Parameteric Curves: Partial Diff, Tangent Line?

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In summary, a vector (or point) function in an xyz-coordinate system is always (x, y, z) by definition of "xyz-coordinate system".
  • #1
quietrain
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lets say i have a parameterized curve r(t)

if i do r'(t), is it the same as if i were to do a partial differentiation of d/dx d/dy d/dz ?

so i get r'(x,y,z) = (dr/dx, dr/dy, dr/dz) ?

that means these all discribe the tangent line to the curve right?

thanks
 
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  • #2
quietrain said:
lets say i have a parameterized curve r(t)
I presume that you mean that r(t)= (x(t), y(t), z(t)).

if i do r'(t), is it the same as if i were to do a partial differentiation of d/dx d/dy d/dz ?

so i get r'(x,y,z) = (dr/dx, dr/dy, dr/dz) ?
No. You get, instead, (dx/dt, dy/dt, dz/dt).

that means these all discribe the tangent line to the curve right?
it means that the tangent line, at [itex](x(t_0), y(t_0), z(t_0))= (x_0, y_0, z_0)[/itex] is given by [itex]((dx/dt)(t_0)t+ x_0, (dy/dt(t_0)t+ y_0, (dz/dt)(t_0)t+ z_0)[/tex]

thanks
 
  • #3
HallsofIvy said:
it means that the tangent line, at [itex](x(t_0), y(t_0), z(t_0))= (x_0, y_0, z_0)[/itex] is given by [itex]((dx/dt)(t_0)t+ x_0, (dy/dt(t_0)t+ y_0, (dz/dt)(t_0)t+ z_0)[/tex]

oh so it is like an equation of the line right? rx = x + tv where v is a vector parallel to the x-direction ? so in this case it is the dx/dt?
also, i meant that if i have r(x,y,z) = (x2,y2,z2) , and i do partial differentiation, to get r'(x,y,z) = (2x,2y,2z) , then this is the tangent line equation right?

so if i parameterize r(x(t),y(t),z(t)) , and do r'(t), i get the equation you wrote above right? which is the tangent line equation parameterized.

so are they the same? just that one is parameterized one is not?
 
  • #4
quietrain said:
oh so it is like an equation of the line right? rx = x + tv where v is a vector parallel to the x-direction ? so in this case it is the dx/dt?
Yes, every vector can be written as a sum of vectors parallel to the axes.



also, i meant that if i have r(x,y,z) = (x2,y2,z2)
I have no idea at all what that means. Are (a, b, c) the x,y,z coordinates or not? If so, then you are saying that [itex]x= x^2[/itex], [itex]y= y^2[/itex], [itex]z= z^2[/itex] so that your set is not a curve at all but is 8 discrete points.

, and i do partial differentiation, to get r'(x,y,z) = (2x,2y,2z) , then this is the tangent line equation right?
NO.

so if i parameterize r(x(t),y(t),z(t)) , and do r'(t), i get the equation you wrote above right? which is the tangent line equation parameterized.
I don't know what you mean by that. Are you still saying that [itex]r(x,y,z)= (x^2, y^2, z^2)[/itex]? As I said before, points satifying that do NOT form a curve and it cannot be parameterized.

so are they the same? just that one is parameterized one is not?
A vector (or point) function in an xyz-coordinate system is always (x, y, z) by definition of "xyz-coordinate system". You have to have x, y, and z functions of some other variables in order to have a set. For example, if they are functions of one parameter, (x(t), y(t), z(t)), this is a one dimensional figure, a curve. If they are functions of two parameters, (x(u,v), y(u,v), z(u,v)) then it is a two dimensional figure, a surface. To write something like "r(x, y, z)= (f(x), g(y), h(z)) would mean that you are requiring the points (x,y,z) to satisfy x= f(x), y= g(y), z= h(z) which, typically, will reduce to a finite number of points.
 
  • #5
HallsofIvy said:
A vector (or point) function in an xyz-coordinate system is always (x, y, z) by definition of "xyz-coordinate system". You have to have x, y, and z functions of some other variables in order to have a set. For example, if they are functions of one parameter, (x(t), y(t), z(t)), this is a one dimensional figure, a curve. If they are functions of two parameters, (x(u,v), y(u,v), z(u,v)) then it is a two dimensional figure, a surface. To write something like "r(x, y, z)= (f(x), g(y), h(z)) would mean that you are requiring the points (x,y,z) to satisfy x= f(x), y= g(y), z= h(z) which, typically, will reduce to a finite number of points.

oh... i see... so what about a straight line?

so 3 parameters = volume?

what if i write it this way r = x2+y2+z2? does this make sense? is this a curve or surface or? so if i do partial diff on this one, do i get the tangent line?btw: if i want to parameterize a vector (1,0,1), is it (t,0,t)?
 

FAQ: Parameteric Curves: Partial Diff, Tangent Line?

What is a parametric curve?

A parametric curve is a mathematical representation of a curve where the coordinates of a point on the curve are expressed as functions of an independent parameter, usually denoted as t. This allows for a more flexible and comprehensive way of describing curves compared to traditional cartesian equations.

What is the role of partial differentiation in parametric curves?

Partial differentiation is used in parametric curves to find the tangent line at a specific point on the curve. This involves taking the partial derivatives of the parametric equations with respect to the parameter t and evaluating them at the desired point on the curve.

How do you find the tangent line of a parametric curve?

To find the tangent line of a parametric curve, you first need to find the partial derivatives of the parametric equations with respect to the parameter t. Then, plug in the desired point on the curve into these derivatives to find the slope of the tangent line. Finally, use the point-slope form of a line to write the equation of the tangent line.

What is the significance of the tangent line in parametric curves?

The tangent line in parametric curves represents the instantaneous slope of the curve at a specific point. This can be useful in understanding the behavior of the curve and making predictions about its future behavior.

How do you use parametric curves in real-world applications?

Parametric curves have a wide range of applications in various fields such as physics, engineering, and computer graphics. For example, they can be used to model the motion of objects in space, design complex shapes in CAD software, and create realistic animations in video games or movies.

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