- #1
BiGyElLoWhAt
Gold Member
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Say I have a plane, and it intersects with a [edited]cylinder*. What kind of method should I use to go about solving this?
I've tried setting up a ##\int \int dA## situation, but wasn't sure that was applicable because it's in 3-space (also my plane is in terms of x y and z).
I know it's an ellipse, I can solve for the points of intersection, any nudges that anyone cares to share? I'm drawing a blank (other than trying to solve for the axis lengths and looking the area of an ellipse) but that would be cheating ;-]
(I'm not looking for a how to, just an idea to get me thinking so I can figure it out without looking up how to do it)
I've tried setting up a ##\int \int dA## situation, but wasn't sure that was applicable because it's in 3-space (also my plane is in terms of x y and z).
I know it's an ellipse, I can solve for the points of intersection, any nudges that anyone cares to share? I'm drawing a blank (other than trying to solve for the axis lengths and looking the area of an ellipse) but that would be cheating ;-]
(I'm not looking for a how to, just an idea to get me thinking so I can figure it out without looking up how to do it)
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