3D vector collsions- do u terat them differently?

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In summary, the aircraft is 10km south and 10km west of the trackin station and its altitude is 500m. The least distance between the aircraft and the trackin station is 16.8km.
  • #1
ku1005
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3D vector collsions- do u terat them differently??

hi upon attemptin the following questions, in which i just answered the Questions in the same manner as i would with a 2D vector, i keep getting them wrong and was hoping sum1 could tell me where my thinking is flawed:

Proove that L1 and L2 intersect, finding th position vecor of the point:

L1 = 13i+j+8k + T(2i-j+3k)

L2= -5i+2j-3k + B(2i+j-k)

i simply said for them to intersect let them have the same x y z coordinates at some time/point T (ie let T and B = T)

so that (13+2T)i+(1-T)j+(8+3T)k = (-5+2T)i + (2+T)j + (-3-T)k

such that set each coordinate equal to each other ie

13+2T = -5+2T
1-T = 2+T
8+3T = -3-T and if T value is equal for each point therefore intersect for that value of T...however since i am on here this obviously doesnlt work,
the answ is 3i+6j-7k

another question involves finding the least distance between 2 particles, where again i applied same principles for 2D vecotrs in 3D vectors (ie minimise a length between the 2 bodies using calculus) however it dosnlt work either , so i am hoping somethin in this Q will unlock the key to my mistakes in the others...thanks
 
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  • #2
ku1005 said:
hi upon attemptin the following questions, in which i just answered the Questions in the same manner as i would with a 2D vector, i keep getting them wrong and was hoping sum1 could tell me where my thinking is flawed:

Proove that L1 and L2 intersect, finding th position vecor of the point:

L1 = 13i+j+8k + T(2i-j+3k)

L2= -5i+2j-3k + B(2i+j-k)

i simply said for them to intersect let them have the same x y z coordinates at some time/point T (ie let T and B = T)
Here's your problem. T and B do not have to be equal. You have, in fact, three equations for two unknown numbers, T and B, not one. Thats true even in 2D!

so that (13+2T)i+(1-T)j+(8+3T)k = (-5+2T)i + (2+T)j + (-3-T)k

such that set each coordinate equal to each other ie

13+2T = -5+2T
1-T = 2+T
8+3T = -3-T and if T value is equal for each point therefore intersect for that value of T...however since i am on here this obviously doesnlt work,
the answ is 3i+6j-7k
Try solving 13+ 2T= -5+ 2B, 1- T= 2+ B, 8+ 3T= -3- B for T and B. Of course, in general, you cannot solve 3 equations for 2 "unknowns" since, in general, two lines in 3 dimensions do not intersect. Solve two of the equations for T and B and then check to see if those values satisfy the third.

Determining whether 2 lines intersect is not the same as a "vector collision". If you think of the equations for the lines as giving the positions of particles, moving on those lines, as a function of time, then in order for the particles to collide they would have to reach the same point at the same time. If the two lines intersect, it is possible for the particles to pass through the same point at different times.

another question involves finding the least distance between 2 particles, where again i applied same principles for 2D vecotrs in 3D vectors (ie minimise a length between the 2 bodies using calculus) however it dosnlt work either , so i am hoping somethin in this Q will unlock the key to my mistakes in the others...thanks
Show what you have done on this one. Certainly minimizing the distance (or distance square- its easier) will give the point of closest approach whether in 2D or 3D.
 
  • #3
this was the questions, "an aircraft is maintaining a constant velocity of (80i+50j+5k) m/s, the units vecotrs being indictaed as on the right (ie a image showing that upwards = k axis, east = i axis and north = j axis. At 1 pm the aircraft is situated 5km south and 10km west of a trackin station situated at O (ie origin- 0,0,0)The aircrafts altitiude is 500m.

I could anwer all Q's (ie 6 part) except this one

e)Find the least distance between the aircraft and tracking station.

I did the follwing:

I let intial positon of the aircraft = A and the point at which the aircrft is closest = P.

Therefore expressed

Vector OA= (-10i-5j+0.5k)km (yes i used km this time since i used metres the other time an end up with the same incorrect answer)

Vector AP= (-10+0.08t)i + (-5+0.05t)j + (0.5 +0.005t)k

Given Vector OP = OA + AP
=(-20+0.08t)i + (-5+0.05t) j + (0.5 + 0.005t)k

Therefore need to minimise Ab value of OP = distance or (OP)^2 = D^2(distance squared)

(-20+0.08t)^2+(-10+0.05t)^2+(1 + 0.005t)^2 = D^2
where t= 234.73

which isnlt correct since the answer is ~1.52 km (ie once u sub answer t bak in of course)
 
  • #4
and by the way, thanks heaps for that, i don't know where i got that T and B should be equal...since they are mutilplying diff velocity vecotrs (direction vecotrs of the line) adn therefore in no way should be equal, it is ikely that i this Q I am doing the same thing...but i put all my working regardless...
 

FAQ: 3D vector collsions- do u terat them differently?

What are 3D vector collisions?

3D vector collisions refer to the intersection or overlap of two or more objects in a three-dimensional space. This can occur in various contexts, such as in physics simulations, video games, or computer graphics.

How are 3D vector collisions different from 2D collisions?

In 3D vector collisions, the objects involved have a third dimension, which adds complexity to the calculations and considerations. In 2D collisions, the objects only have two dimensions, making the calculations simpler. Additionally, the laws and principles of physics in 3D are different from those in 2D, so the approach to handling collisions may also differ.

What factors need to be considered when treating 3D vector collisions?

Some factors to consider when dealing with 3D vector collisions include the objects' mass, velocity, and direction of movement, as well as the type of collision (e.g., elastic or inelastic). The shape and orientation of the objects also play a role, as well as external factors such as gravity or air resistance.

How do you approach treating 3D vector collisions?

There is no one-size-fits-all approach to treating 3D vector collisions, as it depends on the specific context and goals. Generally, a combination of mathematical equations and algorithms are used to calculate the objects' positions, velocities, and forces during the collision. Various techniques, such as bounding boxes or spatial partitioning, may also be used to optimize the collision detection process.

What are some common challenges when dealing with 3D vector collisions?

Some common challenges include accurately detecting collisions between complex or irregularly shaped objects, dealing with multiple collisions happening simultaneously, and handling objects with very high velocities. Other challenges may include balancing performance and accuracy, as well as ensuring the collisions behave realistically and intuitively for the intended application.

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