- #1
sina12345
- 4
- 0
I've recently been assigned a project by one of my professors to animate a solar system style disc using real data computed from a simulation of his, and I'm wondering what the best angle of approach for this project would be.
I have some experience in Cinema4D animating things, and I'm fairly certain there are ways to import positions from, say, a text file and have the program animate the frames in between, but I've been out of the animating game for quite some time and I'm wondering if anyone could point me in the right direction for a project like this.
I feel like there MAY be some options even in animating in After effects using a particle plug-in like particular to animate the different elements, but since I'm assuming his data set will have hundreds or thousands of bodies I'm not sure if it could handle such a thing.
I understand this post seems kind of unconventional in this forum, but I wasn't sure where else to post.
Thanks in advance,
Sina
I have some experience in Cinema4D animating things, and I'm fairly certain there are ways to import positions from, say, a text file and have the program animate the frames in between, but I've been out of the animating game for quite some time and I'm wondering if anyone could point me in the right direction for a project like this.
I feel like there MAY be some options even in animating in After effects using a particle plug-in like particular to animate the different elements, but since I'm assuming his data set will have hundreds or thousands of bodies I'm not sure if it could handle such a thing.
I understand this post seems kind of unconventional in this forum, but I wasn't sure where else to post.
Thanks in advance,
Sina