How Do You Isolate 'v' in a Projectile Range Equation with Initial Height?

  • Thread starter xovangam
  • Start date
To solve the equation d = (v * cos(a) / g) * (v * sin(a) + sqrt((v * sin(a))^2 + 2 * g * y)) for v, you need to eliminate the square root, by rewriting the equation asc = (v * cos(a) / g) * (v * sin(a) + sqrt((v * sin(a))^2 + 2 * g * y))where c = d*g*cos(a)^2and then squaring both sides to getc^2 = (v * cos(a))^2 * (v * sin(a) + sqrt((v * sin(a))^2 + 2 * g * y))^2= (
  • #1
xovangam
18
0
given this formula for the range of a projectile when the initial height (y) is not zero:

Code:
d = (v * cos(a) / g) * (v * sin(a) + sqrt((v * sin(a))[SUP]2[/SUP] + 2 * g * y)

in a project I'm working on i need to compute 'v' given 'd', 'a', 'y' and 'g', so i would like to rewrite this equation in terms of 'v' - my trig identities aren't so hot, could someone possibly help me to express this equation in terms of 'v' instead of 'd' ?

TIA

*er - this was supposed to post in General Math...oops. i don't know how to move it there w/o crossposting..
 
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  • #2
Hi xovangam! :smile:


So the equation is

[tex]d=\frac{v\cos(a)}{g}(v\sin(a)+\sqrt{v^2\sin^2(a)+2gy})[/tex]

Right?

The square root is the most important problem here. So you'll first going to need to rewrite your equation as

[tex]\frac{gd}{v\cos(a)}-v\sin(a)=\sqrt{v^2\sin^2(a)+2gy}[/tex]

and square both sides. You'll end up with a quadratic equation in v.
 
  • #3
is this on the right track ?

Code:
((gd/v*cos(a)) - v*sin(a))^2 = v^2*sin(a)^2 + 2gy

A = gd/v*cos(a)
B = v*sin(a)

(A - B)(A - B)
= A^2 - AB - AB + B^2
= A^2 - 2AB + B^2

(gd/v*cos(a))^2 - 2*(gd/v*cos(a))*(v*sin(a)) + (v*sin(a))^2 = v^2*sin(a)^2 + 2*g*y

=> (gd)^2/(v*cos(a))^2 - (2*gd*v*sin(a))/(v*cos(a)) + v^2*sin(a))^2 = v^2*sin(a)^2 + 2*g*y

=> (gd)^2/(v^2*cos(a)^2) - (2*gd*sin(a))/(cos(a)) = 2*g*y

how do i get v^2*cos(a)^2 out of the bottom of the fraction on the left, multiply both sides by v^2*cos(a)^2 ? it seems like I'm going to end up with 'B' = 0 in the simplified equation ? (i.e. Av^2 + Bv + C)
 
  • #4
Looks good. So now have something of the form

[tex]\frac{A}{Bv^2}+C=D[/tex]

This is very easy to solve for v! Indeed:

[tex]\frac{A}{Bv^2}=D-C[/tex]

Thus

[tex]\frac{Bv^2}{A}=\frac{1}{D-C}[/tex]

Hence

[tex]v^2=\frac{A}{B(D-C)}[/tex]
 
  • #5
cool. so

Code:
A = (g*d)^2
B = cos(a)^2
C = -(2*g*d*sin(a))/(cos(a))
D = 2*g*y

and thus

Code:
v^2 = (g*d)^2/(cos(a)^2*(2*g*y + (2*g*d*sin(a))/cos(a))

?
 
  • #7
and can i further simply that to:

Code:
v = (g*d)/cos(a) * sqrt(2 * g * d * tan(a) + 2 * g * y)

?
 
  • #8
If you know that everything is positive, yes.
 
  • #9
micromass said:
Hi xovangam! :smile:


So the equation is

[tex]d=\frac{v\cos(a)}{g}(v\sin(a)+\sqrt{v^2\sin^2(a)+2gy})[/tex]

Right?

The square root is the most important problem here. So you'll first going to need to rewrite your equation as

[tex]\frac{gd}{v\cos(a)}-v\sin(a)=\sqrt{v^2\sin^2(a)+2gy}[/tex]

and square both sides. You'll end up with a quadratic equation in v.

No. You will end up with a quadratic equation in v^2, so if you set y = v^2 you get a quadratic in y.

RGV
 
  • #10
Ray Vickson said:
No. You will end up with a quadratic equation in v^2, so if you set y = v^2 you get a quadratic in y.

RGV

If you check the solution in the previous post, you see that you do end up with a quadratic equation in v. Is the solution wrong somewhere?
 
  • #11
The equation you wrote before had the form
A/v - Bv = sort(v^2 + c), so squaring it gives
A^2 /v^2 - 2AB + B^2 v^2 = c + v^2. Multiply through by v^2 to get a quadratic in v^2.

RGV
 
  • #12
Ray Vickson said:
The equation you wrote before had the form
A/v - Bv = sort(v^2 + c), so squaring it gives
A^2 /v^2 - 2AB + B^2 v^2 = c + v^2. Multiply through by v^2 to get a quadratic in v^2.

RGV

And in this case, it was a quadratic. Like I claimed. I don't see your point.
 
  • #13
I was responding to the statement that it is quadratic in *v* (not v^2). Of course, that might have been a typo.

RGV
 
  • #14
Ray Vickson said:
I was responding to the statement that it is quadratic in *v* (not v^2). Of course, that might have been a typo.

RGV

Really, excuse me, I don't understand what the confusion is here. If you square both sides of the equation and rework it a bit, then the resulting equation will be quadratic in v, no??
This is certainly not true with every such equation (where you indeed have to make a substitution), but it is true with this equation, and that's all I said...
 
  • #15
The equation becomes A^2 - 2AB v^2 + B^2 v^4 = c v^2 + v^4, where B is not equal to +1 or -1, so the v^4 terms do not cancel.

RGV
 
  • #16
Ray Vickson said:
The equation becomes A^2 - 2AB v^2 + B^2 v^4 = c v^2 + v^4, where B is not equal to +1 or -1, so the v^4 terms do not cancel.

RGV

In this case, they do! So in this case, we do have a quadratic equation. (or did I make a mistake anywhere??). I really don't see what the big deal is here.
 
  • #17
You are right! Sorry: I was looking at the wrong equation.

RGV
 
  • #18
In brief :
 

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FAQ: How Do You Isolate 'v' in a Projectile Range Equation with Initial Height?

What does 'v' represent in this equation?

'v' represents the variable that we are trying to solve for in the equation. It is the unknown value that we are trying to find.

How do I solve for 'v' in this equation?

To solve for 'v', we must isolate it on one side of the equation. This can be done by using algebraic operations such as addition, subtraction, multiplication, and division to manipulate the equation until 'v' is by itself on one side.

Can I use a calculator to solve for 'v'?

Yes, a calculator can be a helpful tool in solving for 'v'. However, it is important to understand the steps involved in solving the equation manually before relying on a calculator.

What happens if there is more than one 'v' in the equation?

If there is more than one 'v' in the equation, we must first combine like terms and simplify the equation before attempting to solve for 'v'. This may involve using the distributive property or combining terms with the same variable.

Are there any common mistakes to avoid when solving for 'v'?

Some common mistakes to avoid when solving for 'v' include forgetting to perform an operation on both sides of the equation, incorrectly distributing a number or variable, and forgetting to simplify the equation before solving for 'v'.

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