Representation of a Rotation Matrix

In summary, the conversation discusses a matrix with simpler elements and a specific symmetry. The question is whether it can be put into a basis using only 3 independent unit vector matrices. The suggested solution is to diagonalize the matrix using orthogonal matrices.
  • #1
Dahaka14
73
0
Say I have a matrix similar to the SO(3) matrix for general 3-D rotations, except it has slightly different (simpler) elements, and the symmetry is as follows:

[tex] \left(\begin{array}{ccc}
A & B & C \\
B & D & E \\
C & E & D
\end{array}\right) [/tex] ,

with A, B, C, D, and E all involving somewhat simple terms with sines and cosines of up to 3 angles (i.e. [tex] \sin\theta 12[/tex], [tex]\cos\theta 13[/tex], and [tex]\sin\theta 23 [/tex]). Is it possible to put this matrix into a basis using only 3 independent unit vector matrices? Let me know if you want more info.
 
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  • #2
A symmetric matrix can be diagonalized by orthogonal matrices. I suggest to perform this algorithm.
 

FAQ: Representation of a Rotation Matrix

What is a rotation matrix?

A rotation matrix is a mathematical representation of a rotation in three-dimensional space. It is a square matrix that is used to describe the orientation of an object after a rotation has been applied.

How is a rotation matrix calculated?

A rotation matrix is calculated using trigonometric functions such as sine and cosine. The values in the matrix correspond to the angle of rotation in each axis.

What does the rotation matrix represent?

The rotation matrix represents the transformation of coordinates from one reference frame to another. It can also be used to rotate vectors or points in three-dimensional space.

What are the properties of a rotation matrix?

A rotation matrix is orthogonal, meaning its columns and rows are perpendicular to each other. It also has a determinant of 1, which ensures that the transformation is reversible.

How is a rotation matrix used in computer graphics?

In computer graphics, a rotation matrix is used to manipulate the orientation of objects in a three-dimensional space. It is an essential tool for creating animations and simulations that involve rotations.

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