Calculating Distance Traveled by a Honking Car and Echo

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In summary: Actually, the distance the sound travels to the wall is the same as the distance it travels back to the car.
  • #1
B3NR4Y
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Homework Statement


A car is traveling with a constant speed v on a straight road which forms an angle α with nearby straight wall. When the car is at a distance l from the wall the driver presses the horn briefly. What distance would the car have traveled (from the spot of the honk) when the driver hears the echo? The speed of sound is c.

Homework Equations


We're learning about the Euler Equation, but I'm not sure this fits that.

The Attempt at a Solution


The time for the sound to go the distance, x, to the wall is x/c, in this time the car travels [itex] \frac{x}{c} v [/itex], the sound travels the new distance in [itex] \frac{xv}{c^{2}} + \frac{x}{c} [/itex], but I'm not sure how to find the point at which they both meet. Since c is traveling faster than v, it will meet.
 
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  • #2
B3NR4Y said:
the sound travels the new distance in xvc2+xc \frac{xv}{c^{2}} + \frac{x}{c} , but I'm not sure how to find the point at which they both meet. Since c is traveling faster than v, it will meet.
To get that new distance, you seem to be assuming the car is moving directly away from the wall, not angle alpha.
You might find it helpful to consider the image of the car and road as though reflected in the wall as a.mirror.
 
  • #3
haruspex said:
To get that new distance, you seem to be assuming the car is moving directly away from the wall, not angle alpha.
You might find it helpful to consider the image of the car and road as though reflected in the wall as a.mirror.
If it reflected like a mirror, wouldn't the sound never reach the car? I'm assuming the sound is a single ray, traveling behind it and reflecting off the wall at an angle α, or from normal 90-α, and by the law of reflection it would bounce off at an angle α again, going away from the car.
 
  • #4
So I've done some thinking, and if the car honks its horn, the sound shouldn't only go behind it, but in front of it too in all directions. This includes an angle that bounces the sound back up to the car, in a minimum amount of time. Maybe this is where the Euler equation comes in?
 
  • #5
B3NR4Y said:
So I've done some thinking, and if the car honks its horn, the sound shouldn't only go behind it, but in front of it too in all directions. This includes an angle that bounces the sound back up to the car, in a minimum amount of time. Maybe this is where the Euler equation comes in?
Try my mirror approach. Draw the wall and the path of the car. Project the path of the car backwards to where it meets the wall. Draw the mirror image of the car's path, taking the wall to be a mirror. Draw the path of a sound wave that leaves the car at its initial position, bounces off the wall and reaches the car at its final position. What happens if you project that path of the sound wave through the wall instead of bouncing off?
 
  • #6
I've drawn something up that resembles what I think you mean. I haven't drawn it perfectly, as it's in paint, but I assume there are similar triangles or something I should be noticing. But first I want to check if this is how you intended?

IjgKoIT.png
 
  • #7
B3NR4Y said:
I've drawn something up that resembles what I think you mean. I haven't drawn it perfectly, as it's in paint, but I assume there are similar triangles or something I should be noticing. But first I want to check if this is how you intended?

IjgKoIT.png
That's about right, but you have drawn the rebound angle very inaccurately. Compare it with the path through the wall. Shouldn't they have something in common?
If we label the car's path AB, its path in the reflection A'B', the point where the back-projected path meets the wall O, and set the time elapsed to be t, you should be able to deduce a lot about the triangle OAB'.
 
  • #8
Okay, so I've drawn on paper that setup, and have gotten some pretty good insights I think. Where the car is initially I've labelled ##O##, where the mirror image of the car is I've labelled ##P(t)##. I want to find the point at which the line segment ##OP(t) = ct##, but I've run into trouble actually describing ##OP(t)## in a usable format.

I've gotten other advice from people that the angle at which the sound bounces off and reaches the car is 45°, but I'm not convinced, because it says that the distance the sound travels to the wall is the same as the distance it travels back to the car. Which doesn't look right, though that could be due to the way I've drawn my triangles. If the angle the sound bounces off is 45°, it is rather nice because that means the distance the car has to travel is the distance to the wall at the start, l.

I noticed that in attempting to describe ##OP(t)##, a lot of the angles I assumed were constant actually vary with time. It also seems massively complicated to find the length of this line segment. I just want to see if my reasoning so far has been correct.
 
  • #9
B3NR4Y said:
Okay, so I've drawn on paper that setup, and have gotten some pretty good insights I think. Where the car is initially I've labelled ##O##, where the mirror image of the car is I've labelled ##P(t)##. I want to find the point at which the line segment ##OP(t) = ct##, but I've run into trouble actually describing ##OP(t)## in a usable format.

I've gotten other advice from people that the angle at which the sound bounces off and reaches the car is 45°, but I'm not convinced, because it says that the distance the sound travels to the wall is the same as the distance it travels back to the car. Which doesn't look right, though that could be due to the way I've drawn my triangles. If the angle the sound bounces off is 45°, it is rather nice because that means the distance the car has to travel is the distance to the wall at the start, l.

I noticed that in attempting to describe ##OP(t)##, a lot of the angles I assumed were constant actually vary with time. It also seems massively complicated to find the length of this line segment. I just want to see if my reasoning so far has been correct.
No, the angle will not in general be 45 degrees. It's the same light, which follows what rule?
 
  • #10
Light follows the law of reflection (coincidentally we proved the law of reflection for the first problem of this set), which says that the angle with respect to normal is the same going in as it is going out. So if the angle was alpha going in, it would be alpha going out. I have redrawn the triangle to say what I am thinking. I need help deducing what the distance the car travels is and how it relates to the distance the light travels (other than by t), If only these were right triangles, I could easily use the Pythagorean Theorem.
3Mi8Tlk.jpg
 
  • #11
B3NR4Y said:
Light follows the law of reflection (coincidentally we proved the law of reflection for the first problem of this set), which says that the angle with respect to normal is the same going in as it is going out. So if the angle was alpha going in, it would be alpha going out. I have redrawn the triangle to say what I am thinking. I need help deducing what the distance the car travels is and how it relates to the distance the light travels (other than by t), If only these were right triangles, I could easily use the Pythagorean Theorem.
3Mi8Tlk.jpg
Yes, that's the diagram we need.
You know lengths AO and AO'. OP = vt. Don't worry for now about the fact that we do not know t. To complete the triangle, how far is O'P?
 
  • #12
haruspex said:
Yes, that's the diagram we need.
You know lengths AO and AO'. OP = vt. Don't worry for now about the fact that we do not know t. To complete the triangle, how far is O'P?

I messed up my primes, I meant the primes to be on the left. Oopsies, but I think you understood anyway.

O'P should be ct away. That answer seems to be too obvious though, does it have to be in terms of l, α, and v?
 
  • #13
B3NR4Y said:
I messed up my primes, I meant the primes to be on the left. Oopsies, but I think you understood anyway.

O'P should be ct away. That answer seems to be too obvious though, does it have to be in terms of l, α, and v?
ct is right. So now you have expressions for the three sides of that triangle in terms of the parameter t. You also have an angle. What equation can you write?
 
  • #14
The length of P'P, by the law of cosines, is

$$
|P'P| = 2l+2vtsin(\alpha)
$$

This means the length of OP' is
$$
|OP'|^{2} = (ct)^2 = (2l+2vtsin(\alpha))^{2} + (vt)^{2} - 4(l + vtsin(\alpha)) (vt) sin(\alpha)
$$

I'm going to work on simplifying this, just want to check if this is the track I should go down.

I've simplified it down to ## (ct)^2 = 4l^2 + 4lvtsin(\alpha)+v^2 t^2 ##
 
  • #15
B3NR4Y said:
I've simplified it down to ## (ct)^2 = 4l^2 + 4lvtsin(\alpha)+v^2 t^2 ##
Yes, that looks right. How will you proceed from there?
.
 
  • #16
I momentarily forgot algebra exists, I solved that for t, and multiplied by v to get the distance.

So my final answer is
$$
d=v\sqrt{\frac{4l^2+4lvtsin(\alpha)}{c^2 - v^2} } = 2v \sqrt{\frac{l^2+lvtsin(\alpha)}{c^2 - v^2}}
$$
 
  • #17
B3NR4Y said:
I momentarily forgot algebra exists, I solved that for t, and multiplied by v to get the distance.

So my final answer is
$$
d=v\sqrt{\frac{4l^2+4lvtsin(\alpha)}{c^2 - v^2} } = 2v \sqrt{\frac{l^2+lvtsin(\alpha)}{c^2 - v^2}}
$$
Looks good. It certainly satisfies a couple of sanity checks: c=v has no solution; l=-vt sin(alpha) has a d=0 solution.
 
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  • #18
Awesome! Thank you so much for your help, and your patience.
 
  • #19
B3NR4Y said:
Awesome! Thank you so much for your help, and your patience.
A pleasure, and well done.
 

FAQ: Calculating Distance Traveled by a Honking Car and Echo

What is the concept behind "A Honking Car Hears an Echo"?

The concept behind "A Honking Car Hears an Echo" is to explore the phenomenon of sound echoing and how it relates to a honking car. The poem describes the experience of a car honking and the resulting echoes that can be heard in different environments.

How does sound echoing work?

Sound echoing occurs when a sound wave bounces off of a surface and returns to the listener's ear. This is known as a reflection. The surface that the sound wave reflects off of can affect the strength and quality of the echo.

What factors can affect the strength of an echo?

The strength of an echo can be affected by the distance between the source of the sound and the reflecting surface, the material and texture of the surface, and any obstructions or barriers that may absorb or block the sound waves.

How does the environment impact sound echoing?

The environment can greatly impact sound echoing. In open spaces, sound waves can travel farther and create longer echoes. In closed or confined spaces, sound waves may bounce off multiple surfaces, creating multiple echoes or a reverberation effect.

What can we learn from "A Honking Car Hears an Echo" about sound echoing?

"A Honking Car Hears an Echo" highlights how sound echoing is influenced by various factors and environments. It also emphasizes the importance of paying attention to our surroundings and how different surfaces and spaces can affect the sounds we hear.

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