What is the Definition of the Shape Operator and How is it Calculated?

In summary, the conversation is about the definition and computation of the shape operator in a given point on a surface. The shape operator is a 2x2 matrix, but the shape operator of a point is a scalar. There is confusion about the nature of the computation and the rank of the resulting matrix. The conversation also touches on the relationship between the shape operator and unit normal vectors.
  • #1
Jhenrique
685
4
In wolframpage there is follows definition for shape operator in a given point by vector v:

NumberedEquation1.gif


I think that this equation means: [tex]S(\vec{v})=-\frac{d\hat{n}}{d \vec{v}}[/tex] correct, or not?

If yes, of according with the matrix calculus (https://en.wikipedia.org/wiki/Matrix_derivative#Numerator-layout_notation) the derivative of a vector in the space wrt another vector in the space results in a 3x3 matrix:

4f4813601ac27a6ff08a496880a91ad8.png


But, the shape operator is a 2x2 matrix. Conclusion, there is something wrong in my interpretation, what is?
 
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  • #2
Jhenrique said:
In wolframpage there is follows definition for shape operator in a given point by vector v:

NumberedEquation1.gif


I think that this equation means: [tex]S(\vec{v})=-\frac{d\hat{n}}{d \vec{v}}[/tex] correct, or not?
I don't think so. ##\hat{n}## is a unit vector, while N is a normal vector, so isn't guaranteed to be a unit vector.
Jhenrique said:
If yes, of according with the matrix calculus (https://en.wikipedia.org/wiki/Matrix_derivative#Numerator-layout_notation) the derivative of a vector in the space wrt another vector in the space results in a 3x3 matrix:

4f4813601ac27a6ff08a496880a91ad8.png


But, the shape operator is a 2x2 matrix. Conclusion, there is something wrong in my interpretation, what is?
The matrix in the image is not a 3 X 3 matrix. It is an n X n matrix.
 
  • #3
I don't understood how your answer answers my ask.

Moreover, the shape operator of a point is a scalar! But all my deduction results in a tensor of rank 2 or 3... I don't know what I'm doing of wrong.
 
  • #4
Jhenrique said:
I don't understood how your answer answers my ask.
You asked whether -DvN was the same as ##-\frac{d\hat{n}}{d\vec{v}}##. I said I didn't think so, as ##\hat{n}## is a unit vector and N is not.

You also show what you called a 3 X 3 matrix, that is obviously meant to be m X n. (In my earlier reply I said that it was n X n, but on closer inspection, I see that it has m rows and n columns, so is m X n.)

The wiki link that you provided is a summary of matrix calculus, and doesn't have anything to do (that I can see) with shape operators.

If you want better answers, provide clearer descriptions of what you're asking.
Jhenrique said:
Moreover, the shape operator of a point is a scalar! But all my deduction results in a tensor of rank 2 or 3... I don't know what I'm doing of wrong.
 
  • #5
Mark44 said:
I don't think so. ##\hat{n}## is a unit vector, while N is a normal vector, so isn't guaranteed to be a unit vector.

Mark44 said:
You asked whether -DvN was the same as ##-\frac{d\hat{n}}{d\vec{v}}##. I said I didn't think so, as ##\hat{n}## is a unit vector and N is not.

This is an observation almost irrelevant when compared with the unique and principal question propossed in this topic for my, that is specifically about the nature (the rank) of a computation.


Mark44 said:
The matrix in the image is not a 3 X 3 matrix. It is an n X n matrix.

Mark44 said:
You also show what you called a 3 X 3 matrix, that is obviously meant to be m X n. (In my earlier reply I said that it was n X n, but on closer inspection, I see that it has m rows and n columns, so is m X n.)

The image is general fomrula! In the 3D space it's become a 3x3 matrix, like I said, what is obvious! Another times you focused in the question of 2nd order. I don't think that this kind of observation is irrelevant, SINCE the principal question is answered, thing that you didn't did.

Mark44 said:
The wiki link that you provided is a summary of matrix calculus, and doesn't have anything to do (that I can see) with shape operators.

It's depends. If -DvN means the derivative of a vector wrt another vector (and I didn't affirm this, in my first post, I assumed that maybe can be this) so have to do with matrix calculus and with the link that I provided.

Mark44 said:
If you want better answers, provide clearer descriptions of what you're asking.
I can not be being clear with the my doubt, but you seem haven't will of to connect the points.

By definition, the shape operator is a 2x2 matrix (I hope that you know this) but the shape operator of a point is a scalar. I'd like of an explanation of how this process (from rank 2 to rank 1) happens. Wich is the definition of shape operator of a point? How compute this? What this formula -DvN means operationally? These are the principal questions in this topic.
 
  • #6
To define the shape operator of a surface ##S##, we first need a unit normal field on the surface. This is a smooth function ##N:S\rightarrow \mathbb{R}^3## such that ##\|N(p)\|=1## for each ##p\in S## and such that ##N_p\bot T_pM## for each ##p##. Such a unit normal field exists (essentially by definition) if ##S## is orientable.

Since ##\|N(p)\|=1##, we see that ##N(p)\in S^2##. Thus ##N## defines a smooth function between ##S## and the unit sphere ##S^2##. The shape operator is by definition the differential of ##N##.

So given a certain point ##p\in S##, we have the shape operator which is ##d_p N: T_p S\rightarrow T_pS^2##. We see also that ##T_pS^2## are all the vector orthogonal to ##N(p)##, and this is exactly ##T_pS##. So the shape operator actually is an operator
[tex]d_p N:T_pS\rightarrow T_pS[/tex]
between ##2##-dimensional spaces.

So in this case, the notation ##d_pN## (or as you write ##D_v\mathbf{N}##) is the differential of a map between surfaces.
 
  • #7
Mark44 said:
I don't think so. ##\hat{n}## is a unit vector, while N is a normal vector, so isn't guaranteed to be a unit vector.

Mark44 said:
You asked whether -DvN was the same as ##-\frac{d\hat{n}}{d\vec{v}}##. I said I didn't think so, as ##\hat{n}## is a unit vector and N is not.
Jhenrique said:
This is an observation almost irrelevant when compared with the unique and principal question propossed in this topic for my, that is specifically about the nature (the rank) of a computation.
How is it irrelevant? You asked whether two things were the same, and my response was that they were not, and I gave a reason for why I thought so.


Mark44 said:
The matrix in the image is not a 3 X 3 matrix. It is an n X n matrix.

Mark44 said:
You also show what you called a 3 X 3 matrix, that is obviously meant to be m X n. (In my earlier reply I said that it was n X n, but on closer inspection, I see that it has m rows and n columns, so is m X n.)
Jhenrique said:
The image is general fomrula! In the 3D space it's become a 3x3 matrix, like I said, what is obvious! Another times you focused in the question of 2nd order. I don't think that this kind of observation is irrelevant, SINCE the principal question is answered, thing that you didn't did.
Yes, it obviously is a general formula, but if you describe something that is clearly an m X n matrix as a 3 X 3 matrix, one can only conclude that either you're being careless or you don't know what you're talking about. This is what I was talking about, about not being clear in what you're asking. We aren't mind readers here. If your question isn't clear, it's harder to figure out what you're asking.

Nowhere in your original post did you include a definition or description of a shape operator, or at least a link to the wolfram page that was discussing them. Instead, you showed two equations that are clearly different, and then a link to a wiki page on matrix calculus. Without knowing what a shape operator was, what you presented seemed incoherent to me.


Mark44 said:
The wiki link that you provided is a summary of matrix calculus, and doesn't have anything to do (that I can see) with shape operators.
Jhenrique said:
It's depends. If -DvN means the derivative of a vector wrt another vector (and I didn't affirm this, in my first post, I assumed that maybe can be this) so have to do with matrix calculus and with the link that I provided.

Mark44 said:
If you want better answers, provide clearer descriptions of what you're asking.

Jhenrique said:
I can not be being clear with the my doubt, but you seem haven't will of to connect the points.
It's not that I dont' have the will to "connect the dots", it's that I'm unable to read your mind.

Jhenrique said:
By definition, the shape operator is a 2x2 matrix (I hope that you know this) but the shape operator of a point is a scalar. I'd like of an explanation of how this process (from rank 2 to rank 1) happens. Wich is the definition of shape operator of a point? How compute this? What this formula -DvN means operationally? These are the principal questions in this topic.
It would have been better if you included this information in the first post of this thread.
 
  • #8
It all comes down to knowing the (version of the) covariant derivative of a vector field along another vector field; the output here is a vector field, which is not necessarily a tangent vector field, i.e., it does not necessarily live in the tangent space to the point.
Under a choice of Riemannian metric, we use a vector space decomposition of the ambient space ## \mathbb R^n ## into a sum of the tangent space and the normal space (the metric determines the normal space) then the covariant derivative here is the projection of the output vector field into the tangent space. In our case (see below for notation) of the Shape Operator we consider the covariant derivative of a normal vector field (which exists locally, since every manifold is locally-orientable ) in the direction of a tangent vector v, at a point p. This is ##S_v(p)##

In coordinates, the covariant derivative of the vector field w in the direction of the vector field w at a point p : ## ∇_v w ##, using the curve definition of tangent vector, we find a curve c(t) with c(0)=p and c'(0)=v . We then have :

$$∇_v w := w(c)'(0) $$

Another way of computing ##∇_v w ## is by expressing w in terms of a basis , say ## {E_i}; w= ∑w_iE_i##
and then we just have:

$$ ∇_v w := v[w_i] E_i $$ (remember that vector fields act as derivations/directional derivatives ; this v[w_i] is just the directional derivative operator acting on vector fields).

Since you ultimately get a linear map from ##T_pM \rightarrow T_p M ##, you can determine this map by evaluating at the basis vectors on ## T_p M ## .

I will give you a few concrete examples as soon as I have more time.
 

FAQ: What is the Definition of the Shape Operator and How is it Calculated?

What is a shape operator?

A shape operator, also known as a second fundamental form, is a mathematical tool used in differential geometry to describe the curvature and shape of a surface at a given point. It is a matrix that represents how the surface curves in different directions at that point.

How is a shape operator calculated?

The shape operator is calculated using the curvature and normal vectors of the surface at a given point. It can be derived from the first and second derivatives of the surface's parametric equations.

What information does the shape operator provide?

The shape operator provides information about the intrinsic geometry of a surface, including its Gaussian and mean curvatures, principal curvatures, and principal directions. It also helps determine whether a point on the surface is a local maximum, minimum, or saddle point.

What is the difference between a shape operator and a first fundamental form?

The first fundamental form describes the local geometry of a surface, while the shape operator describes the curvature and shape of the surface itself. The first fundamental form only considers directions tangent to the surface, while the shape operator considers both tangent and normal directions.

In what fields is the concept of shape operator important?

The shape operator is a fundamental concept in differential geometry and is used in various fields such as differential equations, physics, engineering, and computer graphics. It is also essential in the study of surfaces and their properties in mathematics and can be applied to real-world problems in fields such as medicine and materials science.

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