velocity of the car after this acceleration was determined to be 36 m/s. However, when taking into account that velocities are vectors, the correct answer is 25.3 m/s 49º West of North. This can be solved using a vector triangle to find the hypotenuse, or by using the formula v2= delta v^2-v1^2.
  • #1
bobsagget
18
0
A car is traveling at 19.0 m/s [W] when it enters a curved portion of the track and experiences an average acceleration of 0.270m/s^2 [N] for 62.0 seconds. Determine the velocity of the car after this acceleration. Include a vector diagram.


-v1= 19.0m/s [E]
a= 0.270 m/s^2 [N]
delta t= 62.0 s
v2= ?

so i thought that u can solve this by just plugging into the formula

a= v2-(-v1)/ delta T
which gives me 36 m/s as v2, but it also says to use a vector diagram, which i get another answer of 25.3 m/s? HELP?
 
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  • #2
Welcome to PF!

Hi bobsagget ! Welcome to PF! :smile:

(try using the X2 and X2 tags just above the Reply box :wink:)
bobsagget said:
A car is traveling at 19.0 m/s [W] when it enters a curved portion of the track and experiences an average acceleration of 0.270m/s^2 [N] for 62.0 seconds. Determine the velocity of the car after this acceleration. Include a vector diagram.

so i thought that u can solve this by just plugging into the formula

a= v2-(-v1)/ delta T

Yes, you can, but remember velocities are vectors, and so obey the law of vector addition (and subtraction) …

you can't just add the magnitudes. :wink:
 
  • #3
hey thanks for the info

so do you have to swap the v1 to a -v1 so u can add the v2 and v1 together? like switch the the heading it has to its opposite
 
  • #4
bobsagget said:
hey thanks for the info

so do you have to swap the v1 to a -v1 so u can add the v2 and v1 together? like switch the the heading it has to its opposite

No, v1 is west and (v2 - v1) is north,

so to do it the vector way, either add components, or use a vector triangle :smile:
 
  • #5
so if i were to put the v1 and deltav(v2-v1) into a vector triangle it would be like

HYP= v2 lDelta v
l
________ l
v1

then to solve its v2= delta v^2-v1^2
v2=(16.7)^2 -(19)^2
which would give me 25.3? is that correct?
 
  • #6
tried to make a traingle, but didnt work, but delta v is noorth and your v1 is west, and u have to solve the hypotenuse which is v2?
 
  • #7
bobsagget said:
then to solve its v2= delta v^2-v1^2
v2=(16.7)^2 -(19)^2
which would give me 25.3? is that correct?
bobsagget said:
tried to make a traingle, but didnt work, but delta v is noorth and your v1 is west, and u have to solve the hypotenuse which is v2?

Yes, 25.3 is correct (and you meant +, not - :wink:)

How did your triangle not work? :confused:

the original velocity, 19, is west. The "added" velocity, 16.7, is north, and so the final velocity is the hypotenuse.

Why is that worrying you? :smile:
 
  • #8
yes it was a + your right, I just made a mistake with the whole diagram thing but I got it :smile: thanks for your help, and then the heading of this is NW
 
  • #9
bobsagget said:
yes it was a + your right, I just made a mistake with the whole diagram thing but I got it :smile: thanks for your help, and then the heading of this is NW

You need to be more accurate about the direction …

it's not exactly NW …

what angle west of north is it? :smile:
 
  • #10
off the north line I got the angle to be 49 degrees, or w41n
 
  • #11
bobsagget said:
off the north line I got the angle to be 49 degrees, or w41n

(i've never seen "w41n", though i have seen "n49w", but if your professor says it's ok then of course it's ok)

Yup! :biggrin:

So the full answer is 25.3 m/s 49º West of North. :smile:
 

FAQ: Calculating Velocity and Using Vector Diagrams in Curved Motion

What is acceleration?

Acceleration is the rate at which an object's velocity changes over time. It is measured in meters per second squared (m/s^2) in the metric system.

How is acceleration calculated?

Acceleration is calculated by dividing the change in velocity by the time it took for that change to occur. The formula for acceleration is a = (vf - vi)/t, where a is acceleration, vf is final velocity, vi is initial velocity, and t is time.

What is the difference between acceleration and velocity?

Velocity is the speed and direction of an object's motion, while acceleration is the rate at which the velocity is changing. Velocity is a vector quantity, meaning it has both magnitude and direction, while acceleration is a scalar quantity, meaning it only has magnitude.

What are the units of acceleration?

The units of acceleration are meters per second squared (m/s^2) in the metric system, or feet per second squared (ft/s^2) in the imperial system.

How does acceleration affect an object's motion?

Acceleration affects an object's motion by changing its velocity. If an object is accelerating, it will either speed up or slow down, depending on the direction of the acceleration. If the acceleration and velocity are in the same direction, the object will speed up. If they are in opposite directions, the object will slow down.

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