- #1
Strato Incendus
- 184
- 23
Alright, time to get started on what I joined this forum for a few days ago: Checking the plausibility of the worldbuilding for my story about a generation ship. Specifically, one with falling birth rates - on its slide into totalitarianism as a result. ;)
The main character is a 24-year-old pharmacist, responsible for, among others, the contraceptives on board. So she is right at the centre of the conflict when the commander starts infringing on people's individual freedoms to guarantee the survival of the species as a whole.
Eventually, the crew faces a similarly grim choice as in "The 100", namely "Survival - at what cost?" Is the survival of the human species (not even so much of individual human beings, since some of them are sent on dangerous missions and thus "sacrificed" for the "greater good") worth sacrificing even the most personal freedoms? Or are those freedoms worth so much that the crew would choose to preserve them, even if it comes at the risk of going extinct?
So much for the premise. As I just said, I am mainly here to test the plausibility of the world building. Naturally, 90% of this is restricted to the generation ship itself. But some of it extends to what happens back in the Sol system, as well as on the planet that is the ship's target destination.
For quick overview, I start out with some stats:
Ship Name: SFV Exodus (Solar Federation Vessel)
Target destination: Teegarden b (12.5 light years from Earth, renamed "Demeter" within story)
Speed: 10% light speed
by constant acceleration, making for a 125-year-long journey (at least according to plan)
Launch: 1st January 2375 --> expected arrival: 2500
Shape: elongated and thin like a pencil, with five rings for artificial gravity rotating around a "central pipe"
Crew size: 500 - 1,000 people
Rings, from front to back:
- public ring
- lab ring
- habitat ring
- factory ring
- farming ring
The crew starts out with 500 people, i.e., 250 couples. Since there are a little less than 200 nations on Earth right now, and the project founders literally wanted to get "all of humanity on board" with this endeavour, they selected at least one couple from every nation on Earth (both for cultural and genetic reasons). And then, a few countries could send several couples to get to 500.
500 people is a number I have seen reported repeatedly to avoid inbreeding on generation ships. The lowest number I found that might still work is 98 people (=49 couples), but that seems beyond optimistic to me.
Assuming those 500 founding crew members all have two children each to keep the population stable (at least Generation Zero are all volunteers), once those children are born, the crew size quickly jumps to 1,000, and should stay roughly in that ball park.
When it comes to the length of the ship, this is dependent on the required distance between the rings - assuming I would want to work with those five rings, rather than a continuous cylinder. I find the rings an easier structure to work with in terms of having dedicated sections for different purposes, easy to understand for the reader. Also, the rings show more clearly "hey, I have though about artificial gravity via rotation" than one long continuous cylinder. The cylinder structure in turn would look "smoother" from the outside.
Either way, I need a within-story explanation for the choice of rings vs. cylinder. Currently, this is just about the mass that needs to be propelled:
The ring diameter seems to be pretty much a given: Everywhere I checked, I keep coming back to a minimum radius of 225 metres being required to simulate Earth-like gravity (without having the ring rotate so fast that it would cause nausea among the crew members). So that is a diameter of at least 450 metres. As far as I could tell, though, a slightly larger diameter would not necessarily be a problem.
So I just made it a little easier for myself here and rounded the inner diameter of the rings up to 500 metres.
If I were to use a cylinder structure, that would mean the inner diameter of the cylinder would be 500 metres, with an according amount of mass required for the hull. By reducing the cylinder to five separate rings, rotating around a much thinner central axis, I should consequently save a lot of mass - not just in terms of production costs, but also in terms of all the matter that needs to be accelerated to 10% light speed.
But depending on what distance I might need between the rings, a cylinder might still be more mass-efficient if the ship ends up shorter overall as a result.
The study by Marine et al. (2019) examining some possible measurements of a potential generation ship suggests a cylinder structure with a length of 320 metres. Meanwhile, if I put the same distance in between every two rings as the inner diameter of a ring (500 metres every time), factoring in that I still need a cockpit / bridge section at the front and some exhaust pipes, I could see the Exodus be as long as some Star Destroyers in Star Wars (up to 3 kilometres; SW has both shorter and much longer ones).
Before I go further into the details and write a wall of text (because I have a habit of doing so ^^), here are my two most crucial questions right now, for which I cannot seem to find an answer anywhere - despite how frequent depictions of spaceships with rotating rings have become in recent years, as more and more people became aware of this necessity:
1) On a ship with several rings, how far would these have to be apart from each other (if they all rotate around the same central axis)? Because that is going to determine the minimum length of the "pencil"-shaped ship.
2) How thick should the central axis be (called the "central pipe" in my setting) around which the rings are rotating?
The answers ro these two questions will inform how much space I have on the ship overall, and thereby influence most of the secondary decisions.
As far as my layman understanding of this form of artificial gravity goes, there should never be any gravity inside this central pipe.
Which is why, close to the climax of the story, I have some people battle in the central pipe, flying around freely while shooting their weapons.
This is only one of several instances where it is vital to determine how much space they have in that central section, both in terms of length and diameter. So that I know how much I can have the characters move around during the fight.
(Of course, damaging the ship hull with weapons from the inside would be a pretty terrible idea, which is why I came up with a gun that only affects organic matter while leaving inorganic matter unharmed. Thinking back, I probably got this from one of the episodes of the animated Spider-Man series from the 1990s: There they developed a laser which can be set up in such a way that it conversely leaves organic matter unharmed, while only damaging inorganic matter - like a metal wall. Or Dr. Octopus's tentacles.)Finally, the speed of the ship, and the travel duration, could still be varied a little. The main character's generation is number five, but her parents are Generation Three. (Much like baby boomers are the parents of millennials, but there's still Gen X in between.)
In part two, however, I need to find a way to get this colossal ship up to (=close to) light speed.
So that in part III of the trilogy, the characters who arrive at the planet are still those you came to care about in part I - not their distant offspring the reader has no emotional connection to. :)
More about the choice of target destinations next time - as well as about the reason why the Exodus left Earth in the first place... ;)
The main character is a 24-year-old pharmacist, responsible for, among others, the contraceptives on board. So she is right at the centre of the conflict when the commander starts infringing on people's individual freedoms to guarantee the survival of the species as a whole.
Eventually, the crew faces a similarly grim choice as in "The 100", namely "Survival - at what cost?" Is the survival of the human species (not even so much of individual human beings, since some of them are sent on dangerous missions and thus "sacrificed" for the "greater good") worth sacrificing even the most personal freedoms? Or are those freedoms worth so much that the crew would choose to preserve them, even if it comes at the risk of going extinct?
So much for the premise. As I just said, I am mainly here to test the plausibility of the world building. Naturally, 90% of this is restricted to the generation ship itself. But some of it extends to what happens back in the Sol system, as well as on the planet that is the ship's target destination.
For quick overview, I start out with some stats:
Ship Name: SFV Exodus (Solar Federation Vessel)
Target destination: Teegarden b (12.5 light years from Earth, renamed "Demeter" within story)
Speed: 10% light speed
by constant acceleration, making for a 125-year-long journey (at least according to plan)
Launch: 1st January 2375 --> expected arrival: 2500
Shape: elongated and thin like a pencil, with five rings for artificial gravity rotating around a "central pipe"
Crew size: 500 - 1,000 people
Rings, from front to back:
- public ring
- lab ring
- habitat ring
- factory ring
- farming ring
The crew starts out with 500 people, i.e., 250 couples. Since there are a little less than 200 nations on Earth right now, and the project founders literally wanted to get "all of humanity on board" with this endeavour, they selected at least one couple from every nation on Earth (both for cultural and genetic reasons). And then, a few countries could send several couples to get to 500.
500 people is a number I have seen reported repeatedly to avoid inbreeding on generation ships. The lowest number I found that might still work is 98 people (=49 couples), but that seems beyond optimistic to me.
Assuming those 500 founding crew members all have two children each to keep the population stable (at least Generation Zero are all volunteers), once those children are born, the crew size quickly jumps to 1,000, and should stay roughly in that ball park.
When it comes to the length of the ship, this is dependent on the required distance between the rings - assuming I would want to work with those five rings, rather than a continuous cylinder. I find the rings an easier structure to work with in terms of having dedicated sections for different purposes, easy to understand for the reader. Also, the rings show more clearly "hey, I have though about artificial gravity via rotation" than one long continuous cylinder. The cylinder structure in turn would look "smoother" from the outside.
Either way, I need a within-story explanation for the choice of rings vs. cylinder. Currently, this is just about the mass that needs to be propelled:
The ring diameter seems to be pretty much a given: Everywhere I checked, I keep coming back to a minimum radius of 225 metres being required to simulate Earth-like gravity (without having the ring rotate so fast that it would cause nausea among the crew members). So that is a diameter of at least 450 metres. As far as I could tell, though, a slightly larger diameter would not necessarily be a problem.
So I just made it a little easier for myself here and rounded the inner diameter of the rings up to 500 metres.
If I were to use a cylinder structure, that would mean the inner diameter of the cylinder would be 500 metres, with an according amount of mass required for the hull. By reducing the cylinder to five separate rings, rotating around a much thinner central axis, I should consequently save a lot of mass - not just in terms of production costs, but also in terms of all the matter that needs to be accelerated to 10% light speed.
But depending on what distance I might need between the rings, a cylinder might still be more mass-efficient if the ship ends up shorter overall as a result.
The study by Marine et al. (2019) examining some possible measurements of a potential generation ship suggests a cylinder structure with a length of 320 metres. Meanwhile, if I put the same distance in between every two rings as the inner diameter of a ring (500 metres every time), factoring in that I still need a cockpit / bridge section at the front and some exhaust pipes, I could see the Exodus be as long as some Star Destroyers in Star Wars (up to 3 kilometres; SW has both shorter and much longer ones).
Before I go further into the details and write a wall of text (because I have a habit of doing so ^^), here are my two most crucial questions right now, for which I cannot seem to find an answer anywhere - despite how frequent depictions of spaceships with rotating rings have become in recent years, as more and more people became aware of this necessity:
1) On a ship with several rings, how far would these have to be apart from each other (if they all rotate around the same central axis)? Because that is going to determine the minimum length of the "pencil"-shaped ship.
2) How thick should the central axis be (called the "central pipe" in my setting) around which the rings are rotating?
The answers ro these two questions will inform how much space I have on the ship overall, and thereby influence most of the secondary decisions.
As far as my layman understanding of this form of artificial gravity goes, there should never be any gravity inside this central pipe.
Which is why, close to the climax of the story, I have some people battle in the central pipe, flying around freely while shooting their weapons.
This is only one of several instances where it is vital to determine how much space they have in that central section, both in terms of length and diameter. So that I know how much I can have the characters move around during the fight.
(Of course, damaging the ship hull with weapons from the inside would be a pretty terrible idea, which is why I came up with a gun that only affects organic matter while leaving inorganic matter unharmed. Thinking back, I probably got this from one of the episodes of the animated Spider-Man series from the 1990s: There they developed a laser which can be set up in such a way that it conversely leaves organic matter unharmed, while only damaging inorganic matter - like a metal wall. Or Dr. Octopus's tentacles.)Finally, the speed of the ship, and the travel duration, could still be varied a little. The main character's generation is number five, but her parents are Generation Three. (Much like baby boomers are the parents of millennials, but there's still Gen X in between.)
In part two, however, I need to find a way to get this colossal ship up to (=close to) light speed.
So that in part III of the trilogy, the characters who arrive at the planet are still those you came to care about in part I - not their distant offspring the reader has no emotional connection to. :)
More about the choice of target destinations next time - as well as about the reason why the Exodus left Earth in the first place... ;)