- #1
LearninDaMath
- 295
- 0
If an object is moving in a perfect circlular path, what function(s) describe its path as a function of time?
None of your expressions contain time as a variable, as requested in the OP. That being said, we shouldn't give things away without LearninDaMath showing some attempt towards answering the question.vivekrai said:It could be [itex]\vec{r}\cdot\vec{v} = 0[/itex] or even [itex]x^2+y^2=r^2[/itex].
r = Position vector, v = Velocity vector.
Redbelly98 said:None of your expressions contain time as a variable, as requested in the OP. That being said, we shouldn't give things away without LearninDaMath showing some attempt towards answering the question.
LearninDaMath said:If an object is moving in a perfect circular path, what function(s) describe its path as a function of time?
SammyS said:The functions usually used are sine and cosine.
(Not giving too much away!)
FYI, LearninDaMath has actually made considerable headway on this question:SammyS said:The functions usually used are sine and cosine.
(Not giving too much away!)
LearninDaMath said:Okay, here is what I have so far:
The equation of a line is [itex]x^{2}+y^{2}[/itex] = r[itex]^{2}[/itex]
And the trig identity for a circle is cosθ[itex]^{2}+sinθ^{2} = 1 [/itex]
so x = cosθ and y = sinθ
or as a function of time, x(t) = cost and y(t) = sint
However, I'm not sure whether those would be the position functions or if
x(t) = cos[itex]^{3}[/itex]t and y(t) = [itex]sin^{2}[/itex]t
I'm leaning toward the latter since it more resembles the circle equation.
Or... i could be going in a completely wrong direction here.
Assuming I'm heading in the right direction, I still can't figure out how I would use those x and y component functions to actually graph a circle.
A circular motion function is a mathematical representation of the movement of an object in a circular path. It describes the position, velocity, and acceleration of the object at any given time.
A circular motion function is different from a linear motion function because it takes into account the changing direction of the object's movement. In a linear motion function, the object moves in a straight line with a constant velocity.
The variables in a circular motion function are time (t), radius (r), angular velocity (ω), and angular acceleration (α). These variables are used to calculate the position, velocity, and acceleration of the object in circular motion.
To calculate the position of an object using a circular motion function, you need to plug in the values for time, radius, and angular velocity. The resulting value will give you the displacement of the object from its initial position at the given time.
Yes, a circular motion function can be used for any type of circular motion, whether it is uniform circular motion (constant speed) or non-uniform circular motion (changing speed). The function can also be used for different types of circular paths, such as a circle, ellipse, or spiral.