ISV VentureStar (Avatar): acceleration problem

In summary, the spaceship in the movie Avatar is accelerated by a bank of lasers and a light-sail at a constant 1.5 g acceleration for 0.46 year until they reach a cruising speed of 70% of the speed of light. However, my calculations show that the acceleration would need to be a bit over 2.09 g to reach the projected speed in the allotted time.
  • #1
TRodrigues
7
0
Greetings,

I've been perusing the great site http://www.projectrho.com/rocket/index.php" , a fictional spaceship used in the movie Avatar.

In there, the ship is described to be accelerated by a bank of lasers and a light-sail at a constant 1.5 g acceleration for 0.46 year until they reach a cruising speed of 70% of the speed of light. The specs of the VentureStar don't include a mass, so I wanted to run those numbers a bit to see if I could get some sort of constraint on it.

However, I never even got that far. The http://hermes.physics.adelaide.edu.au/~dkoks/Faq/Relativity/SR/rocket.html" tells me that a rocket undergoing a constant acceleration a will, after (coordinate) time t reach a velocity (measured from Earth) of v = a t / sqrt(1 + (a t / c)2). However, plugging in the values for acceleration and coordinate time into that equation (1.55 ly/y2 and 0.46 y, respectively) yields a velocity of only 0.58 c, not 0.7 c as it was given in the source. According to my calculations, the acceleration would need to be a bit over 2.09 g (2.15 ly/y2) to reach the projected speed in the allotted time. So I ask: did I make a mistake in my calculation, does the above formula not apply for this case, or are the numbers given really wrong?
 
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  • #2
Apparently they either didn't realize the difference between proper acceleration and coordinate acceleration, or they specifically meant the ship had a coordinate acceleration of 1.5g. For coordinate acceleration A, the velocity after coordinate time t is just v = At, so since 1g=1.03227 lyr/yr^2, that gives v=(1.5*1.03227)*0.46 = 0.71c (close, although if they wanted 70% light speed it should have been 0.452 years).

Given that the ship is being pushed by a laser at rest in the Earth frame, which should (ignoring the spreading of the beam due to decollimation) deliver a constant amount of energy per unit time to the ship in the Earth frame, perhaps it's not implausible that the acceleration would be constant in the Earth frame rather than the ship having constant proper acceleration.

edit: well, even a perfectly collimated beam wouldn't deliver a constant amount of energy per unit time since as the ship's velocity increased less photons would hit it per unit time...
 
  • #3
I see, so the numbers check out (to a significant figure) with coordinate acceleration of 1.5 g. Ok, that's probably what was meant, then. As for the laser, I definitely noticed this: As the ship accelerates, the lasers redshift from the ship's point of view and thus the energy hitting the sails falls by a factor roughly proportional to the gamma parameter, even ignoring decollimation.

So, to calculate the actual acceleration I would have to take the laser's power, scale it by the redshift factor, and apply the proper acceleration formula (well, one for non-constant acceleration, at any rate), correct? I don't know how that would go in Earth's frame of reference, though. I guess integrating the power to get how the kinetic energy evolves and then calculate how the speed evolves as the mass increases relativistically, too?

I might be able to estimate the rest mass of the ship, after all...
 

FAQ: ISV VentureStar (Avatar): acceleration problem

What is ISV VentureStar (Avatar)?

ISV VentureStar, also known as Avatar, is a fictional spacecraft designed for interstellar travel in the movie "Avatar". It is a single-stage-to-orbit (SSTO) vehicle that uses a revolutionary propulsion system called the MagLev VASIMR.

What is the acceleration problem with ISV VentureStar?

The acceleration problem refers to the issue of achieving high enough acceleration with the MagLev VASIMR engine to reach interstellar speeds. In the movie, the spacecraft is shown to accelerate too slowly to reach its destination within a reasonable time frame.

Is the MagLev VASIMR engine a real technology?

Yes, the MagLev VASIMR engine is a real technology that is currently being developed by Ad Astra Rocket Company. It stands for Magnetized Target Fusion Variable Specific Impulse Magnetoplasma Rocket and uses magnetic fields to heat and accelerate plasma particles, providing high specific impulse and thrust.

Why is it difficult to achieve high acceleration with the MagLev VASIMR engine?

The main challenge is the amount of power required to heat and accelerate the plasma to high speeds. The current technology is not yet capable of providing enough power for the engine to reach the necessary acceleration for interstellar travel. Additionally, the engine needs a large amount of fuel, making it difficult to achieve long-distance journeys.

Are there any proposed solutions to the acceleration problem?

Yes, there are ongoing research and development efforts to improve the MagLev VASIMR engine and address the acceleration problem. Some proposed solutions include using more powerful power sources, such as nuclear energy, and developing more efficient plasma heating methods.

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