- #1
G15
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Hey everyone,
I have a 3D ball that is hit with a force 'F' at a particular position on the ball 'P'. How can I approximate (for real time simulation) the angular velocity of the X,Y and Z axis?
Intuitively, the further the impulse is from the centre of the ball, the faster the ball will spin. Therefore, I assume the radius of the ball is important (R).
I've tried to read up on it and I think this is the formula I need (http://en.wikipedia.org/wiki/Angular_velocity" ):
But I'm not quite sure how to calculate the vector information.
Thanks for any suggestions (as you've probably guessed, I'm not an expert in Maths/Physics :D)
I have a 3D ball that is hit with a force 'F' at a particular position on the ball 'P'. How can I approximate (for real time simulation) the angular velocity of the X,Y and Z axis?
Intuitively, the further the impulse is from the centre of the ball, the faster the ball will spin. Therefore, I assume the radius of the ball is important (R).
I've tried to read up on it and I think this is the formula I need (http://en.wikipedia.org/wiki/Angular_velocity" ):
But I'm not quite sure how to calculate the vector information.
Thanks for any suggestions (as you've probably guessed, I'm not an expert in Maths/Physics :D)
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