Acceleration of free falling object on another planet

In summary: So from there you can solve for a and then use that value to go back and find the initial speed. Does that make sense?In summary, the ball is shot vertically upward from the surface of another planet and its displacement and velocity can be expressed as functions of time using the standard kinematic equations. The magnitude of the free-fall acceleration on the planet can be found by solving for acceleration using selected values from the graph and substituting for the initial speed. The magnitude of the initial velocity can then be found by substituting the calculated acceleration back into the equations. Additionally, the final velocity is zero when the vertical distance is 25m and the
  • #1
~christina~
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[SOLVED] Acceleration of free falling object on another planet

Homework Statement



A ball is shot vertically upward from the surface of another planet.
A plot of y versus t for the ball is shown in the figure below, where y is the height of the ball above its starting point and t = 0 at the instance the ball is shot.

The figure’s vertical scale is set by ys = 30.0 m.

(a) Write expressions for the displacement and velocity of the ball as functions of time.

(b) What is the magnitude of the free-fall acceleration on the planet?

(c) What is the magnitude of the initial velocity of the ball?

~I've attatched a pic of the graph.

Homework Equations



I have to get the acceleration.


The Attempt at a Solution



a.) I need help on how to derive a equation from that graph and I don't know what the ys= 30m scale is that they describe.
I do know that since it is x vs. t graph I can get the v from that.


b.) would I solve the equation I derive or use another equation for getting the acceration due to gravity for this? I don't know if I get that from a equation that I derive.


~Thanks~:confused:
 

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  • #2
For part a all you will need are the standard kinematic equations. Then for part b you would solve for acceleration using some selected values from the graph. You will have to substitute for the initial speed in terms of acceleration and then once you've found the acceleration you can find the initial speed.

Just because it says its on a different planet does not mean that you need new equations. The only difference is the magnitude of the acceleration at the surface.
 
  • #3
well for part a.) would it be using these equations?

vxf = vxi + ax*t --for velocity as a function of time
and

xf= xi + vxi*t + 1/2 ax*t^2---position as a function of time

That seems deceptively simple if it's right since I didn't do anything to the equations but do I need to do anything to them??
Do I need to combine them??
___________________________________________________
for part b.) I'm not quite sure what you mean to "substitue for the initial speed in terms of acceleration."

Do you mean that I get velocity as the slope of the graph for d vs t
then use that and plug into which equation and for what ?

ex. If I choose d= 15 and d= 10
and t= 0.6 t= 1

and I find the velocity which would be the inst velocity right?

so...
v= (15-10)/(1-.6)
that would = 12.5m/s

but wouldn't that be the average velocity??

I don't know what to do with that number if I did that correctly.


Help ~Thank You ~
 
  • #4
For part b I meant you have two equations with two unknowns. You will rewrite the velocity equation in terms of initial velocity and substitute into the distance equation and then solve for acceleration. Now to get rid of the final speed term you will have to choose a point on the graph where the final speed is zero. There is only one place where that happens. Once you have the acceleration you can then go back and find the initial speed.

I hope that is clear.

[tex] v= u +at [/tex]

[tex] x = ut+\frac{1}{2} at^2 [/tex]

Hint: [tex] u = v - at [/tex]
 
  • #5
see below
 
Last edited:
  • #6
Well doing that I get...

vxf= vxi + ax*t= vxi= vxf-ax*t

xf= xi + vxi(t) + 1/2(ax)t^2

plugging in the vxi equation into the xf equation gives me...

xf= xi + vxi(t) + 1/2(ax) t^2

xi= 0

xf= (vxf- ax*t)t + 1/2(ax)t^2

xf= vxf*t - ax*t^2 + 1/2(ax)t^2

~now I have a question...you said to solve for ax and then find a point where final speed = 0

first wouldn't that be at d= 25 and t= 2.5?
I know that it should be 0 since the graph peaks at that point but I don't get zero when I divide the numbers (v= d/t)...or is it at the end of the graph since it's the "final velocity"
so my second guess and a more likely one in my opinion is that the final v= 0 is at

d= 0 while t= 5s Is this okay?

secondly how would I solve for ax if ax would cancel out since you multiply it by t so you get
xf= vxf*t - ax*t^2 + 1/2(ax)t^2 = vxf *t -.5 If I'm not wrong...

~Thanks~
 
  • #7
~christina~ said:
Well doing that I get...

vxf= vxi + ax*t= vxi= vxf-ax*t

xf= xi + vxi(t) + 1/2(ax)t^2

plugging in the vxi equation into the xf equation gives me...

xf= xi + vxi(t) + 1/2(ax) t^2

xi= 0

xf= (vxf- ax*t)t + 1/2(ax)t^2

xf= vxf*t - ax*t^2 + 1/2(ax)t^2

~now I have a question...you said to solve for ax and then find a point where final speed = 0

first wouldn't that be at d= 25 and t= 2.5?
I know that it should be 0 since the graph peaks at that point but I don't get zero when I divide the numbers (v= d/t)...or is it at the end of the graph since it's the "final velocity"
so my second guess and a more likely one in my opinion is that the final v= 0 is at

d= 0 while t= 5s Is this okay?

secondly how would I solve for ax if ax would cancel out since you multiply it by t so you get
xf= vxf*t - ax*t^2 + 1/2(ax)t^2 = vxf *t -.5 If I'm not wrong...

~Thanks~

Hey christina,

You're ok up until the point where you are choosing the final velocity to be zero. remember the velocity on a distance time graph is the gradient of the curve. So velocity is zero when there is a stationary point of the curve. That means your first guess was correct. Final velocity is zero when vertical distance is 25m and time is 2.5 s. The reason why you don't get zero when you divide the distance by the time is because you are calculating average speed.

Secondly, [itex]\frac{1}{2}at^2 - at^2 = -\frac{1}{2}at^2[/itex]

Ok?
 
  • #8
Continuing from my previous post...

vxf= vxi + ax*t= vxi= vxf-ax*t

xf= xi + vxi(t) + 1/2(ax)t^2

plugging in the vxi equation into the xf equation gives me...

xf= xi + vxi(t) + 1/2(ax) t^2

xi= 0

xf= (vxf- ax*t)t + 1/2(ax)t^2

xf= vxf*t - ax*t^2 + 1/2(ax)t^2

xf= vxf*t - 1/2(ax)t^2

xf= 25m
vxf= 0

25m= -1/2(ax)t^2

ax= -8m/s^2 ===> this would be the magnitiude for the freefall acceleration on the planet.

now to get the initial velocity I plug that ax value into

vxf = vxi + ax*t

or

xf= xi + vxi*t + 1/2 ax*t^2 ?

I'm not sure b/c I'm confused as to what t value to use and what xf value to use as well as the xi ...

my thoughts are that
xf= 25m
t= 2.5s
ax= -8m/s^2
xi= 0

so plugging into the 2nd equation to find vxi since I'm not sure about the first equation and what t would I use there...

xf= xi + vxi*t + 1/2 ax*t^2
25m= 0 + vxi*(2.5s) + (1/2*(8m/s)*2.5s^2)
1m/2.5s= vxi

vxi= 0.4m/s


Is this alright??

Thanks Kurdt
 
  • #9
Personally I'd go with vxf = vxi + ax*t

You can use the same values you used to find the acceleration. So vxf will be zero and t will be 2.5s.

The method you have used is fine except you have made a slight error. Remember that the acceleration is -8ms-2. So you would end up with [itex]\frac{50}{2.5} = a[/itex].

Other than that its fine. :smile:
 
  • #10
oh..but the reason I used 8.0 instead of -8.0 was that I think that wouldn't the velocity have to be negative if the acceleration is negative but I guess that only applies if I'm tossing something


Well I got vxi= 20m/s




THANKS a lot for your help Kurdt ! =D
 

FAQ: Acceleration of free falling object on another planet

How does the acceleration of a free falling object on another planet differ from that on Earth?

The acceleration of a free falling object on another planet depends on the planet's gravitational pull, which is determined by its mass and radius. Therefore, the acceleration will differ from that on Earth, where the acceleration due to gravity is 9.8 m/s^2.

What factors affect the acceleration of a free falling object on another planet?

The acceleration of a free falling object on another planet is affected by the planet's mass, radius, and the distance between the object and the planet's center. The object's mass also plays a role in determining the acceleration.

How can the acceleration of a free falling object on another planet be calculated?

The acceleration of a free falling object on another planet can be calculated using the formula a = GM/r^2, where G is the universal gravitational constant, M is the planet's mass, and r is the distance between the object and the planet's center.

Can the acceleration of a free falling object change on another planet?

Yes, the acceleration of a free falling object can change on another planet depending on the altitude or distance from the planet's center. It can also differ on different planets due to variations in their masses and radii.

How does the acceleration of a free falling object on another planet affect its motion?

The acceleration of a free falling object on another planet determines its rate of motion. A higher acceleration will result in a faster motion, while a lower acceleration will result in a slower motion. It also affects the object's velocity and trajectory.

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