Artifificial zero gravity environment

In summary: When you dive with the engines off, the passengers would eventually do exactly as you say, fall faster than the airplane and hit the cockpit. This is because case (a) always has a smaller acceleration. (due to minus sign).
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When people go in those planes that go real high and then nose dive down toward Earth in order to create an artificial zero gravity environment for the passengers, how exactly does that work?

This is of course due to the gravitational constant of acceleration, and everything falls toward Earth while accelerating at the same rate. But the plane eventually would reach terminal velocity when its drag force is equavalent to g, and therefore putting it in dynamic equilibrium. When that happens shouldn't the passengers continue to accelerate since there is no drag force on them?

Sure, the system they are in is moving at a constant velocity once it reaches terminal velocity, but the passengers are still in Earth's gravitational field, and their bodies would have no idea that the system they are in is moving at a constant velocity until they hit a wall or touched the plane in some way (I am assuming they are just floating inside the plane while the artificial zero gravity envrionment is achieved).
 
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  • #2
The jet has engines so it can "fall" faster than terminal velocity.

Of course, you are right, ride doesn't last very long. Very soon the jet reaches its maximum safe velocity and must discontinue the dive.
 
  • #3
For the airplane:
[tex] mg - kv = ma[/tex] -(a)

For the person inside the airplane:

[tex] mg=ma[/tex] -(b)

From (a):

[tex] a = g - \frac {kV}{m} [/tex]

From (b):

[tex] a=g[/tex]

So put into a dive with the engines off, the people would eventually do exactly as you say, fall faster than the airplane and hit the cockpit. This is because case (a) always has a smaller acceleration. (due to minus sign).

Unless, I have made an error.

When people go in those planes that go real high and then nose dive down toward Earth in order to create an artificial zero gravity environment for the passengers, how exactly does that work?

The airplane does not exactly 'dive,' it does 40 sinusoids in one direction, turns around, and repeats over and over again. So at one point you feel very heavy, the next very light. So terminal velocity does not come into play here, it's not representational of how the airplane actually flys; because, as I have said, there is no striaght 'dive' and the engines are not turned off.

But the plane eventually would reach terminal velocity when its drag force is equavalent to g, and therefore putting it in dynamic equilibrium.

One correction, when that happens it is not dynamic equilibrium, it is static. (constant terminal velocity.)
 
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cyrusabdollahi said:
One correction, when that happens it is not dynamic equilibrium, it is static. (constant terminal velocity.)

Thats not static equilibrium. Static equilibrium would be like a ball in the bottom of a bowl. I think this example is static BECAUSE there is no velocity. I think dymamic equilibrium implies a constant velocity.0

You obviously know more about this than I do, so please let me know if I am incorrect.
And I am just wondering, but if you don't think terminal velocity is dynamic equilibrium, then what the heck do you think it is?
 
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A ball at the bottom of the bowl is stable equilibrium.
 
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Then what is dynamic equilibrium?
 
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I have heard that used in chemistry, not dynamics. Something about forward and backwards reaction rates.

Static equilibrium is when the sum of forces are zero, i.e. constant velocity, i.e. constant terminal velocity.

-dynamic http://en.wikipedia.org/wiki/Dynamic_equilibrium
 
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cyrusabdollahi said:
Static equilibrium is when the sum of forces are zero...
I'd call that mechanical equilibrium. (It's only static if it's not moving.)
 
  • #9
Doc Al said:
I'd call that mechanical equilibrium. (It's only static if it's not moving.)

Thats what I thought.
 
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Doc Al said:
I'd call that mechanical equilibrium. (It's only static if it's not moving.)

Yes, you are correct as always Doc :smile:. Mechanical is the best term, but not dynamic equilibrium.

When we take a course in 'statics', we work with objects that constant motion or are at rest. So the term is used rather loosely I suppose. It should be called statics and mechanical equilibrium or something of that nature...

wiki said:
Statics is the branch of physics concerned with the analysis of loads (force, moment, torque) on a physical systems in static equilibrium, that is, in a state where the relative positions of subsystems do not vary over time, or where components and structures are at rest under the action of external forces of equilibrium. When in static equilibrium, the system is either at rest, or moving at constant velocity through its center of mass.

Seems like wiki is not clear on this issue either...:smile:

So, either we can both be right, wrong, or agree to disagree. :-p

But all in all, I think you are right in calling it mechanical equilibrium. :wink:
 
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It just seems funny to me to call something moving--and possibly spinning--as static. :rolleyes: (But I've never seen the term "dynamic equilibrium" applied to mechanics, except for statistical mechanics.) And you are correct, the term "statics" is used with wild abandon. But I think everyone agrees that when the sum of the forces (and torques) equal zero we have mechanical equilibrium (linear and rotational).

The problem with wiki is that you can find a quote to back anything
wiki entry on "mechanical equilibrium" said:
The special case of mechanical equilibrium of a stationary object is static equilibrium. A paperweight on a desk would be in static equilibrium. A child sliding down a slide at constant speed would be in mechanical equilibrium, but not in static equilibrium.
:wink:
 

FAQ: Artifificial zero gravity environment

What is an artificial zero gravity environment?

An artificial zero gravity environment refers to a simulated space where the gravitational force is reduced to nearly zero. This is achieved by creating a state of free fall, which allows objects and individuals to float and experience weightlessness.

How is artificial zero gravity created?

Artificial zero gravity can be created in several ways. One method is by using parabolic flight, where an aircraft follows a specific trajectory to create a state of free fall. Another method is by using specialized equipment such as drop towers or centrifuges to simulate the effects of zero gravity.

What are the benefits of studying in an artificial zero gravity environment?

Studying in an artificial zero gravity environment allows scientists to conduct experiments and research that cannot be done on Earth. This includes studying the effects of microgravity on biological systems, developing new technologies, and understanding the behavior of fluids and materials in a weightless environment.

What are the challenges of living in an artificial zero gravity environment?

Living in an artificial zero gravity environment presents several challenges, including the physiological effects of weightlessness on the human body. This includes muscle and bone loss, changes in the cardiovascular system, and decreased immune function. Other challenges include adapting to a new environment, managing resources, and dealing with potential equipment failures.

How is artificial zero gravity environment used in space exploration?

Artificial zero gravity environments play a crucial role in space exploration by providing a way to train and prepare astronauts for the conditions they will encounter in space. It also allows for testing of equipment and technologies that are designed for use in space. Additionally, studying the effects of zero gravity on the human body helps scientists understand how to protect and support astronauts during long-term missions.

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