- #36
Saw
Gold Member
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- 18
Nugatory said:We choose whatever coordinates are convenient for the problem at hand. Everyone’s favorite example is the choice between using polar ##(r,\theta)## coordinates and Cartesian ##(x,y)## coordinates when working with the two-dimensional Euclidean surface of a sheet paper. (It would be a good exercise to derive the components of the metric tensor in polar coordinates).
But clearly this choice has nothing to do with the actual distances between points on the sheet of paper or how we measure them - we use a ruler. So to the extent that your first question is well-defined the answer is “No”.
You may have noticed that in polar coordinates ##\hat{r}## and ##\hat{\theta}## are still orthogonal. It is unfortunate that our two most familiar coordinate systems do have orthogonal axes, because we are tempted into the mistaken assumption that orthogonality is a natural property of all coordinate axes. For a counterexample, we need something less familiar: for example, if we’re considering the experience of an observer free-falling into a black hole, the most coordinate system will put the radial zero point at the infaller’s position; in these coordinates the ##r## and ##t## axes are not orthogonal.
Although you answered "no", I am interpreting your answer as "yes". When I equated choosing another system of coordinates with another method for measuring space and time, I did not refer to how we measure the distances between points on the sheet of paper, but to how we obtain (operationally) the data with which we feed the values that we later reflect on the sheet of paper, i.e. which measurements instruments we choose and how we display them.
Even if the decision to analyze a problem from the perspective of another frame is one that we make (as you say, out of convenience, because that makes the answer easier to see) at the desk, actually what you then do is simulate what an observer would obtain after an operational change, which may be more or less dramatic depending on whether the choice involves changing the orientation of the sticks (but keeping them orthogonal) or grabbing sticks that are not orthogonal or grabbing a different instrument like a theodolite or whatever...
The example that you mention illustrates this: taking the infaller's position is an operational change, I would say a most dramatic one.
Now that the question is better defined, would you be able to mention an example of a shift to a non-orthogonal basis (in the context of SR) and how this relates to a change in the nature or the rules of use of the clocks and rulers?
BTW, please let me remind (myself) of the reason for this excursus on orthogonality, for the purpose of retaking "the thread of the thread" in due time: the question was precisely that, in my opinion, it is our progressive understanding of how space and time are built and how they relate to each other at operational level what prompts us to use same units for both dimensions and thus make c dimensionless; in this context, assuming that our operational practice makes them actually orthogonal (even if it could be otherwise), I thought it appropriate to elaborate on the meaning of this orthogonality, because it is something analogous to what happens in ordinary space, where we also normally display X and Y perpendicularly (even if we could do otherwise).
It would also help to know an example or somehow an elaboration on the phenomenon mentioned by PeterDonis: a timelike vector that is parallel to the T axis and is not orthogonal to a spacelike vector that is parallel to the X axis. This would enable me to better understand how orthogonality differs in M-spacetime from orthogonality in Euclidean space, although, in my opinion, it would not ruin the analogy for the particular purpose for which it was conceived.