Brain teaser involving very basic concepts?

In summary: M (X/T)^2.In summary, the minimum amount of energy required to deliver a package of mass M from a location x = 0 to a room at the end of the hall at x = D in a time T is (1/2) M (X/T)^2, accounting only for the energy used in moving the package. This is achieved by accelerating the package instantly to a final velocity of D/T, and then coasting until it reaches its destination.
  • #1
csprof2000
287
0
You need to deliver a package of mass M from your current location (x = 0) to a room at the end of the hall (x = D). You have an amount of time T in which to do it.

Neglecting resistive forces, what is the minimum amount of energy required to accomplish this task? NOTE: You expend energy to speed up, but you don't get it back when you slow down.

This may be very simple, but I want to see if you guys get the same thing as me.

Let us also make the following constraints explicit:

x(0) = 0, x(T) = X, v(0) = 0, v(T) = 0.

Account only for the energy used in moving the package, not yourself.
 
Last edited:
Physics news on Phys.org
  • #2
I could be wrong but wouldn't it just be the smallest amount of energy you can produce? Since you said we are ignoring resistive forces once you give the package the slightest push it will start moving, and eventually reach the destination. I suppose if you want it stopped when it reaches the destination you will need to give it an equal push in the opposite direction.
 
  • #3
But that wouldn't get it there in time T. My guess would be to use uniform acceleration all the way, but that's just my intuition; I haven't done the math. If I'm right, the total energy invested would be the final kinetic energy of the object: [tex] \frac {2MD^2}{T^2} [/tex]

Edit: oh wait, v(t)=0? Then [tex] \frac {4MD^2}{T^2} [/tex], half the energy is expended in the acceleration, and half in the deceleration.
 
Last edited:
  • #4
snoopies622 said:
But that wouldn't get it there in time T.

Woops, I don't know how I missed that.
 
  • #5
csprof2000 said:
You expend energy to speed up, but you don't get it back when you slow down.

Wait, does this mean that you expend energy to slow it down, or do you simply not get any back?
 
  • #6
Well, I was thinking of it as not needing to expend energy to slow down (perhaps you just "coast" to a stop?) but if you'd rather include that in the solution and add the speeding up energy and the slowing down energy, that's fine too.

It seems like it could go one of several ways... maybe the best idea is to get up to the average speed of X/T as quickly as possible (energy expenditure of 1/2 M(X/T)^2) and then coast and then stop right at the end (possibly expending an additional 1/2 M(X/T)^2...).

Maybe it's constant acceleration / constant deceleration... which would be like a unit-step acceleration. Perhaps a cubic or quintic? Perhaps a sinusoidal?

Hmmm...
 
  • #7
According to the bang-bang optimal control theorem, the solution will correspond to immediatly at t = 0 accelerating to a constant velocity v = D/T and decelerating instantaneously to v = 0 at x = D. Mathematically we can express the accelration as a delta function, and the velocity will be a step function.

http://en.wikipedia.org/wiki/Pontryagin's_minimum_principle

The point of the theorem is that optimal solutions correspond to minimizing or maximizing the control parameters, which in this case can be acceleration.
 
  • #8
Very interesting...

So the answer would be 1/2 M (X/T)^2 (or possibly M (X/T)^2 depending on whether energy is needed to stop the system at time t = T).

That's what I thought, and here's how I arrived at the answer:

If the package goes from 0 to X in time T, then its average velocity was (X/T). Then, by the mean value theorem, the instantaneous velocity must reach (X/T) at some 0 < t < T. But this already requires (1/2)(M)(X/T)^2 work, so this is the smallest possible energy.

Also, jumping at the start and stop points (via the delta function) does not require going above (X/T), so I figured this would be optimal. Cool.
 
  • #9
I agree.
 
  • #10
You imply that the only energy used is equal to the kinetic energy and no energy is recovered, so the simple solution would be to accelerate instantly to the final velocity which would be D/T. Then the total energy expended is (1/2) M (D/T)^2
 

FAQ: Brain teaser involving very basic concepts?

1) What is a brain teaser involving very basic concepts?

A brain teaser involving very basic concepts is a type of puzzle or problem that requires critical thinking and problem-solving skills. It usually involves simple concepts or ideas that can be easily understood, but the solution may not be obvious.

2) Why are brain teasers involving basic concepts important?

Brain teasers involving basic concepts are important because they help to exercise and improve cognitive skills such as memory, attention, and problem-solving. They also promote creative thinking and can be a fun way to challenge the brain.

3) Can brain teasers involving basic concepts be solved by anyone?

Yes, brain teasers involving basic concepts can be solved by anyone, regardless of age or education level. They do not require any specific knowledge or expertise, and everyone can benefit from practicing them.

4) How can brain teasers involving basic concepts be used in education?

Brain teasers involving basic concepts can be used in education as a way to engage students and improve their critical thinking skills. They can also be used as a warm-up activity or a fun way to review and reinforce concepts learned in class.

5) Are brain teasers involving basic concepts only for entertainment purposes?

No, brain teasers involving basic concepts can serve a variety of purposes, including entertainment, education, and cognitive development. They can also be used in team building activities and to improve problem-solving skills in different contexts.

Similar threads

Back
Top