Two particles in an elastic collision given angle of first find other.

In summary, you need to solve for Φ to find the trajectory of the particles after the collision, and you can do this by solving for v1 and v2 in terms of Φ and cos(phi), respectively.
  • #1
oddjobmj
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Homework Statement



Particle A has mass m and initial velocity v0. A collides with particle B, which has mass M and is initially at rest. After the collision, the particles follow the paths shown in the figure. Calculate φ in degrees, for an ideal elastic collision.
Data: m = 0.7 kg; M = 4.7 kg.

http://imgur.com/UcZciBB

θ=45

Homework Equations


K=[itex]\frac{1}{2}[/itex]m1v12


The Attempt at a Solution


I'm not sure of the most effective route here. I have three equations but I have four unknowns (v1, v1', v2', and [itex]\phi[/itex])

First I have momentum in the x direction:
m1v1=[itex]\frac{1}{2}[/itex]m1v1'cos[itex]\phi[/itex]+m2v2'cosθ

Second I have momentum in the y direction:
0=m1v1'sin[itex]\phi[/itex]-m2v2'sin[itex]\theta[/itex]

or

m1v1'sin[itex]\phi[/itex]=m2v2'sin[itex]\theta[/itex]

Lastly I have the conservation of kinetic energy since this is an elastic collision.

[itex]\frac{1}{2}[/itex]m1v12=[itex]\frac{1}{2}[/itex]m1v1'2+[itex]\frac{1}{2}[/itex]m2v2'2

I'm not sure of another equation that would help me find reduce this and solve for [itex]\phi[/itex]. Does anyone have any suggestions?

Thank you!
 
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  • #2
You don't care about the exact velocities, only about the ratios between them. So it will turn out that there are really only three unknowns. Just go ahead and solve the equations.
 
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  • #3
oddjobmj said:
First I have momentum in the x direction:
m1v1=[itex]\frac{1}{2}[/itex]m1v1'cos[itex]\phi[/itex]+m2v2'cosθ

Remove 1/2 from the first momentum equation.

Substitute θ=45°, isolate v1' or v2' from the equation for the y components of the momenta, substitute into the other momentum equation, you get both v1' and v2' in terms of Φ and v1. Use these expressions in the energy equation, v1 will cancel.

ehild
 
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  • #4
ehild said:
Remove 1/2 from the first momentum equation.

Substitute θ=45°, isolate v1' or v2' from the equation for the y components of the momenta, substitute into the other momentum equation, you get both v1' and v2' in terms of Φ and v1. Use these expressions in the energy equation, v1 will cancel.

ehild

Not sure where that 1/2 came from to begin with. I definitely did not have that written down! Thank you :)

I have tried what you suggested a number of times now both by hand and using wolfram alpha and keep getting [itex]\phi[/itex]=[itex]\pi[/itex]n

I made some substitutions to make entering it into wolframalpha easier.

v1=v
v1'=z
v2'=x

mv=mzcos([itex]\phi[/itex])+[itex]\frac{Mx}{sqrt(2)}[/itex]

and from the y-component

[itex]\frac{Mx}{sqrt(2)}[/itex]=mzsin(phi)

Take x from the y-component equation and plug it into the x-component equation to solve for z:

z=[itex]\frac{Mx}{sqrt(2)msin(phi)}[/itex]

Do the same for but taking z from the y-component equation and plugging that into the x-component equation to solve for x:

x=[itex]\frac{sqrt(2)mvsin(phi)}{Mcos(phi)}[/itex]

Plugging these x and z values into the energy equation mv2=mz2+Mx2:

mv2=[itex]\frac{mv^2}{(cos(phi)+sin(phi))^2}[/itex]+[itex]\frac{2sin^2(phi)}{Mcos^2(phi)}[/itex]

Plugging in the masses and solving for phi I get p=pi*n

What am I messing up?
 
  • #5
oddjobmj said:
Not sure where that 1/2 came from to begin with. I definitely did not have that written down! Thank you :)

I have tried what you suggested a number of times now both by hand and using wolfram alpha and keep getting [itex]\phi[/itex]=[itex]\pi[/itex]n
that is one solution, which means there is no collision, particle A goes on with its initial velocity and B stays in rest. But there is an other solution.

oddjobmj said:
I made some substitutions to make entering it into wolframalpha easier.

v1=v
v1'=z
v2'=x

mv=mzcos([itex]\phi[/itex])+[itex]\frac{Mx}{sqrt(2)}[/itex]

and from the y-component

[itex]\frac{Mx}{sqrt(2)}[/itex]=mzsin(phi)

Take x from the y-component equation and plug it into the x-component equation to solve for z:

z=[itex]\frac{Mx}{sqrt(2)msin(phi)}[/itex]

Do the same for but taking z from the y-component equation and plugging that into the x-component equation to solve for x:

x=[itex]\frac{sqrt(2)mvsin(phi)}{Mcos(phi)}[/itex]

check z and x , I got different formulas. [tex]x=\frac{mz\sin(\Phi) \sqrt2}{M}[/tex], substitute into the eq. for the x components.
ehild
 
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  • #6
Thank you for your help.

I tried your x originally as well. There are a couple ways to simplify when getting rid of z.

I went through it again and came to the same conclusion on a different path. pi*n

Plugging that x into the x-components equation:

mv=mzcos(phi)+mzsin(phi)

v=z(cos(phi)+sin(phi))

I can use that in the energy equation. I can also plug in my x to the energy equation and it comes out to pi*n again. Fortunately, I plugged the final equation into my calculator instead of wolfram alpha and came up with the correct answer of about 82 degrees.

sin(2*phi)=[itex]\frac{1.4}{4.7}[/itex]*sin^2(phi)

Not sure why alpha doesn't provide the more useful answer.

Thank you very much for your help and patience!
 
  • #7
Never mind.
 
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  • #8
oddjobmj said:
Thank you for your help.

I tried your x originally as well. There are a couple ways to simplify when getting rid of z.

I went through it again and came to the same conclusion on a different path. pi*n

Plugging that x into the x-components equation:

mv=mzcos(phi)+mzsin(phi)

v=z(cos(phi)+sin(phi))
It is correct now.
[tex]z=\frac{v}{\cos(\Phi)+\sin(\Phi)}[/tex]
Sub it back into the equation for x.
[tex]x=\frac{mz\sin(\Phi) \sqrt2}{M}=\frac{mv\sin(\Phi) \sqrt2}{M(\cos(\Phi)+\sin(\Phi))}[/tex] You can use x and z in the energy equation. m and v2 cancel.

[tex](\cos(\Phi)+\sin(\Phi))^2=1+\frac{m}{M} 2 (\sin(\Phi))^2[/tex]

But (cosΦ +sinΦ)2 = 1+2 sinΦ cosΦ.

1 cancels, remains 2 sinΦ cosΦ=2 m/M sin2Φ--> sinΦ(cosΦ-m/MsinΦ)=0
Either sinΦ=0 or m/M sinΦ=cosΦ.

Wolframalpha works for "short" problems. And anyway, it is good for you if you solve the problem yourself.

ehild
 
  • #9
oddjobmj said:
Data: m = 0.7 kg; M = 4.7 kg.
θ=45

You can simplify you work if you set m=1 (7/7) and V0 = (M+m) 54/7

θ = 45° makes thing even easier, as pxm becomes 1 (7/7), px M = py M = pym = 47/7 and vM = √2.

You can find easily: sin[itex]\Phi[/itex] = pym/ vm; easier is: cos[itex]\Phi[/itex] =vm-1, (√(v02- M*vm2)-1 = 0.1473... [tex]\frac{1}{\sqrt{\frac{2916}{49}- \frac{47*2*7}{7*7}}}= \sqrt\frac{49}{2258}[/tex]
but you needn't even calculate vm, extremely simple is:

[tex]tan\Phi = \frac{p_y}{p_x} = \frac{47}{7} = 6.7143, → \Phi = 81°. 52885537[/tex]
 
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FAQ: Two particles in an elastic collision given angle of first find other.

What is an elastic collision?

An elastic collision is a type of collision between two particles where there is no loss of kinetic energy. This means that the total kinetic energy of the particles before and after the collision remains the same.

How is the angle of the first particle determined in an elastic collision?

The angle of the first particle is typically determined by using the initial velocities and masses of both particles. This can be done using the conservation of momentum and energy equations.

What is the significance of the angle of the first particle in an elastic collision?

The angle of the first particle is important because it determines the direction and magnitude of the final velocities of both particles after the collision. It can also affect the overall outcome of the collision.

Can the angle of the first particle be negative in an elastic collision?

No, the angle of the first particle is typically measured in degrees or radians and cannot be negative. It represents the direction of the first particle's velocity vector.

Are there any factors that can affect the angle of the first particle in an elastic collision?

Yes, the angle of the first particle can be affected by factors such as the angle of the second particle, the masses of both particles, and any external forces acting on the particles during the collision.

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