Calculating an Intercept Course for a Coast Guard Speedboat

In summary, a Coast Guard cutter detects an unidentified ship 20.0 km away at a bearing of 15.0° east of north. The ship is traveling at 26.0 km/h on course at 40.0° east of north. The Coast Guard plans to send a speedboat traveling at 50.0 km/h to intercept and investigate the vessel. To find the direction the speedboat should head, the problem can be set up as a relative motion problem or a speed-displacement problem. The time required for the cutter to intercept the ship can be found after solving for the direction of the speedboat.
  • #1
lazyykid
1
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Homework Statement



A Coast Guard cutter detects an unidentified ship at a distance of 20.0 km in the direction 15.0° east of north. The ship is traveling at 26.0 km/h on a course at 40.0° east of north. The Coast Guard wishes to send a speedboat to intercept and investigate the vessel. (a) If the speedboat travels at 50.0 km/h, in what direction should it head? Express the direction as a compass bearing with respect to due north. (b) Find the time required for the cutter to intercept the ship.


Homework Equations


Ax=Acosθ
Ay=Asinθ
x=Vit+(1/2)at2

The Attempt at a Solution


Honestly, I don't know how to go about drawing this problem up. If some one could help me set this up, I would be able to answer it.
 
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  • #2
At t = 0 assume the cutter is at x = y = 0, so the ship is at what position?

So what is the ship's position for all t > 0? And, assuming an angle θ for the cutter (with North), what is the cutter's position for all t > 0?

Part (b) can wait until you've solved part (a).
 
  • #3
Start by sketching out the situation.
Draw the position of the coastguard boat, then the position of the unidentified ship.
Draw a velocity vector for the ship - Draw an indication of where, roughly, the velocity of the speedboat points.

Notice that while the speedboat travels, the unidentified ship also changes position.

You can do this as a relative motion problem or as a speed-displacement problem.
 

Related to Calculating an Intercept Course for a Coast Guard Speedboat

1. What is the difference between 2-D motion and 3-D motion?

2-D motion refers to motion that occurs within a two-dimensional plane, while 3-D motion refers to motion that occurs within a three-dimensional space. In 2-D motion, objects can only move along the x and y axes, while in 3-D motion, objects can also move along the z axis.

2. How do vectors play a role in 2-D motion?

Vectors are used to represent quantities that have both magnitude and direction, such as velocity and acceleration. In 2-D motion, vectors are essential for determining an object's position, velocity, and acceleration in a two-dimensional plane.

3. What is the difference between displacement and distance?

Displacement refers to the change in an object's position from its initial point to its final point, while distance refers to the total length of the path traveled by the object. Displacement takes into account the direction of motion, while distance does not.

4. How do we calculate the magnitude and direction of a vector?

The magnitude of a vector can be calculated using the Pythagorean theorem, which states that the magnitude is equal to the square root of the sum of the squares of the vector's components. The direction of a vector can be calculated using trigonometric functions such as sine, cosine, and tangent.

5. What is projectile motion?

Projectile motion is a type of 2-D motion in which an object is launched into the air and moves along a curved path under the influence of gravity. The object's horizontal and vertical components of motion are independent of each other, resulting in a parabolic trajectory.

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