I am not advocating. Just curious about peoples positions. I have reviewed the patents for this proposed technology and viewed them as not poss
I am not sure if there actually is or not. I have seen many patents and they all look like they would not result in any net directional force. I have...
I thought it would be an elastic collision except for the fact that it is continuous with time being a factor. Is not an elastic collision void of the time variable?
I am just trying to get a feel for peoples opinions and supporting math/physics on the possibility of gyroscopic propulsion. Do you think it is possible? Why or why not.
I am just not looking forward to rewriting the whole thing. Although there is a benefit to using a fixed timer, I could better handle the thread that the simulation runs in.
Yes, the positions are the constant in the simulation. It is only the time between frames that changes. I was thinking about reversing that but then I am afraid I would lose accuracy. Although it is a real pain using a variable sleep timer.
I suppose it would depend on the difference in kinetic energy. If the pipe was extremely massive then the ball would round the bend and not lose much of any speed. If the pipe had almost no mass then the ball would never round the bend and send pipe spinning off into oblivion. At any rate, the...
When the ball is at the apex then the centrifugal force of the ball is in direct opposition to the movement of the arc PY=mv⋅SIN(Θ), PX=mv⋅COS(Θ). Unless I am wrong, the total kinetic energy transferable would be KT=K/√2 since the two are traveling toward each other.
The ball and arc both have opposing initial velocities. If the ball where to only hit the apex of the arc then this problem would be much easier. Each frame of animation in my simulation deals with an exact distance that is traveled between frames. So a total travel would be 'X' frames of 'S'...
I am making a simulator in java to show what happens when a ball rounds an 180 degree arc. This sounds easy at first but the ball and arc can move freely in space with zero friction. My simulator breaks down each frame by a specific distance traveled then each time-frame by the length of time it...
This is no ordinary physics simulation. It is for a very specific action that I could not find any information on. I have already taken undergrad courses in math and physics. I have already solved and programmed the initial components to this simulation and understand the math behind kinetic...
I am making a physics simulator and this problem is tricky. You have two freely moving objects with known masses and velocities in a frictionless environment. The first object is a ball and the second is a pipe. They are moving toward each other. I need to know what formulas are used to simulate...