- #1
anycast
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Hi,
I'm currently doing a small racing game where I allow players to tweak their car's engine (control number of cylinders, cylinder bore/stroke, turbo chargers, etc).
I've understood the very basics of how combustion engines work but I'm still struggling on how to calculate engine torque given RPM, # of cylinders and cylinder bore/stroke.
From here: http://www.thecartech.com/subjects/engine/engine_formulas.htm I get that it's possible to calculate torque based on the parameters I mentioned above + something called indicated mean effective pressure (imep). I reckon imep is dependent on rpm, and rpm is most likely dependent on the amount of fuel and air going into the cylinders, but I still haven't found a way to calculate imep.
Is there a shortcut I can take to create a believable rpm/torque graphic just based on RPM, # cylinders and cylinder bore/stroke?
Thanks,
Alex
I'm currently doing a small racing game where I allow players to tweak their car's engine (control number of cylinders, cylinder bore/stroke, turbo chargers, etc).
I've understood the very basics of how combustion engines work but I'm still struggling on how to calculate engine torque given RPM, # of cylinders and cylinder bore/stroke.
From here: http://www.thecartech.com/subjects/engine/engine_formulas.htm I get that it's possible to calculate torque based on the parameters I mentioned above + something called indicated mean effective pressure (imep). I reckon imep is dependent on rpm, and rpm is most likely dependent on the amount of fuel and air going into the cylinders, but I still haven't found a way to calculate imep.
Is there a shortcut I can take to create a believable rpm/torque graphic just based on RPM, # cylinders and cylinder bore/stroke?
Thanks,
Alex