Huh. Well, that's kinda disappointing.
Still, a pretty picture at the end is all I really need. Anyone know where I can find explanations of the algorithms these simulations use?
EDIT:
Come to think of it, do you think it might work to take a star chart and stick it into...
Huh. But then, how do we know that the galaxy is shaped like it is? What about all those references to "simulations of galactic formation" that I ran into trying to research this problem? Surely we have enough information to mathematically determine "if there's a certain amount of gas in this...
I'm working on a video game set in space, and I'd like my portrayal of the galaxy to be as scientifically accurate as is feasible.
I've been looking into metallicity functions, but I can't make any sense of what I'm seeing, and I don't even know where to start on the subject of algorithms for...
Aha, that's absolutely perfect! Thanks a lot.
Though that's just the skin, I think I can get away with fudging numbers when it comes to the instruments measuring the internal temperature- just make them a few degrees away from the 'danger zone' where noticable negative effects start to occur.
Of course, but I'm trying to keep everything as "in-scale" as possible. The idea is to provide a reasonable emulation of the real-world rules so that the same basic strategies work even if the exact numbers are different.
The simulation doesn't know about humidity or wind speed- though it does...
I'm writing a video game in which the player's body temperature is a mechanic.
From what I understand, human perception of temperature is highly dependent on the change in temperature as well as the absolute temperature. However, I can't find numbers, and that's what I need.
Specifically...
I'm making a Minecraft mod, and I need a bit of help. Quite simply, it simulates heat transfer.
Unfortunately, I don't know enough about the subject to construct a good model. Here's what I have so far:
Looking back, I can see that simulating heat in terms of watts is probably a really silly...