- #1
billy_boy_999
- 131
- 0
is there a way to 'beat' a random card generator in blackjack with card counting?
a very simple card counting system works by counting high cards against low ones, if i have a count of +9 (high cards likely) with 3 decks left in the shoe i divide by # of decks left and get a +3 'true count'...
the reason this works is that the count will inevitably fall back to zero at the end of the shoe (the sum of all decks is zero, all cards will hypothetically be played)...
the question is this: with a random card generator it is like an infinite number of decks left in the shoe, so i would have to divide my running count by an infinite number, not good for maintaining a high count...but this is not the entire picture because it implies that the count will take an infinite amount of time to return to zero, this is simply not what happens, it takes a little longer but it still returns to zero from time to time...i want to figure out the average number of cards it takes a random card generator to return to a zero count, figuring out what i have to divide my running count against to get a true probability of high cards being played in the future...is there a way to do that?
a very simple card counting system works by counting high cards against low ones, if i have a count of +9 (high cards likely) with 3 decks left in the shoe i divide by # of decks left and get a +3 'true count'...
the reason this works is that the count will inevitably fall back to zero at the end of the shoe (the sum of all decks is zero, all cards will hypothetically be played)...
the question is this: with a random card generator it is like an infinite number of decks left in the shoe, so i would have to divide my running count by an infinite number, not good for maintaining a high count...but this is not the entire picture because it implies that the count will take an infinite amount of time to return to zero, this is simply not what happens, it takes a little longer but it still returns to zero from time to time...i want to figure out the average number of cards it takes a random card generator to return to a zero count, figuring out what i have to divide my running count against to get a true probability of high cards being played in the future...is there a way to do that?