Mechanical Facility/Dexterity and Tinkering

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In summary: However, tinkering can be a good way to develop certain skills that are useful in engineering, such as practical problem-solving abilities and hands-on experience with tools and materials. In summary, the conversation discusses the qualities and skills that make a good engineer. While there is no clear answer, factors such as mechanical skills, creativity, math and science proficiency, and practical experience are all important. Tinkering can be a helpful way to develop these skills, but it is not a requirement for success in the field. Ultimately, a strong interest and enthusiasm for engineering is the most crucial factor.
  • #1
stjimmy
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Hey

What do you guys think about tinkering as a sign that one would be good at engineering.I mean do you need to have great mechanical facility and dexterity to be an engineer or is it more just creativity and skill with math and science .like is quantitave analysis and creativity more important. also just as a side note do you think that verbal and writing skills are important too.
 
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  • #2
I think it is very difficult to say what makes a good engineer. First of all there are so many different types of engineers and so many different tasks accomplished by those engineers that it is impossible to generalize.The factors you list are a pretty good starting point. But there is a lot more to it. You can get straight As in your engineering course work and still be a sh@t engineer. Many engineers in the field have few practical mechanical skills so it certainly is not a requirement. Much of what makes a good engineer is not taught, and perhaps cannot be learned. It is more of a state of mind then level of education. While you can be taught the formulas to use, how and when to apply them is a completely different thing.

BTW: I am currently working as a maintenance tech in a wafer fab clean room environment, I just happen to have a engineering level education. (I can't afford the pay cut I would have to take to become an engineer!) I work with a variety of different engineers. All of them are very bright and well educated, some of them also happen to be good engineers.
 
  • #3
A solid grap of mathematics at an advanced level is certainly necessary, if not sufficient, to become an engineer. One of the biggest class of people inclined to become engineers who never make it (call it the "Popular Mechanics crowd") are people who are mechanically inclined, but simply can't make it through vector calculus and differential equations.

Dexterity is probably less important than it was half a century ago, now that CAD has become ubiquitous, we use computers instead of slide rules to do calculations, and even modeling can be done with "3-D printers". Consider technical drawing, e.g., which is one of the most dexterity intensive things engineers do (much of the actual assembly is done by technicians). If you can trace a drawing, you have the manual dexterity to draw it, the rest is conceptual. Certainly, dexterity can be useful, but it isn't make or break, within reason.

Creativity is another ability which can be a plus, but isn't necessary for everyone. Sure, there are glamour jobs in engineering designing new inventions or remarkable structures. But, there are also no shortages of jobs that call for straightforward application of proven engineering principles to routine situations in an unimaginative way. Somebody has to design highway overpasses in Kansas, supervise the design of neighborhood transformer stations in growing suburbs, rework the hydraulics on a cargo lift for a new model delivery truck which rides six more inches off the ground than the last model, and figure out the optimal amount of artificial food coloring required to make the new purple version of Mountain Dew.

Also, as noted above, engineering skills often have non-engineering applications which pay better than straight engineering jobs. For example, I have a cousin who is a chemical engineer, but has spend a decade or so as a customer service/sale representative for a company that sells sophisticated components for technical systems. She spends most of her time helping her engineer customers figure out which parts they really need and how many of them they need.

This isn't to say that a good mechanical sense (psychologists sometimes call it "structural vision") isn't a good and necessary thing, and that there isn't room for a creative engineer whose good with his hands, but plenty of people make a good living without either, and plenty of creative people who are good with their hands find outlets that are more satisfying than engineering for them.
 
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  • #4
so your saying that you don't need to be the type to sit and take apart radios to be an engineer becuse that was part of what i was asking.
 
  • #5
Any engineer in any position will be better off having good practical, wrench turning experience. You would be amazed how quickly one gets caughht up in the technical aspects of what they are doing to forget about the basics that will cause a headache to someone else. It also will help you to follow the KISS rule in a lot of situatoins.

Is that necessary to be a good engineer? No. Not really. However I think someone who does tinkering and such will have a bit of an edge on someone who doesn't. I guess the best way to put it is that it will make one a bit more "well rounded."
 
  • #6
I think that the first indication that someone would become a good engineer is merely that they are fascinated by its applications and have a desire to become part of that.

Obviously creativity, imagination, good numeracy and literacy skills, common sense, and good interpersonal skills are all crucial, but these can to some extent be learned and they are nothing without the initial drive and enthusiasm for the profession.
 
  • #7
stjimmy said:
so your saying that you don't need to be the type to sit and take apart radios to be an engineer becuse that was part of what i was asking.

There are plenty of types of engineering other than mechanical engineering. Chemical and electrical engineering, for example, deal with phenomena that are largely outside the experience of a typical tinkerer.
 

FAQ: Mechanical Facility/Dexterity and Tinkering

What is a mechanical facility and why is it important in science?

A mechanical facility refers to the ability to use one's hands and fingers skillfully to manipulate and handle objects. In science, this skill is crucial for conducting experiments, building and testing equipment, and making precise measurements.

How does tinkering contribute to scientific discoveries?

Tinkering involves the process of making small, incremental changes to a system or object in order to improve its functionality or solve a problem. In science, this approach often leads to unexpected discoveries and breakthroughs.

Can mechanical facility and tinkering be learned or are they innate abilities?

While some people may naturally have a greater aptitude for mechanical facility and tinkering, these skills can also be learned and improved through practice and experimentation. With dedication and persistence, anyone can develop these abilities.

What are some real-world examples of the importance of mechanical facility and tinkering?

Mechanical facility and tinkering are essential in many fields of science and technology, such as engineering, robotics, and medicine. For example, surgeons use their dexterity to perform delicate procedures, while engineers use tinkering to design and improve upon complex machinery.

How can I improve my mechanical facility and tinkering skills?

The best way to improve these skills is through hands-on practice and experimentation. Engage in activities that require precise movements and problem-solving, such as building models or repairing small objects. Additionally, seeking guidance and advice from experienced individuals in the field can also be helpful.

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