Ball rolling and slipping with backspin

In summary, the conversation discusses the conditions for a solid ball with initial velocity and angular momentum to roll and then stop completely due to friction. Two methods are used to find the required initial velocity, with both methods resulting in the equation v_0=Iw_0/(mR). The first method considers the point at which the ball stops slipping and starts rolling without slipping, while the second method uses conservation of angular momentum.
  • #1
ClassicalMechanist
21
1

Homework Statement



A solid ball of mass M and radius R and moment of inertia I is placed onto a table with an initial velocity v_0 to the right and angular momentum w_0 anticlockwise (i.e the ball has backspin). Due to friction, the angular velocity and linear velocity changes as the ball both rolls and slips along the table.

Find the velocity v_0 (in terms of the other variables) such that the ball will roll some distance and then stops completely.

Homework Equations


I. v=v_0+at, where a=-f/m
II. w=w_0+(alpha)*t, where alpha=torque/I=-fR/I

The Attempt at a Solution



Due to friction, the velocity and angular velocity (in the anticlockwise direction) should both decrease. The velocity is zero when t=mv_0/f. The angular velocity is zero when t=Iw_0/(fR).

My confusion is the necessary condition for the ball to stop completely (meaning no linear motion, and no rotation). Naively, at some point in time, t, both the velocity and angular velocity are zero, so we should equate the two expressions above and solve for v_0=Iw_0/(mR).

However I have an uneasy feeling about this, because I seem to get the same answer by assuming that the ball will stop when the no-slip condition is satisfied, i.e v=Rw. Using this equation we get v_0+at=R(w_0+(alpha)*t). Solving for t, we find t=(v_0-Rw_0)/(alpha*R-a)=(v_0-Rw_0)/(-f(R^2)/I+f/m). The velocity is zero when t=mv_0/f, so equating these two expressions, we have:

(v_0-Rw_0)/(-f(R^2)/I+f/m)=mv_0/f

(v_0-Rw_0)/(1/m-(R^2)/I)=mv_0

I(v_0-Rw_0)/(I-(R^2)m)=v_0

I(v_0-Rw_0)=v_0(I-(R^2)m)

Iv_0-IRw_0=v_0I-v_0(R^2)m

IRw_0=v_0(R^2)m

v_0=Iw_0/(mR)

So I get the same answer by both methods, which might seem encouraging, but I'm not sure about my reasoning for the conditions under which the ball stops completely.
 
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  • #2
I might be wrong here
But if you're taking alpha as positive when you equate final velocity to zero won't you get your time to be negative so then if you substitute that into this
## “ t=(v_0-Rw_0)/(alpha*R-a)=(v_0-Rw_0)/(-f(R^2)/I+f/m). ”##
Then you wouldn't get the answer you got by the first method would you?
 
  • #3
alpha is not positive, because alpha=-fR/I.
 
  • #4
In the equation
## V= V_0 + at ##
If you equate V to zero then what value of ##t## do you get?
 
  • #5
You get t=-v_0/a. But a is negative as well, because a=-f/m. I don't see a problem with signs...
 
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Likes Suraj M
  • #6
I really don't think you can use the second method, I'm trying to understand how we still get the same answer. I'm not sure of this but isn't V representing the linear velocity of a particle on the surface of the ball( not considering linear velocity of the body)If there is no slipping then that would be equal to the velocity of the body. But here it wouldn't be right?
 
  • #7
If there is no slipping then isn't ## a= \alpha R?##
 
  • #8
ClassicalMechanist said:
So I get the same answer by both methods, which might seem encouraging, but I'm not sure about my reasoning for the conditions under which the ball stops completely.

I didn't check all your algebra, but your reasoning in both cases is sound. The second method seems a more roundabout way, but effectively you're saying:

At some point the ball stops slipping and starts rolling without slipping. If the velocity at this point is 0, then the ball can't be spinning, so that is an equivalent way to find the required value for ##v_0##.

The first method is better surely?
 
  • #9
Both methods seem fine to me. But the easiest way is to consider angular momentum about a fixed point on the ground along the line of travel. Friction has no moment about such a point, so the angular momentum is conserved. The result follows immediately.
 

FAQ: Ball rolling and slipping with backspin

What is backspin?

Backspin is a type of spin that causes an object, such as a ball, to rotate backwards while it is moving forward.

How does backspin affect the rolling and slipping motion of a ball?

Backspin creates an upward force on the bottom of a ball, reducing the amount of friction between the ball and the surface it is rolling on. This reduces the ball's tendency to slip and allows it to roll smoothly.

How does the amount of backspin affect the distance a ball travels?

The greater the amount of backspin on a ball, the longer it will travel. This is because backspin creates lift, keeping the ball in the air for a longer period of time, resulting in a longer distance traveled.

Can backspin be used to control the direction of a ball's movement?

Yes, backspin can be used to control the direction of a ball's movement. For example, a golf ball with backspin will have a tendency to move towards the backspin direction, while a tennis ball with backspin will tend to dip towards the ground.

What is the relationship between the height of a ball's bounce and the amount of backspin?

The higher the amount of backspin on a ball, the lower the height of its bounce will be. This is due to the lift created by backspin, which reduces the ball's bounce. Therefore, less backspin will result in a higher bounce, while more backspin will result in a lower bounce.

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