Acceleration right after ball bounces

In summary, the conversation revolves around a ball falling from a high altitude and bouncing after a completely elastic collision. The question is what the acceleration on the ball would be immediately after the bounce. While it is supposed to be 2g, it is unclear how to calculate this without the change in time. The conversation then delves into the concept of terminal velocity and the effect of air resistance on the ball's acceleration. Ultimately, it is determined that if there is no drag force and no one is touching the ball, the only force acting on it is gravity and the acceleration would be g, downward. However, if air resistance is considered, the acceleration would be 2g.
  • #1
SweatingBear
119
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Suppose a ball falls from a very high altitude to the ground and bounces in form of a completely elastic collision. What then is the acceleration on the ball immediately after the bounce?

It is supposed to be [itex]2g[/itex], but I have no idea how you are supposed to obtain that. We are not given the change in time, so how on Earth would one be able to calculate the acceleration?
 
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  • #2
I guess I'm not understanding the problem. (Which is your problem as well, I think.)

After the bounce, why would the acceleration be anything other than g?
 
  • #3
Are you sure you are not confusing velocity with acceleration?
If the velocity before the collision is +v then the velocity after is -v so the change in velocity is 2v
 
  • #4
There are a few different steps to this. First off, what will be ##\Delta v##, the change in velocity instantaneously before the collision to instantaneously after? You will have to find the velocity immediately before hitting the ground - this should be straight forward for this system.

EDIT: Actually I just reread the way you phrased your question - are you sure it wasn't asking for the average rate of change of velocity between collisions?
 
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  • #5
I have posted the question just as it is formulated.
 
  • #6
I think I get it.

If the ball has fallen from a great height, it must strike the ground at terminal velocity. That is the velocity where the upward force of air resistance is equal to the downward force of gravity for a combined net force of zero.

Immediately after the bounce, what is the new net force on the ball?
 
  • #7
jbriggs444 said:
I think I get it.

If the ball has fallen from a great height, it must strike the ground at terminal velocity.
You got it! :approve:
 
  • #8
jbriggs444 said:
Immediately after the bounce, what is the new net force on the ball?

I have no idea, care to tell me?
 
  • #9
SweatingBear said:
I have no idea, care to tell me?

The net force on the ball will be the sum of all the forces acting it:
1) Gravity.
2) Air resistance. This is a function of the speed of the ball, whether it's moving down or up.
3) Anything touching the ball and pushing on it. After the bounce, is it in contact with ground?

Add these to get the force, then use F=ma to get the acceleration.
 
  • #10
Nugatory said:
The net force on the ball will be the sum of all the forces acting it:
1) Gravity.
2) Air resistance. This is a function of the speed of the ball, whether it's moving down or up.
3) Anything touching the ball and pushing on it. After the bounce, is it in contact with ground?

Add these to get the force, then use F=ma to get the acceleration.

At this stage, we are not considering the drag force. Other than that, I am not getting anywhere. Care to show me?
 
  • #11
If there is no drag force at all (i.e. the particle is in free fall) then the average rate of change of the velocity between collisions is in fact ##2g## and this is easily shown. This is just the change in velocity per collision divided by the time interval between collisions. Otherwise, I have to fall back on Doc Al's original post (post #2).
 
  • #12
WannabeNewton said:
If there is no drag force at all (i.e. the particle is in free fall) then the average rate of change of the velocity between collisions is in fact ##2g## and this is easily shown. This is just the change in velocity per collision divided by the time interval between collisions. Otherwise, I have to fall back on Doc Al's original post (post #2).

The average rate of change of velocity over time under the influence of gravity alone is equal to the average acceleration of gravity over time. If one is modelling gravity as a constant then this average is trivially one g. 2g is wrong.

But that's irrelevant to the problem as posed.

SweatingBear:

1. Suppose that the ball has mass m. What is the force of gravity on the ball?
2. Suppose that the ball is at terminal velocity. What is the force of drag on the ball?
3. Suppose that the ball hits the ground at velocity v. What is its velocity after a completely elastic collision with the ground?
4. Air resistance is often modeled as a force whose magnitude is purely a function of speed and whose direction is opposite to an object's movement. What is the force of drag on the ball just after it bounces off the ground?
 
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  • #13
WannabeNewton said:
If there is no drag force at all (i.e. the particle is in free fall) then the average rate of change of the velocity between collisions is in fact ##2g## and this is easily shown.
How in the world are you deducing this?

The key to the problem, as pointed out by jbriggs444, is to consider air resistance and terminal velocity.
 
  • #14
Doc Al, the OP said, in post #10, "At this stage, we are not considering the drag force".

Sweating Bear, you have been told repeatedly that if there is no drag force and no one is touching the ball, then the only force acting on the ball is gravity and the acceleration of the ball is g, downward.
 
  • #15
HallsofIvy said:
Doc Al, the OP said, in post #10, "At this stage, we are not considering the drag force".
I know what he said. And he's obviously wrong! The only way the problem makes sense is if air resistance is considered.

I suspect that this might have been just tossed out as a challenge problem. You don't really need to know details about drag force, just the concept of terminal velocity.
 
  • #16
SweatingBear said:
At this stage, we are not considering the drag force.
Then the only force acting on the ball is gravity -- and you know what the answer must be in that case.

If the answer is not g, then some force other than gravity must be considered. Agreed?
 
  • #17
Doc Al said:
How in the world are you deducing this?
I forgot to divide by 2 from doubling the height :smile: Yeah the average rate of change still comes out to g.
 
  • #18
The problem is not that I do not understand that the downward acceleration is [itex]g[/itex], I understand that already.

Fact is that something must accelerate the balls upwards since it rebounds and begins to rise with the same velocity it had just before rebounding. How come that particular acceleration which it gains immediately after the rebound is [itex]2g[/itex]?
 
  • #19
SweatingBear said:
The problem is not that I do not understand that the downward acceleration is [itex]g[/itex], I understand that already.
That would be the acceleration if the ball were in free fall with only gravity acting. But as explained above, that's not the case here.

Fact is that something must accelerate the balls upwards since it rebounds and begins to rise with the same velocity it had just before rebounding.
Sure. The ground exerts an upward force on the ball during the bounce, but that's irrelevant here.

How come that particular acceleration which it gains immediately after the rebound is [itex]2g[/itex]?
See post #12.
 
  • #20
SweatingBear said:
Fact is that something must accelerate the balls upwards since it rebounds and begins to rise with the same velocity it had just before rebounding. How come that particular acceleration which it gains immediately after the rebound is [itex]2g[/itex]?
But those are two different accelerations you are talking about. During the contact with the ground, acceleration is upward and a lot larger than g (not merely 2g). After contact with the ground, the acceleration will be downward, not upward, as the ball's upward speed is decreasing from that point onward.

You really do need to consider air resistance here. If you were told not to, then you were told wrong.
 

FAQ: Acceleration right after ball bounces

What is acceleration right after a ball bounces?

Acceleration right after a ball bounces refers to the rate at which the velocity of the ball changes immediately after it makes contact with a surface. It is a measure of how quickly the ball is speeding up or slowing down in the vertical direction.

Why does acceleration occur after a ball bounces?

Acceleration occurs after a ball bounces because of the force of gravity acting on the ball. When the ball hits the surface, it compresses and then expands, which causes a change in velocity and results in acceleration.

How is acceleration related to the height of the bounce?

The height of the bounce is directly related to the acceleration of the ball. According to the law of conservation of energy, the potential energy of the ball at the highest point of the bounce is equal to its kinetic energy at the lowest point. This means that the higher the bounce, the greater the acceleration and vice versa.

Does the material of the surface affect acceleration after a ball bounces?

Yes, the material of the surface does affect acceleration after a ball bounces. A hard surface, such as concrete, will cause a faster acceleration due to its stiffness, while a softer surface, such as grass, will result in a slower acceleration. This is because the harder surface will provide a greater force on the ball, leading to a quicker change in velocity.

How does air resistance impact acceleration after a ball bounces?

Air resistance has a minimal impact on acceleration after a ball bounces. This is because air resistance acts in the opposite direction of motion, but the ball's motion is primarily influenced by the force of gravity and the properties of the surface it bounces on. However, for objects with a larger surface area, such as a parachute, air resistance can significantly affect the acceleration after a bounce.

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