Analyzing One-Dimensional Collisions (Physics Lab)

In summary, for a Physics Lab measuring the momentum of two colliding carts, the initial velocity of the first cart can be calculated using the formula (distance at collision - distance at start) / (time of collision - time of start). While the initial velocity is technically when the cart leaves the hand, this formula provides a more accurate approximation.
  • #1
toittoiger
3
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I am doing a Physics Lab where you have to measure initial and final velocities of two carts colliding in order to find the momentum. In this first category, you push a cart with a bumper into another cart with a bumper so that the first one completely stops right when it hits the second one. I am just wondering how you would calculate the initial velocity of the first cart I had to push off. Is the initial velocity right before it hits the cart or when it leaves my hand...etc. If you could please tell me what you think the initial velocity might be from this following data, that would be great. Here is the data:

t (s) d (m) ∆d (m) ∆t (s) v (m/s)
0 0
0.1 0.01 0.01 0.1 0.1
0.2 0.027 0.017 0.1 0.17
0.3 0.062 0.035 0.1 0.35
0.4 0.114 0.052 0.1 0.52
0.5 0.19 0.076 0.1 0.76
0.6 0.287 0.097 0.1 0.97
0.7 0.39 0.103 0.1 1.03
0.8 0.491 0.101 0.1 1.01
0.9 0.588 0.097 0.1 0.97
1 0.682 0.094 0.1 0.94
1.1 0.772 0.09 0.1 0.9
1.2 0.858 0.086 0.1 0.86
1.3 0.9431 0.0851 0.1 0.851
1.4 1.022 0.0789 0.1 0.789
1.5 1.097 0.075 0.1 0.75
1.6 1.16 0.063 0.1 0.63
1.7 1.227 0.067 0.1 0.67
1.8 1.244 0.017 0.1 0.17
 
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  • #2
Strictly speaking, the initial velocity is just as it leaves your hand which would be
Δ d/Δ t for the first two times in your data list. However, that's really assuming that velocity remains constant until the collision. You might want to consider (distance at collision- distance at start)/(time of collision- time of start) as a better approximation.
 
  • #3


The initial velocity of the first cart can be calculated using the formula v = ∆d/∆t, where ∆d is the change in position and ∆t is the change in time. In this case, the initial velocity would be the velocity of the cart right before it hits the second cart, since that is when the collision occurs.

Looking at the data, it appears that the initial velocity of the first cart is increasing as it approaches the second cart, reaching a maximum of 1.03 m/s right before the collision. However, it is important to note that this calculation assumes that the carts are moving in a straight line and that there are no external forces acting on them.

It is also worth considering the uncertainties in the data, as some of the values for ∆t are quite small. This could affect the accuracy of the calculated initial velocity. It may be helpful to repeat the experiment multiple times and take an average of the initial velocities to get a more precise value.

Overall, it is important to carefully analyze the data and consider any potential sources of error when calculating the initial velocity of the first cart in this collision experiment.
 

FAQ: Analyzing One-Dimensional Collisions (Physics Lab)

1. What is a one-dimensional collision?

A one-dimensional collision is a type of collision in which the objects involved move in a straight line and interact only along that line. This means that the motion of the objects can be described using one-dimensional kinematics.

2. How is momentum conserved in a one-dimensional collision?

Momentum is conserved in a one-dimensional collision because the total momentum of the objects before and after the collision remains the same. This means that the sum of the individual momentums of the objects before the collision is equal to the sum of the individual momentums after the collision.

3. What is the difference between an elastic and an inelastic collision?

In an elastic collision, both momentum and kinetic energy are conserved. This means that the objects involved bounce off of each other without any loss of energy. In an inelastic collision, only momentum is conserved and there is a loss of kinetic energy, usually in the form of heat or sound.

4. How do you calculate the velocity of an object after a one-dimensional collision?

To calculate the velocity of an object after a one-dimensional collision, you can use the formula v = (m1u1 + m2u2) / (m1 + m2), where v is the final velocity, m1 and m2 are the masses of the objects, and u1 and u2 are the initial velocities of the objects.

5. What are some real-life applications of analyzing one-dimensional collisions?

One-dimensional collisions are commonly used in the design of airbags in cars, where the collision between the driver and the airbag is carefully controlled to reduce the impact force on the driver. They are also used in sports, such as in billiards or pool, where the motion of the balls after a collision can be predicted using one-dimensional collision principles.

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