- #1
Arjan82
- 565
- 584
- TL;DR Summary
- If you have some object consisting of vertices in 3D and some facets. What algorithm is used to visualize this in any 3D program?
I'm sorry if the wording is a bit clunky, but this is not a common topic for me.
Say you have some 3D object consisting of vertices and facets. There are many tools that can visualize this and they only show its projection on 2D, i.e. on your screen. I presume that you would filter the faces which need to be drawn on the screen before any actual drawing occurs since only the visible facets should be drawn. Could anyone point me to an algorithm that is used to do this filtering?
I'm only interested in parallel projection (i.e. no perspective). And I also want to show the 'back side' of a facet if it is visible.
Say you have some 3D object consisting of vertices and facets. There are many tools that can visualize this and they only show its projection on 2D, i.e. on your screen. I presume that you would filter the faces which need to be drawn on the screen before any actual drawing occurs since only the visible facets should be drawn. Could anyone point me to an algorithm that is used to do this filtering?
I'm only interested in parallel projection (i.e. no perspective). And I also want to show the 'back side' of a facet if it is visible.