A question and no idea what to do

In summary, the conversation discussed determining the initial velocity of a horizontally launched projectile that falls 1.5m while moving 16m horizontally. The conversation also mentioned using equations for one-dimensional motion with x and y components, and provided the equations for x and y displacement. The person asking for help also requested assistance with another thread related to a test they need to pass.
  • #1
ouse
33
0
determine the inital velocity of a projectile that is luncked horizantaly and falls 1.5m while moving 16m horizantaly
i tried everything all i figerd out is that they r displacmednts the accelaration is 9.8 and nothing i don't have enogh info to do anything
please help me
 
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  • #2
Divide the motion into x and y components and deal with them as if you were dealing with one-dimensional motion.
 
  • #3
can u please elaborate
 
  • #4
and any way that doesn't work becuse i have no angles to detrime wat the x and y components are
 
  • #5
that would only work if these were vectors not displacment
 
  • #6
Well...
[tex]x = v_0t[/tex]
[tex]0 = y_0 -\frac{1}{2}gt^2[/tex]
Does that help at all?
 
  • #7
yeah it helped i acctualy figerd the question thanks sooo much
 
  • #8
now can u please look at my other thread and please ohh please help with question 1 b,c and q 2
 
  • #9
ouse said:
yeah it helped i acctualy figerd the question thanks sooo much
Glad to hear that :).

Did you understand where the equations I gave came from?
 
  • #10
ummm well yeah for one of them
 
  • #11
u assumed viy is 0 and took it our of the equation right
 
  • #12
The full equations:
[tex]x = x_0 + v_{x0}t + \frac{1}{2}a_xt^2[/tex]
[tex]y = y_0 + v_{y0}t + \frac{1}{2}a_yt^2[/tex]
Let [itex]x_0 = 0[/itex]. As the projectile's fired horizontally: [itex]v_{y0} = 0[/itex] thus [itex]v_{x0} = v_0[/itex]. No force affects the projectile in x-direction, so: [itex]a_x = 0[/itex]. In y-direction: [itex]a_y = -g[/itex] (- as it's downward). The final altitude of the projectile is [itex]y = 0[/itex].

Hence
[tex]x = v_0t[/tex]
[tex]0 = y_0 -\frac{1}{2}gt^2[/tex]
 
  • #13
i was woundring if u could help me with the other thread please help me i really need it i have a test i need to pass
 
  • #14
thx for the explination
 

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