- #1
cubud
- 29
- 0
Hi everyone.
I am a programmer and I think some basic physics will help me to achieve something I wanted to do.
I want to move an object on the screen a fixed distance in a fixed time, but rather than moving with a uniformed velocity I want it to slow down at a constant rate so that it runs to a smooth stop.
So if for example I wanted to move 64m over 2s, how would I work out what my initial velocity and acceleration should be?
I appreciate any help. In fact I don't actually need to do this any more, but because I didn't know how to achieve the requirement I now have a strong urge to know how it should be solved.
I am a programmer and I think some basic physics will help me to achieve something I wanted to do.
I want to move an object on the screen a fixed distance in a fixed time, but rather than moving with a uniformed velocity I want it to slow down at a constant rate so that it runs to a smooth stop.
So if for example I wanted to move 64m over 2s, how would I work out what my initial velocity and acceleration should be?
I appreciate any help. In fact I don't actually need to do this any more, but because I didn't know how to achieve the requirement I now have a strong urge to know how it should be solved.