Uniform Acceleration: Solving Problems with Solutions

In summary: The police car has a constant acceleration of 3 m/s/s. When it catches up to the speeding motorist, it will have traveled a total of 16 seconds.
  • #1
fabbo
31
0
:smile: Hi, I'm new here and I was really hoping someone would beable to help me ...
Well there's two questions basically and I've literally been trying for hours to work them out. Well here goes:

Two cars are traveling towards each other with equal speeds of 35m/s. When they are 500m apart they both decide to brake.
a) what minimum equal decelerations would they require just to avoid an accident?
The brakes on one car fail and it continues with the same speed. The other car slows down and at the point of collision it has just stopped
b) what distances have the two cars traveled when the collision occurs?
c) what time has elapsed?

:rolleyes: are you ment to use simultaneous equations?

The other one is:

A police car stationary on the side of the road sees a car passing at 40m/s. the police car immediately gives chase and accelerates at 3m/s/s for 16s, followed by a constant speed.
a) how long does it take for the police car to catch up the speeding motorist?
b) what distance will the police car have travelled?

Please help if you can - I challenge you! :blushing:
 
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  • #2
are you ment to use simultaneous equations?
Yes that's probably the better way to do it. Give it a shot.

a) how long does it take for the police car to catch up the speeding motorist?
Solve the simultaneous equation to find the position where both equations are equal.

b) what distance will the police car have travelled?
Easy enough once you got the first one.
 
  • #3
Thanks so much for your quick response. Would you be able to help me further? I can't work out which equations to use in question 1b) ...
 
  • #4
If car one starts at x = 0 and car 2 starts at x = d, then they will meet at a point R between 0 and d. car 1 will have a constant velocity, car 2 will have a constant acceleration, and the distance they need to travel are R for car 1 and d-R for car 2.
 
  • #5
still stuck! anyone have any more advice or could thet let me know the answers they got?
 
  • #6
anyone pleeeeeeeeeaaaaaaase?
 
  • #7
Were you able to convert
If car one starts at x = 0 and car 2 starts at x = d, then they will meet at a point R between 0 and d. car 1 will have a constant velocity, car 2 will have a constant acceleration, and the distance they need to travel are R for car 1 and d-R for car 2.
into 2 position equations?
 
  • #8
Two equations for 1b, which can be solved via substitution:

Look at the problem from the point of view of one of the cars. Their initial distance apart is 500 meters. The rate that the distance between the cars is decreasing is 70 meters/second (their coming towards each other at 35 m/s each). One car is decelerating, which is slowing the rate of decrease (in other words, it's opposite the closing velocity, or positive).

Your second equation is the amount of time required to go from 35 m/s to 0. (v-at = 0). Rearrange to solve for either a or t. Substitute into the first equation and solve.

Substitute the answer from your first equation into your second and solve the second variable.
 
  • #9
Cop vs. speeder

speeder d = vt
Cop d= 1/2at^2

what do you solve for? when do they meet?
 
  • #10
for 1b) i got 333.33m and 166.67m and 1c) a time of 9.5s.
and for

and for 2a) i got 13.33s and 2b) 533.33m

what do you think?
 
Last edited:
  • #11
<<<<<<up>>>>>>>
 
  • #12
Fabbo, your answer for 2a is completely wrong. You aren't getting the formula correct because you don't correctly interpret what is going on.

The cop accelerates for a while, then proceeds at a constant speed. Obviously when the cop catches the car they will have driven the same distance, that's what catching means. So we have:

Car_distance = Cop_accelerating_distance + Cop_constant_speed_distance

Now fill in the formula and solve it.
 
  • #13
Your answers for question 1 are correct, but I just wonder how you solved it. The question is put in a strange way, I would calculate the time first, the distances second. They ask for the distances first, but I don't see a nice way to find the distances without using the time.

Just for informational value, I would have used:
stopping_distance = 500 - driving_distance

Filling in and solving this formula gives one the time as 9.52s, thereafter I would find the distances.
 
  • #14
try this!

hey fabo...
i will start of with the second probs first...just coz i m dead sure bout it.
the police car is known ta hav an acceleration of 3/m/s/s...from the problem itself u cud get the idea that it was at halt...when it had ta start acceleratin ta chase the other car. so the initial velocity goes 0 rite there..final has ta be equal to the other car's so that it cud get the hang of them! final goes 40m/s ...now when we hav the Vi,Vf,a, not a big deal ta get time...Vf=Vi +at!
now when u hav time put the info in the other equation ta get the distance!
y= Vi t + .5 at^2...solve!
the first one...we hav the initial velocity of cars...knowin that they are aspirin ta stop...final velocity has ta be 0...distance that has ta be a limit within which they need ta stop is 500m. for acceleration...use..VF^2= Vi^2+2ad...now that we know that the car is decceleratin at the speed of 1.2m/s/s...it stops rite at the moment of collision...to make it more clear...forget bout the part where it says,"where it collides...
think through our equation...with the equation that we made...the cars wud stop with -1.2m/s/s (a) in 500 m...doesnt matter if the other ones still movin or not, the first car will "just "stop at 500m from its initial position. i wud still suggest u to search for the answer to the 1st question...i cud just giv u some grounds ta think over!
hope it helps u in someway...happy physics...:-p
 
  • #15
hey fabo...
i will start of with the second probs first...just coz i m dead sure bout it.
the police car is known ta hav an acceleration of 3/m/s/s...from the problem itself u cud get the idea that it was at halt...when it had ta start acceleratin ta chase the other car. so the initial velocity goes 0 rite there..final has ta be equal to the other car's so that it cud get the hang of them! final goes 40m/s ...now when we hav the Vi,Vf,a, not a big deal ta get time...Vf=Vi +at!
now when u hav time put the info in the other equation ta get the distance!
y= Vi t + .5 at^2...solve!

This is an incorrect solution. He would never reach the car but be following it forever.
 
  • #16
doesn't the cop catch the speeder in 48 sec. both traveling 1920 meters or about 1.2miles, then writes him one of those $250.00 wreckless driving tickets for driving 90mph.
 
  • #17
kp, I get a different answer.
 
  • #18
vertigo said:
kp, I get a different answer.
OK, what if..

The trooper is sitting stationary at the side of the road, you pass by at 90MPH, he accelerates and catches you at the 3 mile (or 2 minute) mark.. or what if he catches you in 5 miles (3.3 minutes)

How fast must/ can he accelerate, and how fast is he going when he catches you??
 

FAQ: Uniform Acceleration: Solving Problems with Solutions

What is uniform acceleration?

Uniform acceleration is a type of motion where an object's velocity changes by the same amount over equal intervals of time. This means that the object's acceleration is constant throughout its motion.

How do you calculate uniform acceleration?

To calculate uniform acceleration, you can use the formula a = (vf - vi)/t, where a is acceleration, vf is final velocity, vi is initial velocity, and t is the time interval. This formula can also be rearranged to solve for any of the variables.

What are the units of uniform acceleration?

The units of uniform acceleration are typically meters per second squared (m/s²) in the SI system. In other systems, it can be expressed as feet per second squared (ft/s²) or centimeters per second squared (cm/s²).

Can uniform acceleration be negative?

Yes, uniform acceleration can be negative. This indicates that the object is slowing down, or decelerating, as it moves. The direction of the acceleration is determined by the direction of the velocity and can be positive (in the same direction as the velocity) or negative (in the opposite direction).

How is uniform acceleration used in real life?

Uniform acceleration is used in many real-life scenarios, such as calculating the motion of objects in free fall, predicting the trajectory of projectiles, and designing roller coasters. It is also fundamental in understanding the laws of motion and how objects move in the world around us.

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