Ball launched from a height of 5 meters --- Projectile motion

In summary, a ball launched from a height of 5 meters follows a projectile motion trajectory influenced by gravity. The initial height affects the time it takes to reach the ground, as well as the horizontal and vertical components of its motion. The ball's path can be analyzed using equations of motion, demonstrating the principles of parabolic trajectory and the effect of gravitational acceleration on its descent.
  • #1
Thermofox
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Homework Statement
A rubber ball, initially at a height ##h = 5 m## from the ground, is thrown horizontally with a velocity equal to ##v_0 = 10 m/s##, as shown in the figure.
1) Being ##O## the origin of the frame of reference determine the distance ##l_0##, namely where the ball first touches the ground.
2) Assuming that the impact with the ground is not perfectly elastic, but that both components of the ball's velocity are reduced by 20% in the impact, calculate the maximum height ##h_1## reached by the ball after the first bounce.
3) Under the assumptions of the previous question, calculate the distance ##l_1##.
Relevant Equations
##x(t)= x_0 + vt##
##y(t)= y_0 + v_{0,y} + \frac 1 2 a_y t^2##
##\Delta E_m = 0##
I conceptually know how to solve this problem, what I struggle with is the direction of the acceleration.
For example to solve the first question I need to find the horizontal displacement when the ball hits the ground.
Therefore ##l_0= x(t_1)= x_0 + v_0 t_1##, where ##t_1## is the moment the ball hits the ground. Thus to determine ##l_0## I first need to determine ##t_1##. That it's not a problem since I can use ##y(t)= y_0 + v_{0,y} + \frac 1 2 a_y t^2##.
In particular ##y(t_1)=0 \Rightarrow 0 = h + 0\space t_1 +\frac 1 2 a_y t_1^2##. The only acceleration that the ball experiences is ##g##, but ##g## is directed downwards ##\Rightarrow a_y= -g##. Which means that ##-h= -\frac 1 2 gt_1^2##. From this I can derive that:$$t_1= \sqrt{\frac{2h} {g}}$$

If I chose as the positive direction of ##a_y## the downward one, then I would have that ##a_y=g## and then ##t_1= \sqrt{\frac{-2h} {g}}## which doesn't make sense, so where is the error?
Rubber ball problem.png
 
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  • #2
Thermofox said:
...since I can use ##y(t)= y_0 + v_{0,y} + \frac 1 2 a_y t^2##.
You have a mistake in the above equation. But it doesn't affect your subsequent working.

Thermofox said:
If I chose as the positive direction of ##a_y## the downward one, then I would have that ##a_y=g## and then ##t_1= \sqrt{\frac{-2h} {g}}## which doesn't make sense, so where is the error?
With the 'downwards is positive' convention and the origin a ##O##, what would be the value of ##h## in your above equation?
 
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  • #3
Thermofox said:
The only acceleration that the ball experiences is ##g##, but ##g## is directed downwards ##\Rightarrow a_y= -g##. Which means that ##-h= -\frac 1 2 gt_1^2##.
No, it does not mean that. You have the general kinematic equation
##y(t)= y_0 + v_{0,y}t + \frac 1 2 a_y t^2##
If you substitute ##a_y=-g##, and for ##v_{0,y}=0##, you get ##~y(t)= y_0 - \frac 1 2 g t^2.## This equation says that as time increases, the initial height ##y_0## decreases until it becomes zero.
 
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  • #4
Steve4Physics said:
You have a mistake in the above equation. But it doesn't affect your subsequent working.
oops! A ##t## jumped away. It should be ##y(t)= y_0 + v_{0,y} t + \frac 1 2 a_y t^2##
Steve4Physics said:
With the 'downwards is positive' convention and the origin a ##O## , what would ##h## be the value of in your above equation?
##h## would then be negative, I didn't consider that the positive direction is determined by the y-axis.

To do the second point I need to find ##h_1##. For this I need to use ##h_1=y(t_1)= y_0+v_{y,after impact} - \frac 1 2 gt^2##. Here the acceleration goes up, so it should be ##... + \frac 1 2 gt^2## right?
 
  • #5
kuruman said:
No, it does not mean that. You have the general kinematic equation
##y(t)= y_0 + v_{0,y}t + \frac 1 2 a_y t^2##
If you substitute ##a_y=-g##, and for ##v_{0,y}=0##, you get ##~y(t)= y_0 - \frac 1 2 g t^2.## This equation says that as time increases, the initial height ##y_0## decreases until it becomes zero.
I wrote ##-h= -\frac 1 2 gt_1^2## because ##y(t)=0## and ##y_0=h##
 
  • #6
Thermofox said:
Here the acceleration goes up, so it should be ##... + \frac 1 2 gt^2## right?
Wrong. Is an object moving up not attracted by the Earth? Is the acceleration not in the same direction as the net force? You are confusing velocity with acceleration.
 
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  • #7
kuruman said:
You are confusing velocity with acceleration.
You just made me realize that, thanks.
 
  • #8
Thermofox said:
I wrote ##-h= -\frac 1 2 gt_1^2## because ##y(t)=0## and ##y_0=h##
When you write ##y(t)## you mean "the height above ground at any time ##t.## The ball makes contact with the ground at time ##t_c=\sqrt{\dfrac{2h}{g}}##. The height above ground is zero at the specific time ##t_c##, so you write ##y(t_c)=0.##
 
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  • #9
kuruman said:
When you write ##y(t)## you mean "the height above ground at any time ##t.## The ball makes contact with the ground at time ##t_c=\sqrt{\dfrac{2h}{g}}##. The height above ground is zero at the specific time ##t_c##, so you write ##y(t_c)=0.##
Yes, I just had taken it for granted. I should've written ##y(t_1)##, because I had defined ##t_1## as how you defined ##t_c##
 
  • #10
Note that this problem can be solved more efficiently by using energy considerations instead of messing with the kinematic equations.
  • If the ball starts with zero vertical velocity at height ##h## above ground, what is its vertical velocity ##v_y## just before it hits the ground.
  • Given that its vertical velocity is ##0.8v_y## when it leaves the ground after the collision, how high does it rise?
 
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  • #11
kuruman said:
If the ball starts with zero vertical velocity at height ##h## above ground, what is its vertical velocity ##v_y## just before it hits the ground.
##E_i=E_f \Rightarrow mgh= \frac 1 2 mv_{y,\text{right before collision}}^2##. Therefore ## v_{y,bc}= \sqrt{2gh}##.
kuruman said:
Given that its vertical velocity is ##0.8v_y## when it leaves the ground after the collision, how high does it rise?
##E_{\text{right after collision}} = E_f \Rightarrow \frac 1 2 m(0.8v_y)^2 = mgh_1## ##\Rightarrow h_1= \frac {\frac 1 2 (0.8v_y)^2} g##

I never considered that you can do an energetic analysis per component of velocity. In fact to solve the second point I first found ##v_{bc}## by doing ##mgh+\frac 1 2 mv_0^2= \frac 1 2 mv_{bc}^2##, then I found ##v_{x,ac} = 0.8v_x ##and I can find it because ##v_x## is constant and finally I found ##v_{y,ac}= \sqrt{0.8v_{bc}^2 - 0.8v_{x}^2}##. Successively I found how much time it takes to reach ##h_1## and only then I was able to find ##h_1##.

It is definitely a faster approach. Unfortunately I think that I still have to use kinematics to solve point 3.
I solved it by first finding how much time, ##t_3##, it takes for the ball to reach ##h_1##. Thus ##l_1= l_0 + v_{x,ac} (t_{flight})##, where ##t_{flight}= 2t_3##. Also finding ##t_3## once you already know ##h_1## It's also faster.
 
  • #12
Even quicker
##mgh=\frac{1}{2}mv_{y,bc}^2\implies v_{y,bc}^2=2gh.##
##mgh_1=\frac{1}{2}mv_{y,ac}^2=\frac{1}{2}m(0.8v_{y,bc})^2=\frac{1}{2}m\times0.64\times2gh=0.64mgh\implies h_1=0.64h.##

For part 3 you already know that ##t_1=\sqrt{\dfrac{2h}{g}}.## The second bounce has a time of flight
##t_2=2\times\sqrt{\dfrac{2h_1}{g}}## which is twice the time it takes to fall from rest from height ##h_1##. Knowing the horizontal velocities for the first half-bounce and for the second full bounce, you can easily find the total horizontal distance.
 
  • #13
kuruman said:
Even quicker
##mgh=\frac{1}{2}mv_{y,bc}^2\implies v_{y,bc}^2=2gh.##
##mgh_1=\frac{1}{2}mv_{y,ac}^2=\frac{1}{2}m(0.8v_{y,bc})^2=\frac{1}{2}m\times0.64\times2gh=0.64mgh\implies h_1=0.64h.##

For part 3 you already know that ##t_1=\sqrt{\dfrac{2h}{g}}.## The second bounce has a time of flight
##t_2=2\times\sqrt{\dfrac{2h_1}{g}}## which is twice the time it takes to fall from rest from height ##h_1##. Knowing the horizontal velocities for the first half-bounce and for the second full bounce, you can easily find the total horizontal distance.
Wonderful, thanks again!
 
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FAQ: Ball launched from a height of 5 meters --- Projectile motion

1. What is projectile motion?

Projectile motion refers to the motion of an object that is launched into the air and is subject to the force of gravity. It follows a curved trajectory, typically a parabola, due to the influence of gravitational acceleration acting on the object while it moves horizontally and vertically.

2. How does launching a ball from a height of 5 meters affect its trajectory?

Launching a ball from a height of 5 meters means that the initial vertical position of the ball is elevated compared to launching it from ground level. This increases the time the ball spends in the air and can affect the distance it travels horizontally, as well as the maximum height it reaches during its flight.

3. What equations are used to calculate the motion of the ball?

The primary equations used to analyze projectile motion include the equations of motion for vertical and horizontal components. The vertical motion can be described using: 1. \( y = h + v_{y0}t - \frac{1}{2}gt^2 \) 2. \( v_{y} = v_{y0} - gt \), where \( h \) is the initial height, \( v_{y0} \) is the initial vertical velocity, \( g \) is the acceleration due to gravity, and \( t \) is time. The horizontal motion can be described using: 1. \( x = v_{x0}t \), where \( v_{x0} \) is the initial horizontal velocity.

4. What factors influence the range of the projectile?

The range of a projectile is influenced by several factors, including the initial launch height, the angle of launch, the initial velocity, and air resistance. A higher launch angle typically increases the maximum height but can decrease the range, while a lower angle can increase horizontal distance but may result in a lower peak height.

5. How can we calculate the time of flight for a ball launched from 5 meters?

The time of flight can be calculated by determining when the ball reaches the ground level (y = 0). Using the vertical motion equation, you can set \( y = 0 \) and solve for \( t \) in the equation \( 0 = 5 + v_{y0}t - \frac{1}{2}gt^2 \). This may require rearranging the equation into a standard quadratic form and applying the quadratic formula to find the time of flight.

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