Polar coordinates in mecanics?

In summary, the conversation discussed the confusion about the formulas for ir and iθ, and how they vary depending on the chosen coordinate system. The correct formulas are determined by making sure the unit vectors in the r and theta direction are perpendicular to each other. It was also mentioned to always draw a picture with all the relevant basis vectors before solving any mechanics problem. Finally, there was a small debate about whether -cosθ.i + sinθ.j is the reflection in the x-axis or y-axis, with the conclusion being the y-axis.
  • #1
Patrick.Gh
4
0
Ok, here is my problem. I haven't taken anything vector related since at least one year ago. And back then, I wasn't such a good student.. So now my past has come back to haunt me..
I still have some basic notions, but other than that, I pretty much forgot things..

http://img393.imageshack.us/img393/8378/mec1wi0.jpg
Can someone please explain to me why ir = cosθ . i + sinθ . j and iθ = -sinθ.i + cosθ. j ?

Why isn't for example iθ = -cosθ.i + sinθ.j?
Our teacher told us that these two are formulas. Or do they vary in each case?

(ir, iθ, i and j are vectors.)

Thanks in advance for your help.
 
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  • #2
Well, it depends on how you choose your coordinate system. First of all, you want the unit vectors in the r and theta direction to be perpendicular to each other, and the one in the r-direction to point along the line from the origin O to M(t).
Now normally, one would choose the unit vector i along the x-axis, and j along the y-axis. Of course, for theta = 0, you see that the r-unit vector should just be i, and theta- unit vector should be along j. If you plug in theta = 0 in the sine and cosine, you will see that one of the two definitions you gave comes out wrong.

Of course, you are free to choose your i and j vectors differently (for example, i along the y-axis and j along the -x or +x-axis is a possibility, although it goes against the conventions) and you would find another expression for i_theta and i_r. That is why, before solving any mechanics problem, you should always draw a picture with all the relevant basis vectors in it, so no confusion may arise about how you set up the coordinate system.
 
  • #3
Hi Patrick.Gh! :smile:
Patrick.Gh said:
Ok, here is my problem. I haven't taken anything vector related since at least one year ago. And back then, I wasn't such a good student.. So now my past has come back to haunt me..

ooh … scary! :eek:
Can someone please explain to me why ir = cosθ . i + sinθ . j and iθ = -sinθ.i + cosθ. j ?

Why isn't for example iθ = -cosθ.i + sinθ.j?

-cosθ.i + sinθ.j is the reflection of cosθ.i + sinθ.j in the x-axis.

you want the perpendicular vector, so you want their dot-product to be zero … in this case, (cosθ . i + sinθ . j).(-sinθ.i + cosθ. j) = cosθsinθ - sinθcosθ = 0. :smile:
 
  • #4
tiny-tim said:
Hi Patrick.Gh! :smile:


ooh … scary! :eek:

I don't know why I have this feeling you are being sarcastic :P Maybe because I'm usually sarcastic, or I have been over dramatic in the post :D

tiny-tim said:
-cosθ.i + sinθ.j is the reflection of cosθ.i + sinθ.j in the x-axis.

you want the perpendicular vector, so you want their dot-product to be zero … in this case, (cosθ . i + sinθ . j).(-sinθ.i + cosθ. j) = cosθsinθ - sinθcosθ = 0. :smile:

I see. So if iθ is in the opposite direction, it would still be -sinθ.i + cosθ. j since it's still perpendicular?
 
  • #5
No, tiny-tim is never sarcastic (he's much nicer than I am). He really meant it!

He does, however, seem to me to be wrong about one point: [itex]-cos(\theta)i+ sin(
\theta)j[/itex] is the reflection of [itex]cos(\theta)i+ sin(\theta)j[/itex] in the y-axis, not the x-axis. the y coordinate is the same, [itex]sin(\theta)[/itex] in both, only the x coordinate, [itex]cos(\theta)[/itex] is negated. That's a reflection in the y-axis.
 
  • #6
HallsofIvy said:
[...] That's a reflection in the y-axis.
Which is consistent with the image you posted.
 

FAQ: Polar coordinates in mecanics?

What are polar coordinates?

Polar coordinates are a mathematical system used to describe the position of a point in space. They consist of a radial distance (r) and an angular coordinate (θ), measured from a fixed point called the origin.

How are polar coordinates used in mechanics?

In mechanics, polar coordinates are used to describe the position, velocity, and acceleration of objects moving in a circular or rotational motion. They are particularly useful in analyzing systems such as pendulums, planetary motion, and rotating machinery.

How do polar coordinates differ from Cartesian coordinates?

Polar coordinates use a different coordinate system than Cartesian coordinates, which use x and y coordinates to specify a point in space. In polar coordinates, the radial distance (r) and angular coordinate (θ) are used instead, providing a different perspective on the position of a point.

What are the advantages of using polar coordinates in mechanics?

Polar coordinates offer several advantages in mechanics, including simplification of calculations for circular and rotational motion, and the ability to easily visualize complex systems. They also provide a natural way to describe the motion of objects around a fixed point or axis.

Can polar coordinates be converted to Cartesian coordinates?

Yes, polar coordinates can be converted to Cartesian coordinates and vice versa. This conversion involves using trigonometric functions to determine the x and y coordinates from the polar coordinates, or the radial distance and angular coordinate from the Cartesian coordinates.

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