Detailed working out Lorentz contraction from the Lorentz transform

In summary: I did here. I started with ##t_f = t_b## and ##x_f = 0## for the front and back worldlines, respectively, and then just used ##\gamma## to plot the corresponding points for the worldlines in S'.
  • #1
pervect
Staff Emeritus
Science Advisor
Insights Author
10,338
1,516
We have a few posters struggling with this, I thought I'd post a step by step guide, to see if it would help. That seems easier than trying to untangle the confused threads we have. We'll see if it works...

Setup and notation:

We have a rocket, which has a front and a back.
We have a fixed reference frame S, and a moving frame S'.
The rocket is moving in frame S, and fixed in frame S'.

The mathematical representation of the path of the front of the rocket is a worldline, a line in space-time. The mathematical representation of the back of the rocket is another, different worldline.

Coordinates in frame S:
##t## and ##x## (generic)
##t_f## and ##x_f## the coordinates of some point on the worldline of the front of the rocket
##t_b## and ##x_b##, the coordinates of some point on the worldline of the back of the rocket
L the length of the rocket in S. L is equal to ##x_f - x_b## evaluated at ##t_f = t_b##.

Coordinates in frame S'
##t^{'}## and ##x^{'}## (generic)
##t^{'}_f## and ##x^{'}_f## the coordinates of some point on the worldline of the front of the rocket
##t^{'}_b## and ##x^{'}_b## the coordinates of some point on the worldline of the back of the rocket
##L^{'}##, the length of the rocket in S'. ##L^{'}## is equal to ##x^{'}_f - x^{'}_b## evaluated at ##t^{'}_f = t^{'}_b##


Let the velocity of the rocket, and of the frame S', be v. Define ##\beta = v/c##, the ratio of the velocity of the rocket to the speed of light.

step 1) Write the equation for the worldline of the back of the rocket in frame S:
answer: ##x_b = v \, t_b##

step 2) Write the equation for the worldline of the front of the rocket in frame S:
answer: ##x_f = v \, t_f + L##

This was derived from the fact that ##x_f - x_b = L## when ##t_f = t_b##

step 3). Optional but highly recommended Draw a diagram / graph of these equations. Compare it to the numerous diagrams george has already drawn. Understand the concept of the "worldline".

How to draw a graph: I'll do this once, because it seems to me that people skip drawing the graphs, or even looking at them when someone else draws them. I'm not sure why - on the theory that the apparent laziness might hide underlying issues with understanding, I'll describe the process.

Label axes t and f. You'll see t going up the top of the page in many space-time diagrams, but if you're more comfortable drawing t left-right, feel free, it's your graph.

Select some specific value of velocity to draw the graph. It's recommended to use units of time and distance so that a graph of a light ray is a 45 degree line, for instance use units of seconds for time and light-seconds for distance.

Select a set of times, for instance t=(0,1,2,3,4,5)

Plug the value of time into the formula for distance, to compute a set of points.
##t_f=t_b=0## gives ##x_b = 0## and ##x_f = L##
##t_f=t_b=1## gives ##x_b = v## and ##x_f = L+v##
##t_f=t_b=2## gives ##x_b = 2v## and ##x_f = L+2v##

Plot the points on the graph. (I'm not sure how to explain this more clearly, I really hope people can manage to figure this out though!). Pair ##t_f## and ##x_f## to draw the graph of the worldline of the front of the rocket, pair ##t_b## and ##x_b## to draw the graph of the worldline of the rear of the rocket.


steps 4&5) We have the representation of the rocket in frame S. Now we want to find the representation in frame S'

One (graphical) approach would be to individually transform each of the points we just calculated to plot our graph in S to plot a similar graph in S'.

Recall (or look up) the equations of the Lorentz transform.

##t^{'} = \gamma \left(t- v\, x /c^2 \right) \quad x^{'} = \gamma \left(x - v \, t \right)##

The inverse transforms may also be handy:
##t = \gamma \left(t^{'} + v\, x^{'} /c^2 \right) \quad x = \gamma \left(x^{'} + v \, t^{'} \right)##

note that ##\gamma## is defined as
[tex]\gamma = \frac{1}{\sqrt{1-v^2/c^2}}[/tex]

so the point ##t_f = 0## and ##x_f=0## transforms to the point ##t^{'}_f=0## and ## x^{'}_f=0##
and the point ##t_f = 1, x_f = v## transforms to the point ##t^{'}=\gamma(1-v^2/c^2)=1/\gamma## and ##x^{'}=0##

We'd need to plot two lines go get the representation of the front and back of the rocket in s', one line would represent the front, the other the back.

One can also make the substitutions using the inverse transform into equations 1 and 2, i.e. substitute for x the equivalent expression ##\gamma \left(x^{'} + v \, t^{'} \right)## and for t the equivalent expression ##\gamma \left(x^{'} + v \, t^{'} \right)##

One can use a hybrid approach if one realizes that the form of the worldline will be ##x^{'}## = constant (for instance by using the graphical approach) then using the Lorentz transform to find the value of the constant.

Any approach will give the results of step 4)

The worldline of the back of the rocket is given by ##x^{'}_b = 0## for all ##t^{'}_b##.

To carry out step 5), we'll work out in detail the equation for the worldline of the front of the rocket using the second approach, the mathematical substitution of variables.

Given ##x_f = v \, t_f + L##, to transform the variables from unprimed to primed
we substitute in the above ##x_f = \gamma \left(x^{'}_f + v \, t^{'}_f \right)## and ##t_f = \gamma \left( t^{'}_f + v \, x^{'}_f / c^2 \right)##

Performing the above substitution and dividing by ##\gamma##, we get

##x^{'}_f + v \, t^{'}_f = v \, \left( t^{'}_f + v \, x^{'}_f / c^2 \right) + L / \gamma##

Rearranging and cancelling terms we get

##x^{'}_f \left(1 - v^2/c^2 \right) = L / \gamma##

Because ##\left(1 - v^2/c^2 \right) = 1 / \gamma^2## we can write this as

##x^{'}_f = \gamma L##

Because ##L^{'} = x^{'}_f - x^{'}_b ## we can write

##L' = \gamma L##

which is the desired result, which says that the rocket is longer in S' than it is in S by a factor of gamma, or conversely that the moving rocket is ##1/\gamma## times as long as the stationary rocket.
 
  • Like
Likes 1 person
Physics news on Phys.org
  • #2
pervect said:
We have a few posters struggling with this, I thought I'd post a step by step guide, to see if it would help. That seems easier than trying to untangle the confused threads we have. We'll see if it works...

Thanks,
This sets up some nice presentation standard and perhaps it should be pinned to the front part of the thread.
I will use your templates from now on If I have a next chance to present something of mathematical nature

I have some question:

pervect said:
step 1) Write the equation for the worldline of the back of the rocket in frame S:
answer: ##x_b = v \, t_b##

step 2) Write the equation for the worldline of the front of the rocket in frame S:
answer: ##x_f = v \, t_f + L##

This was derived from the fact that ##x_f - x_b = L## when ##t_f = t_b##

Although this is correct mathematically, when you arrive at step 2 why you still use ##t_f##?

The worldline is in my understanding another name for an explicit equation of motion of a point so common time coordinate t should be used then equation ##x_f = v \, t + L## represents the forward point moving in time that is the same as origin time.
 
  • #3
andromeda said:
Thanks,

Although this is correct mathematically, when you arrive at step 2 why you still use ##t_f##?

The worldline is in my understanding another name for an explicit equation of motion of a point so common time coordinate t should be used then equation ##x_f = v \, t + L## represents the forward point moving in time that is the same as origin time.

I chose to use ##t_f## and ##t_b## to insure there were no problems arising from the relativity of simultaneity. In frame S, one will choose ##t_f = t_b = t##. In frame S', this relation will no longer be true, it will be replaced by the relation ##t^{'}_f = t^{'}_b = t^{'}##. Using separate variable names for the front and back of the rocket essentially treats the front and back of the rocket as separate particles. This allows one to apply the appropriate frame-dependent clock synchronization explicitly as needed to calculate the length.
 
  • Like
Likes 1 person
  • #4
The calculation is of course correct, but isn't this made a bit too complicated? I'd simply put it in the following way. In the frame [itex]\Sigma'[/itex], where the rocket is at rest, the world lines of the front and the back are
[tex]x_b'(t')=0=\text{const}, \quad x_f'(t')=L'=\text{const}.[/tex]
This defines the length of the rocket to be [itex]L'[/itex] if measured in its rest frame.

In the frame, where the rocket moves with velocity [itex]v[/itex] we have, according to the corresponding Lorentz transformation
[tex]t_b=\gamma t_b', \quad t_f=\gamma (t_f'+v L'/c^2), \quad x_b=\gamma v t_b', \quad x_f=\gamma (L'+v t_f').[/tex]
Now you bring the ends of the rocket in coincidence with your ruler at rest simultaneously wrt. to the refrence frame [itex]\Sigma[/itex], where the rocket moves. The events of "reading off" the marks are thus determined as fulfilling
[tex]t_f-t_b=\gamma[(t_f'-t_b')+v L'/c^2] \stackrel{!}{=}0 \; \Rightarrow\; t_f'-t_b'=-\gamma v L'/c^2.[/tex]
This leads to
[tex]L=x_f-x_b=\gamma [L'+v (t_f-t_b)]=\gamma L' (1-v^2/c^2)=\frac{L'}{\gamma}.[/tex]
That's it :-).

The important thing is that length contraction results from the convention of defining the "length" of a moving object as bringing into coincidence the endpoints simultaneously wrt. to the observer's frame of reference. The events of registering the corresponding tick marks are not simultaneous in any frame of reference that's moving relative to the original frame.
 
  • #5



I appreciate your step-by-step guide to understanding Lorentz contraction. Your explanation is clear and thorough, and the use of graphs and equations helps to illustrate the concept effectively. It is important for scientists to be able to communicate complex ideas in a way that is accessible to others, and your guide does just that. I hope that it will help those struggling with this concept to better understand it. Keep up the great work!
 

FAQ: Detailed working out Lorentz contraction from the Lorentz transform

What is Lorentz contraction?

Lorentz contraction, also known as length contraction, is a phenomenon in which an object appears shorter in the direction of its motion when measured by an observer in a different frame of reference. This effect is a consequence of the principles of special relativity.

What is the Lorentz transform?

The Lorentz transform is a mathematical formula used to describe how measurements of space and time differ between two observers in relative motion. It is a fundamental concept in the theory of special relativity and is essential for understanding phenomena such as time dilation and length contraction.

How is Lorentz contraction derived from the Lorentz transform?

Lorentz contraction can be derived from the Lorentz transform by considering the transformation of spatial coordinates between two reference frames moving at constant velocities relative to each other. This transformation includes a factor known as the Lorentz factor, which accounts for the observed reduction in length of moving objects.

What are the implications of Lorentz contraction?

Lorentz contraction has significant implications for our understanding of space and time. It shows that measurements of space and time are relative and depend on the observer's frame of reference. This effect is essential for reconciling observations with the principles of special relativity and has been confirmed by numerous experiments.

Can Lorentz contraction be observed in everyday life?

While the effects of Lorentz contraction are not noticeable in everyday life, they can be observed in high-speed situations, such as in particle accelerators or in objects moving at a significant fraction of the speed of light. GPS systems also take into account the effects of Lorentz contraction to ensure accurate measurements of location and time.

Similar threads

Replies
54
Views
2K
Replies
14
Views
615
Replies
101
Views
5K
Replies
6
Views
2K
Replies
22
Views
2K
Replies
18
Views
2K
Back
Top