Solving 2 vectors with cross product

In summary: Also:##|\vec a \times \vec b| = |\vec a||\vec b|\sin\theta##Why thanks, you two! I vaguely remember the dot product equation from precalculus (all those years ago), but the cross product one I've never seen. Thanks!Why thanks, you two! I vaguely remember the dot product equation from precalculus (all those years ago), but the cross product one I've never seen. Thanks!
  • #1
majormaaz
62
1

Homework Statement


Two vectors are given by A = -6 i + 5 j and B = 1 i + 4 j
Find A X B (answer only in terms of i, j, k)
Find the angle between A and B (answer is terms of degrees)

Homework Equations


All I was told was that if I set a 3x3 matrix like this:
i j k
-6 5 0
1 4 0
then AxB is the determinant

The Attempt at a Solution


I made the 3x3 matrix and found the determinant to be only -29 k, which I am told is correct.
I have absolutely no idea on how to approach the angle problem. If I may ask, can someone get me started in the right direction for that problem?
 
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  • #2
Look up the definition of cross product (here).

You will see that you can calculate AxB in terms of a unit vector.
 
  • #3
majormaaz said:

Homework Statement


Two vectors are given by A = -6 i + 5 j and B = 1 i + 4 j
Find A X B (answer only in terms of i, j, k)
Find the angle between A and B (answer is terms of degrees)

Homework Equations


All I was told was that if I set a 3x3 matrix like this:
i j k
-6 5 0
1 4 0
then AxB is the determinant

The Attempt at a Solution


I made the 3x3 matrix and found the determinant to be only -29 k, which I am told is correct.
I have absolutely no idea on how to approach the angle problem. If I may ask, can someone get me started in the right direction for that problem?

Have you had the formula ##\vec a \cdot \vec b = |\vec a||\vec b|\cos\theta##? That might come in handy.
 
  • #4
LCKurtz said:
Have you had the formula ##\vec a \cdot \vec b = |\vec a||\vec b|\cos\theta##? That might come in handy.

Also:
##|\vec a \times \vec b| = |\vec a||\vec b|\sin\theta##
 
  • #5
Why thanks, you two! I vaguely remember the dot product equation from precalculus (all those years ago), but the cross product one I've never seen. Thanks!
 
  • #6
majormaaz said:
Why thanks, you two! I vaguely remember the dot product equation from precalculus (all those years ago), but the cross product one I've never seen. Thanks!

You're welcome. I might add that since the angle between two vectors is always between 0 and ##\pi##, the dot product may be slightly more convenient because that is the principle range of the inverse cosine.
 

FAQ: Solving 2 vectors with cross product

What is the cross product of two vectors?

The cross product of two vectors is a vector that is perpendicular to both of the original vectors and has a magnitude equal to the product of the magnitudes of the two vectors multiplied by the sine of the angle between them. It is also known as the vector product.

How do you solve for the cross product of two vectors?

The cross product of two vectors can be found by taking the determinant of a 3x3 matrix. The first row contains the unit vectors i, j, and k, the second row contains the components of the first vector, and the third row contains the components of the second vector. The resulting vector is the cross product.

When is the cross product of two vectors equal to zero?

The cross product of two vectors is equal to zero when the vectors are parallel or antiparallel. This means that the two vectors either point in the same direction or in opposite directions.

What is the significance of the direction of the cross product vector?

The direction of the cross product vector is significant because it is perpendicular to both of the original vectors and follows the right-hand rule. This means that if you curl your fingers in the direction of the first vector and then curl them towards the second vector, your thumb will point in the direction of the cross product vector.

How is the cross product used in real-world applications?

The cross product has many applications in physics, engineering, and computer graphics. For example, it can be used to calculate torque in physics, determine the direction of resulting forces in mechanical systems, and create 3D models in computer graphics. It is also commonly used in navigation and robotics for orientation calculations.

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