Algebraic Approach to Calculating Time for an Object to Fall from a Given Height

In summary, the conversation discusses a question about algebra and the use of numbers in solving a physics problem involving a falling book. The formula d=Vi(t)-1/2at^2 is referenced, and the concept of coordinate directions and the quadratic formula are mentioned as solutions to the problem. The conversation ends with the person expressing gratitude for the help provided.
  • #1
oldspice1212
149
2
Hey guys so I have a quick question about the algebra for a question like this.
I personally like to do the algebra first before I plug in the numbers so I have question for this one where it seems would be safer to plug in the numbers first?

So won't be to tough,

A book falls from a shelf that is 1.75m above the floor. How long will it take the book to reach the floor?

So we have initial velocity = 0
Displacement = 1.75m
Acceleration/ gravity = 9.81m/s
Time=?

Its obvious that we can use the formula d=Vi(t)-1/2at^2

So my question here is for the algebra if we plug the numbers in first it would be easier since we have initial velocity =0 so we can do (0)t=0. But if we didn't this is where I have trouble since I'm not the best at algebra, we'd get

Square root( (2d/g)) - Vi(t) = t which confuses me because of the initial velocity * Time? What would we have to do with the time there.

Thanks, I hope I didn't confuse anyone lol.
 
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  • #2
You should end up with a quadratic equation which you solve accordingly.

Given your equation, d=Vi(t)-1/2at^2, you seem to be mixing up your coordinate directions. If the book is falling and you're taking the eventual displacement as positive (d = 1.75m), then your assumption is that "down" is positive. But then you write -1/2at2 which appears to assume that "up" is positive (given a positive value for acceleration).

So. Let's say that "up" is positive, and the floor is the zero reference. Then the initial displacement is d and the final displacement is 0. Then you can write:

##0 = d + v_it - \frac{1}{2}at^2## {where a is a positive constant, the magnitude of the acceleration}

There's your quadratic equation.

Alternatively, you could take the zero reference to be at the book's initial position on the shelf, and "down" to be positive. Then you might write:

##-d = 0 + v_it + \frac{1}{2}at^2##

In either case, if ##v_i## is zero then the quadratic becomes easy to solve...
 
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  • #3
If Vi ≠ 0, then you are dealing with a general quadratic equation in t. Use the quadratic formula to solve it. See here.

For a video review, try here.

[EDIT: I see gneill already provided an answer.]
 
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  • #4
oldspice1212 said:
Hey guys so I have a quick question about the algebra for a question like this.
I personally like to do the algebra first before I plug in the numbers so I have question for this one where it seems would be safer to plug in the numbers first?

So won't be to tough,

A book falls from a shelf that is 1.75m above the floor. How long will it take the book to reach the floor?

So we have initial velocity = 0
Displacement = 1.75m
Acceleration/ gravity = 9.81m/s
Time=?

Its obvious that we can use the formula d=Vi(t)-1/2at^2

So my question here is for the algebra if we plug the numbers in first it would be easier since we have initial velocity =0 so we can do (0)t=0. But if we didn't this is where I have trouble since I'm not the best at algebra, we'd get

Square root( (2d/g)) - Vi(t) = t which confuses me because of the initial velocity * Time? What would we have to do with the time there.

Thanks, I hope I didn't confuse anyone lol.
So, if the initial velocity is zero, you can just substitute Vi = 0 into your final equation and get the correct result. But seriously, for arbitrary initial velocity, if you want to solve it algebraically, it is best to follow the advice of the previous posters.
 
  • #5
Ah quadratic formula, been ages since I've used that, thanks a lot guys, it helped :)!
 

FAQ: Algebraic Approach to Calculating Time for an Object to Fall from a Given Height

What is kinematics in algebra?

Kinematics in algebra is a branch of physics that deals with the motion of objects without considering the causes of the motion. It involves using mathematical equations to describe the position, velocity, and acceleration of objects over time.

What are the basic equations of kinematics?

The basic equations of kinematics are displacement (Δx = xf - xi), velocity (v = Δx/Δt), and acceleration (a = Δv/Δt = Δ2x/Δt2). These equations can be rearranged to solve for any of the kinematic variables.

How is kinematics related to algebra?

Kinematics is related to algebra because it involves using algebraic equations to solve problems and analyze motion. Algebraic concepts such as solving for unknown variables, using equations to manipulate data, and graphing can all be applied to kinematics problems.

What are the units used in kinematics?

The units used in kinematics are distance (meters or feet), time (seconds or minutes), velocity (meters/second or feet/second), and acceleration (meters/second2 or feet/second2). It is important to keep track of units when solving kinematics problems to ensure that the final answer is in the correct units.

How can kinematics be applied in real-life situations?

Kinematics can be applied in real-life situations to analyze and predict the motion of objects. For example, it can be used to calculate the acceleration of a car, the velocity of a projectile, or the displacement of a roller coaster. It is also used in fields such as engineering, sports, and transportation to design and improve systems based on the principles of kinematics.

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