Android Linear Layout: Insert Up to 6 Images Easily

In summary, the conversation discusses the use of a linear layout to create two rows that can hold up to six images. It also includes code examples and explanations for how to add and remove images dynamically using weight and layout parameters. The end goal is to have a layout where the images are evenly divided and can be easily added or removed.
  • #1
whitehorsey
192
0
I'm using linear layout to make two so that I can insert up to 6 images. For example, if I have one image it will fit in the center of that layout if I have two it will divide the space equally for the two images, etc.

So far I have this,

<LinearLayout
android:id="@+id/row1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="@+id/space"
android:eek:rientation="vertical" >

<LinearLayout
android:id="@+id/row2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="17dp"
android:layout_marginLeft="60dp"
android:eek:rientation="vertical" >
</LinearLayout>
</LinearLayout>

I used two vertical linear layouts to make the rows. How do I tell the images to fit the box if there's one, to split equally if there's two, etc.?

I'm placing the linear layout (rows) in the biggest box (first column second box).
linearlayout.jpg
 
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  • #2
Since I'm late I'll just give you the answer.

This is better done with a ListView, but following the way you want to do it, I would just add weight to each image during run-time. All images are added programatically in a linear vertical layout so they will occupy space in a vertical manner. Since they are fixed we use 6 variables, but you can use a list or an array. Before I give you the code, here is a screenshot of the resulting code. If this is not what you want, then there is no need to read any further. Still, I think you can use it and customize it to your needs.

XjCwDGq.gif

Inside the first column second box layout you will add:
Code:
    <LinearLayout
        android:id="@+id/ImagesLinearLayout"
        android:layout_width="fill_parent"
        android:layout_height="0dip"
        android:layout_weight="0.50"
        android:orientation="vertical" >

    </LinearLayout>

    <LinearLayout
        android:id="@+id/ControlsLinearLayout"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical" >

        <Button
            android:id="@+id/addImageButton"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            
            android:onClick="addNewImage"
            android:text="Add New Image" />

        <Button
            android:id="@+id/removeImageButton"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="removeOneImage"
            android:text="Remove 1 Image" />
    </LinearLayout>

Then, in your activity class corresponding to that layout you will declare the images and layouts as private variables:

Code:
        private ImageView image1;
	private ImageView image2;
	private ImageView image3;
	private ImageView image4;
	private ImageView image5;
	private ImageView image6;
	private LinearLayout imagesLinearLayout;
	private LinearLayout.LayoutParams layoutParameters;

In the onCreate() method you will initialize the imagesLinearLayout and layoutParameters as follows:

Code:
                //Initialize our box that will contain the images
		imagesLinearLayout = (LinearLayout) findViewById(R.id.ImagesLinearLayout);
		
		//Initialize the information that will divide our images equally 
		//in our linear layout (regardless of whether it is vertical or horizontal)
		layoutParameters = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT, (float) 1);

The addImage(View view) method for the onClick() event declared in the xml:

Code:
               if(image1 == null){
			//Initialize image 1
			image1 = new ImageView(this);
			
			//Set image 1 source
			image1.setImageResource(R.drawable.ic_launcher);
			
			//Adds image 1 to view with our layout parameters so the image
			//looks equally divided in space
			imagesLinearLayout.addView(image1, layoutParameters);
			
		}
		else if(image2 == null){
			image2 = new ImageView(this);
			image2.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image2, layoutParameters);
		}
		else if(image3 == null){
			image3 = new ImageView(this);
			image3.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image3, layoutParameters);
		}
		else if(image4 == null){
			image4 = new ImageView(this);
			image4.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image4, layoutParameters);
		}
		else if(image5 == null){
			image5 = new ImageView(this);
			image5.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image5, layoutParameters);
		}
		else if(image6 == null){
			image6 = new ImageView(this);
			image6.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image6, layoutParameters);
		}
		else{
			//Add code specifying that no more images can be added
		}

The removeOneImage(View view) method for the onClick() event declared in the xml:

Code:
                boolean removeComplete = false;
		//Remove images starting from the last one added
		//until reaching the first;
		if(image6 != null && !removeComplete){
			imagesLinearLayout.removeView(image6);
			
			//Make image 6 null to prevent memory leaks
			//and to allow future use of this variable
			image6 = null;
			removeComplete = true;  //We are done.
		}
		
		if(image5 != null && !removeComplete){
			imagesLinearLayout.removeView(image5);
			image5 = null;
			removeComplete = true;
		}
		if(image4 != null && !removeComplete){
			imagesLinearLayout.removeView(image4);
			image4 = null;
			removeComplete = true;
		}
		if(image3 != null && !removeComplete){
			imagesLinearLayout.removeView(image3);
			image3 = null;
			removeComplete = true;
		}
		if(image2 != null && !removeComplete){
			imagesLinearLayout.removeView(image2);
			image2 = null;
			removeComplete = true;
		}
		if(image1 != null && !removeComplete){
			imagesLinearLayout.removeView(image1);
			image1 = null;
			removeComplete = true;
		}


Wrapping up everything together, the whole code assuming the layout is called activity_main.xml and the code of that layout is called MainActivity.java:

activity_main.xml
Code:
    <LinearLayout xmlns:android="[PLAIN]http://schemas.android.com/apk/res/android"[/PLAIN] 
    xmlns:tools="[PLAIN]http://schemas.android.com/tools"[/PLAIN] 
    android:id="@+id/MainLinearLayout"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context=".MainActivity" >

    <LinearLayout
        android:id="@+id/ImagesLinearLayout"
        android:layout_width="fill_parent"
        android:layout_height="0dip"
        android:layout_weight="0.50"
        android:orientation="vertical" >

    </LinearLayout>

    <LinearLayout
        android:id="@+id/ControlsLinearLayout"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical" >

        <Button
            android:id="@+id/addImageButton"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            
            android:onClick="addNewImage"
            android:text="Add New Image" />

        <Button
            android:id="@+id/removeImageButton"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="removeOneImage"
            android:text="Remove 1 Image" />
    </LinearLayout>

</LinearLayout>

MainActivity.java:

Code:
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.FrameLayout.LayoutParams;
import android.widget.ImageView;
import android.widget.LinearLayout;

public class MainActivity extends Activity {

	private ImageView image1;
	private ImageView image2;
	private ImageView image3;
	private ImageView image4;
	private ImageView image5;
	private ImageView image6;
	private LinearLayout imagesLinearLayout;
	private LinearLayout.LayoutParams layoutParameters;

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);

		//Initialize our box that will contain the images
		imagesLinearLayout = (LinearLayout) findViewById(R.id.ImagesLinearLayout);
		
		//Initialize the information that will divide our images equally 
		//in our linear layout (regardless of whether it is vertical or horizontal)
		layoutParameters = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT, (float) 1);
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		// Inflate the menu; this adds items to the action bar if it is present.
		getMenuInflater().inflate(R.menu.main, menu);
		return true;
	}

	//Method to add a new image
	public void addNewImage(View view){
		if(image1 == null){
			//Initialize image 1
			image1 = new ImageView(this);
			
			//Set image 1 source
			image1.setImageResource(R.drawable.ic_launcher);
			
			//Adds image 1 to view with our layout parameters so the image
			//looks equally divided in space
			imagesLinearLayout.addView(image1, layoutParameters);
			
		}
		else if(image2 == null){
			image2 = new ImageView(this);
			image2.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image2, layoutParameters);
		}
		else if(image3 == null){
			image3 = new ImageView(this);
			image3.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image3, layoutParameters);
		}
		else if(image4 == null){
			image4 = new ImageView(this);
			image4.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image4, layoutParameters);
		}
		else if(image5 == null){
			image5 = new ImageView(this);
			image5.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image5, layoutParameters);
		}
		else if(image6 == null){
			image6 = new ImageView(this);
			image6.setImageResource(R.drawable.ic_launcher);
			imagesLinearLayout.addView(image6, layoutParameters);
		}
		else{
			//Add code specifying that no more images can be added
		}
	}

	//Method to remove one image
	public void removeOneImage(View view){
		boolean removeComplete = false;
		//Remove images starting from the last one added
		//until reaching the first;
		if(image6 != null && !removeComplete){
			imagesLinearLayout.removeView(image6);
			
			//Make image 6 null to prevent memory leaks
			//and to allow future use of this variable
			image6 = null;
			removeComplete = true;  //We are done.
		}
		
		if(image5 != null && !removeComplete){
			imagesLinearLayout.removeView(image5);
			image5 = null;
			removeComplete = true;
		}
		if(image4 != null && !removeComplete){
			imagesLinearLayout.removeView(image4);
			image4 = null;
			removeComplete = true;
		}
		if(image3 != null && !removeComplete){
			imagesLinearLayout.removeView(image3);
			image3 = null;
			removeComplete = true;
		}
		if(image2 != null && !removeComplete){
			imagesLinearLayout.removeView(image2);
			image2 = null;
			removeComplete = true;
		}
		if(image1 != null && !removeComplete){
			imagesLinearLayout.removeView(image1);
			image1 = null;
			removeComplete = true;
		}

	}
}

That's it.
 
Last edited by a moderator:

FAQ: Android Linear Layout: Insert Up to 6 Images Easily

1. What is Android Linear Layout?

Android Linear Layout is a type of layout manager in the Android operating system that arranges its child views in a single column or row, depending on the orientation specified.

2. How can I insert images into an Android Linear Layout?

To insert images into an Android Linear Layout, you can use the ImageView class and specify the image resource or URL in the src attribute. You can also use the android:src attribute in the layout XML file.

3. Can I insert more than 6 images into an Android Linear Layout?

Yes, you can insert more than 6 images into an Android Linear Layout by using multiple layouts or a ScrollView to accommodate more images. However, it is recommended to limit the number of images for better user experience and performance.

4. How do I specify the orientation of an Android Linear Layout?

You can specify the orientation of an Android Linear Layout by using the android:orientation attribute in the layout XML file. The two possible values for this attribute are "horizontal" and "vertical".

5. Are there any other layout managers in Android that can be used for inserting images?

Yes, there are other layout managers in Android that can be used for inserting images, such as RelativeLayout, GridLayout, and ConstraintLayout. Each layout manager offers different capabilities and is suitable for different use cases.

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