- #1
Massimo
- 10
- 6
- TL;DR Summary
- I want to know how to calculate the drag force acting against the rotational motion of a specific body, and if/how it affects simultaneous linear drag.
For context, I'm developing a submarine simulator with a heavy focus on realism, especially on the physics side of things. I've already implemented a fairly accurate linear drag model for forward/backward and rise/dive movements, but I'm not sure where to start with calculating the rotational drag against my submarine when it's turning from side to side (yaw movement); also, I have some questions about if/how rotational and linear drag affect each other in simultaneous rotational and linear movements, e.g. a submarine turning to the right while moving forward. Does anyone have any ideas?