3D Cartestian Coordinate Vector Problem

In summary, the conversation discusses an issue with half of a post being missing and the need to redo it. The main question involves finding the velocity of a soccer ball right before it hits the ground, with the previous part of the question asking for the time when the center of the ball touches the ground. The proposed solution involves differentiating the equations for the x, y, and z components of the velocity and using the time at which the ball hits the ground to find the z component of the velocity. The overall approach seems reasonable, as without any forces acting in the x and y directions, the velocity components in those directions will not change.
  • #1
FaraDazed
347
2
EDIT: There was an issue where half of the post was missing, so I apologise but i have redone it

I was not sure if this was the most appropriate forum for this or not, so feel free to move if needed.

1. Homework Statement

A football (soccer ball) with a diametre of 0.44m is tracked using a motion tracking camera system and is found to have a trajectory of

[itex] x=(-2.5+5t)m \\
y=(2+3t)m \\
z=(0.5 +2t-5t^2)m[/itex]

There are a few parts to the question and the part before the one I am stuck on asked to find the time when the centre of the ball touches the ground, so what I did was set z=0.22 and solved for t using quadratic forumla which produced the answer 0.513 s which I am happy with. The next part asks:

What is the velocity immediately before it hits the ground?

Homework Equations



N/A[/B]

The Attempt at a Solution


[/B]
It is this bit which I am a bit stuck on, mainly because the way the question is set out is different to any similar kind of problems I have done previously. The only thing I can think of is differentiating each of those equations for the x, y and z components to get the x,y and z components of the velocity but that would only leave the z component as a function of time, I suppose that doesn't matter, but its the only thing I can think of, even though we have not covered this in the first two lectures we have had of this module.

Does this make sense?

[itex]
\frac{dx}{dt} = v_x = 5 \\
\frac{dy}{dt} = v_y = 3 \\
\frac{dz}{dt} = v_z = 2-10t \\
[/itex]

And then @ t=0.513
[itex]
v_z = 2 - 10(0.513)=-3.13 \\
\, \\
\therefore \vec{v}= (5 \hat{i} + 3 \hat{j} - 3.13 \hat{k} ) m/s \\
\therefore |\vec{v}|=\sqrt{5^2+3^2+3.13^2} = 6.62 m/s

[/itex]
Any help is really appreciated.

Thanks :)
 
Last edited:
Physics news on Phys.org
  • #2
You know the time it hits. What is the relationship between position and velocity? How does it look at an arbitrary time?
 
  • #3
Orodruin said:
You know the time it hits. What is the relationship between position and velocity? How does it look at an arbitrary time?
Yes I do know the time it hits (as long as I worked it out correctly, but for the sake of argument let's say that I did). Velocity is the derivative of postiion with respect to time?? What do you mean by how does it look at an arbitrary time?

EDIT: I just realized maybe you only say the post when half of it was missing? Something happened when I first posted it and half of the post got deleted, but its back there now. If not and you saw it as you see it now then I apologise.
 
  • #4
Yes, I posted before your edit of the OP. Your approach looks reasonable. Without a force acting in the x and y directions, the velocity components in those directions will not change.
 
  • #5
Orodruin said:
Yes, I posted before your edit of the OP. Your approach looks reasonable. Without a force acting in the x and y directions, the velocity components in those directions will not change.
Ah right ok, thanks for taking a look :)
 

FAQ: 3D Cartestian Coordinate Vector Problem

What is a 3D Cartesian Coordinate Vector?

A 3D Cartesian Coordinate Vector is a mathematical representation of a point in a three-dimensional space. It consists of three coordinates (x, y, z) that describe the position of the point relative to the origin.

How do I determine the magnitude of a 3D Cartesian Coordinate Vector?

The magnitude of a 3D Cartesian Coordinate Vector can be determined using the Pythagorean theorem. It is the square root of the sum of the squares of the three coordinates: √(x² + y² + z²).

What is the difference between a position vector and a direction vector?

A position vector represents the position of a point in space, while a direction vector represents the direction in which a point is moving. Both have the same magnitude and direction, but a position vector starts at the origin, while a direction vector does not have a fixed starting point.

How can I convert a 3D Cartesian Coordinate Vector to other coordinate systems?

A 3D Cartesian Coordinate Vector can be converted to other coordinate systems, such as polar or spherical coordinates, using mathematical equations and transformations. These conversions can be useful in different applications, such as navigation or 3D modeling.

What are some common applications of 3D Cartesian Coordinate Vectors?

3D Cartesian Coordinate Vectors have various applications in fields such as mathematics, physics, engineering, and computer graphics. They are used to represent 3D objects, describe motion and forces in space, and solve geometric problems.

Back
Top