Recent content by blackdoom

  1. B

    Any plans to expose exact force and torque added during collisions

    This has been a huge limitation for me since picking up unity. So there's "Collision.relativeVelocity" which doesn't even represent a before/after change. There's "Collision.impulse" which gives some kind of averaged force. But collisions add force at points resulting in both force and torque...
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