- #1
DeadlyShadow
- 6
- 0
Hi guys
I've been googling for awhile but sadly i can't find the answer i need (idk maybe because my googling skills suck :D)
I am Software developer and I'm trying to build 3D artillary simulator
I need some help on this one if u don't mind (I hope this is the right forum to post this)
here is the problem:
I have a moving target (3D world) i know its speed and its current position
there is an Artillary which i also know its speed and position . it fires projectiles to the air( iknow each projectile's mass and initial speed ).
i need to know at which position and at which angle i need to aim to hit the moving target
theoretically i can reduce this problem into a 2D world which will make it easier
but since i need to take "Gravity" "Drag' and "wind" forces into account this will get alittle bit messier
i really appreciate any help
thanks in advance :D
I've been googling for awhile but sadly i can't find the answer i need (idk maybe because my googling skills suck :D)
I am Software developer and I'm trying to build 3D artillary simulator
I need some help on this one if u don't mind (I hope this is the right forum to post this)
here is the problem:
I have a moving target (3D world) i know its speed and its current position
there is an Artillary which i also know its speed and position . it fires projectiles to the air( iknow each projectile's mass and initial speed ).
i need to know at which position and at which angle i need to aim to hit the moving target
theoretically i can reduce this problem into a 2D world which will make it easier
but since i need to take "Gravity" "Drag' and "wind" forces into account this will get alittle bit messier
i really appreciate any help
thanks in advance :D