2D motion, asking for distant land,

In summary, the goal is to hit a horizontally moving target with a 700 g model rocket that has a constant thrust of 15.0 N. The target is 29 m above the launch point and is approaching at a speed of 15 m/s. To calculate the horizontal distance between the target and the rocket at launch, we first need to find the time it takes for the rocket to reach the target at 29 m. This can be done by using the formula t=sqrt[2sm/(F-mg)], where s is the distance, m is the mass, F is the force, and g is the acceleration due to gravity. Once we have the time, we can then find the distance the target has moved in
  • #1
thanchetmy
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Please help

As a science fair project, you want to launch an 700 g model rocket straight up and hit a horizontally moving target as it passes 29 m above the launch point. The rocket engine provides a constant thrust of 15.0 N. The target is approaching at a speed of 15 m/s. At what horizontal distance between the target and the rocket should you launch?
 
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  • #2
now let us calculate the time of rocket catch 29m.
acceleration: a=(F-mg)/m F=15N ,m=0.7kg, g=10m/s^2
t=sqrt(2s/a)=sqrt[2sm/(F-mg)] s=29m
ok, we got the time, then we calculate the diatance of the target moved in this time.
d=vt=v*sqrt[2sm/(F-mg)] v=15m/s
d=15*sqrt[2*29*0.7/(15-7)]m=33.79m
 

FAQ: 2D motion, asking for distant land,

1. What is 2D motion?

2D motion refers to the movement of an object in two-dimensional space, typically represented by a horizontal and vertical axis. This can include linear, circular, or projectile motion.

2. How is 2D motion different from 3D motion?

2D motion occurs in a two-dimensional space, while 3D motion occurs in a three-dimensional space. This means that 2D motion only involves movement along two axes, while 3D motion involves movement along three axes.

3. What is the equation for calculating distance in 2D motion?

The equation for calculating distance in 2D motion is d = √((x2-x1)^2 + (y2-y1)^2), where (x1,y1) and (x2,y2) are the initial and final positions of the object.

4. How do you calculate the velocity of an object in 2D motion?

The velocity of an object in 2D motion can be calculated using the equation v = √(vx^2 + vy^2), where vx and vy are the horizontal and vertical components of the velocity, respectively.

5. Can 2D motion be used to represent the movement of objects in the real world?

Yes, 2D motion can be used to represent the movement of objects in the real world. It is often used in physics and engineering to analyze and predict the motion of objects in a two-dimensional space.

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